elexis
b657eb05e2
Remove the unused and broken function GetBaseSpeed. Fixes #3672 .
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This was SVN commit r17349.
2015-12-01 13:17:34 +00:00
mimo
6fd700d95d
restore min range distance of defense towers, and make it removable with murder_hole tech, fixes #3559
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This was SVN commit r17344.
2015-11-30 20:49:57 +00:00
elexis
f8f8a1eb6a
Increases the gatherer limit for some special resources. Fixes #3583 .
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This was SVN commit r17336.
2015-11-30 04:20:30 +00:00
elexis
324179e2b9
Show icon for the female inspiration aura. Fixes #3384
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This was SVN commit r17335.
2015-11-30 03:58:19 +00:00
elexis
d7e444b862
Loot resources that killed enemies carried. Fixes #2732
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This was SVN commit r17334.
2015-11-30 03:41:18 +00:00
elexis
56716577e0
Changes the type "notification" of some GuiInterface-notifications to "chat" as the former isn't defined.
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Also fixes a typo reported by AlThePhoenix and removes trailing
whitespace.
This was SVN commit r17333.
2015-11-30 02:06:58 +00:00
elexis
700859b2c3
Move the playerdefaults to the settings directory. Refs #3355
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This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
elexis
ff30dc2ba4
Forgot to add the JSON file. Refs #3477 .
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This was SVN commit r17330.
2015-11-29 16:53:32 +00:00
elexis
296f3b2614
Adds a new cheat as an abbreviation for most other cheats. Also cleans the code.
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Fixes #3477 . Patch by bb.
This was SVN commit r17329.
2015-11-29 16:47:04 +00:00
mimo
34b0c6d779
add a NOT when checking classes matching, fixes #3611
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This was SVN commit r17326.
2015-11-29 15:59:52 +00:00
wraitii
51793dde28
Fix an oversight when constructing walls that changed issued commands and would result in false positives when running with -serializationtest. Refs #3637
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This was SVN commit r17324.
2015-11-29 15:25:51 +00:00
mimo
9f75b78a84
fix nearGatherPosition, fixes #3658
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This was SVN commit r17322.
2015-11-29 14:43:28 +00:00
mimo
42d42243ac
add specific names for gaul and brit fishing ships, fixes #3490 , patch from stanislas69
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This was SVN commit r17321.
2015-11-29 14:29:43 +00:00
elexis
6a4e0f714c
Cleans up Looter.js. Removes duplicate code and simplifies it. Fixes #3424 . Thanks fcxSanya for the review!
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This was SVN commit r17318.
2015-11-29 02:15:35 +00:00
wraitii
d21f932bf9
Experiment: lower the cost of palisade walls a lot and of stone walls slightly, make them both faster to build. Make palisades less resistant (in particular to hack attacks). Reduce the efficiency of stone wall towers since those could be used stand-alone to have more towers.
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This was SVN commit r17312.
2015-11-28 15:32:23 +00:00
mimo
8f74850215
add technologies for fishing, fixes #3576 , fishing_net icon from stanislas69
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This was SVN commit r17311.
2015-11-28 13:43:26 +00:00
mimo
0d27dbf5a3
some petra cleanup
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This was SVN commit r17309.
2015-11-28 11:46:45 +00:00
mimo
ca3828f9ac
some simulation cleanup
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This was SVN commit r17308.
2015-11-28 11:43:14 +00:00
mimo
2d4ec03019
update packing flag, fixes #3628
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This was SVN commit r17305.
2015-11-28 11:11:40 +00:00
mimo
0d1b595fa0
fix UnitAI state, fix #3630
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This was SVN commit r17304.
2015-11-28 11:09:29 +00:00
leper
c0c19db94e
Null serialization functions for some components without dynamic state.
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This was SVN commit r17302.
2015-11-28 08:27:41 +00:00
leper
e4834e8a0d
Some JS component cleanup.
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This was SVN commit r17301.
2015-11-28 08:27:38 +00:00
mimo
3cbbf31173
revert 6e0e607b20 as it prevented to open the developper overlay in autostart games
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This was SVN commit r17288.
2015-11-19 22:28:30 +00:00
mimo
621b22265f
petra: fix some units staying idle after recovering capture points to their own structures
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This was SVN commit r17285.
2015-11-19 22:09:57 +00:00
mimo
4a2a155090
petra: do not sent a tribute to a defeated player
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This was SVN commit r17283.
2015-11-19 20:04:21 +00:00
wraitii
6e0e607b20
Temporary fix for #3551 in the interest of having a fair A19. Prohibit deverloper overlay cheats when cheats are disabled. Patch by elexis. Refs #3551
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This was SVN commit r17282.
2015-11-19 17:27:27 +00:00
mimo
83191580c0
cleanup of 34fd23e920 to make l.... happy
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This was SVN commit r17277.
2015-11-16 18:59:10 +00:00
scythetwirler
09285ec257
Fixes #3507 . Patch by Palaxin.
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This was SVN commit r17275.
2015-11-16 18:37:00 +00:00
scythetwirler
721c731567
Decreases slinger walkspeed so they have a slightly harder time slaughtering skirmishers.
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This was SVN commit r17271.
2015-11-15 22:01:11 +00:00
JoshuaJB
c2f3d61a80
Fix #3613 by adding the visibility component to triggers. Patch by elexis.
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This was SVN commit r17270.
2015-11-15 21:23:35 +00:00
scythetwirler
2e3b7f5906
Lessens the effect of another very powerful aura.
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This was SVN commit r17269.
2015-11-15 20:38:56 +00:00
scythetwirler
678cd646bd
Lessens the effect of a very powerful aura.
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This was SVN commit r17268.
2015-11-15 20:26:37 +00:00
mimo
afef406e18
petra: fix cases where the ai would wrongly think a resource is inaccessible (because of missing reset of its internal flags)
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This was SVN commit r17267.
2015-11-15 19:35:40 +00:00
mimo
025e28be83
fix test broken in 34fd23e920, fix #3614
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This was SVN commit r17266.
2015-11-15 17:48:25 +00:00
mimo
34fd23e920
optimize the finding of new target (no changes on the output) when lots of units involved, fixes #3605
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This was SVN commit r17264.
2015-11-15 13:19:21 +00:00
Enrique
c93eb938cc
New mastiff and wolfhound units with full animations modeled by Micket (Thanks Micket, they're awesome!)
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three variations of mastiff texture for its different ranks with
different armor levels.
Wolfhound unit not yet applied to the template, but it has its own
animations
New rhino unit, modeled by Micket too. It has a duplicated template from
the bear as placeholder.
This was SVN commit r17257.
2015-11-14 20:07:21 +00:00
wraitii
3760891131
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
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This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
14f53315d6
Fix previous commit and OOS and rejoin. I need to get my hands on the guy that decided "init" wasn't called on deserialize.
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This was SVN commit r17254.
2015-11-14 18:41:52 +00:00
scythetwirler
3473828735
Makes some powerful techs harder to obtain or less effective.
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This was SVN commit r17253.
2015-11-14 17:29:00 +00:00
wraitii
ebbabb01f5
Other small JS performance improvement.
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This was SVN commit r17252.
2015-11-14 16:07:48 +00:00
wraitii
4e492ab7fa
Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast.
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Optimizations were: caching gathering rates and removing a useless
message.
This was SVN commit r17251.
2015-11-14 12:26:33 +00:00
mimo
092206b12e
Finding new targets can be really slow when lot of units are involved. In Combat demo huge for example, it could represent more than 30% of the simulation time. Part of it is because we loop several times on all identity classes of all enemy units, and most of the time for nothing. This patch avoids the useless loops, and adds some cleanup.
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In addition, when testing if we can't attack a units, Capture and
Slaughter were used even if not applicable.
This was SVN commit r17250.
2015-11-13 17:47:31 +00:00
wraitii
bc0048d592
Update rallypoint coordinates for rallypoints targeting entities ("attack", "repair"...). Fixes #3597
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This was SVN commit r17243.
2015-11-12 17:39:46 +00:00
leper
9e0ef737b2
Fix Athenian town phase description.
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This was SVN commit r17219.
2015-11-11 03:27:38 +00:00
leper
f0deeab899
Rename commands to g_Commands.
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This was SVN commit r17213.
2015-11-09 23:25:34 +00:00
leper
35b0478f70
Improve Mauryan corral specific name. Patch by stanislas69. Fixes #3555 .
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This was SVN commit r17211.
2015-11-09 16:49:53 +00:00
mimo
7c2f178634
petra: do not try to train females if not available in templates, only a temporary fix waiting for #3586
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This was SVN commit r17202.
2015-11-08 13:05:56 +00:00
mimo
d569fe63b4
petra: don't loose time approaching a target entity if it was captured in the meantime
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This was SVN commit r17199.
2015-11-07 18:12:55 +00:00
wraitii
9efd79e240
Fix an issue where square diagonals were incorrectly handled when checking the distance to the target. Fixes #3577 properly. Patch by mimo.
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Decrease fishing ship gathering range in consequence (revert [17178]).
This was SVN commit r17190.
2015-11-06 19:56:52 +00:00
mimo
33398baa90
petra: only units which have effectively started an attack should be stopped when the attack is aborted, fixes #3582
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This was SVN commit r17185.
2015-11-05 20:52:41 +00:00