wraitii
7350b9042e
Don't poll territory in Position component
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CmpPosition::TurnStart checks whether the territory changed underneath
each entityevery turn. The only user of this is TerritoryDecay
(structures, for the most part). It is rather inefficient to have this
done for all entities.
The simplest solution is to listen to position-changed messages in
TerritoryDecay instead. This should hardly ever happen in vanilla 0
A.D., except in Atlas, so it's basically free.
This sort of reverts 19965ce37a (original implementation) and
c44b48bd59 .
Accepted By: Freagarach (concept only)
Differential Revision: https://code.wildfiregames.com/D5009
This was SVN commit r27673.
2023-06-13 15:48:03 +00:00
vladislavbelov
9707931878
Fixes Vulkan hazards reported by validation layers.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
vladislavbelov
1b948580c7
Adds color blend state to Vulkan pipeline description only if color attachments are present.
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This was SVN commit r27661.
2023-06-01 17:48:23 +00:00
vladislavbelov
753949eb73
Enables PolygonMode for Vulkan only when allowed by fillModeNonSolid.
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This was SVN commit r27660.
2023-06-01 17:12:27 +00:00
Stan
7c07083724
Fix the removal of implicit conversions in libfmt 10 by using explicit casts.
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Patch by: @phosit
Accepted by: @vladislavbelov
Comments by: @sera
Differential Revision: https://code.wildfiregames.com/D4998
This was SVN commit r27657.
2023-05-31 12:03:04 +00:00
vladislavbelov
cd8eb70859
Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
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Fixes #6805
Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D5003
This was SVN commit r27654.
2023-05-29 20:53:10 +00:00
Itms
04f55f7cf5
Check the validity of a couple pointers in low-level tests, refs #5288 .
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Reported By: PVS-Studio
Patch By: animus
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4994
This was SVN commit r27647.
2023-05-18 16:52:29 +00:00
Stan
8472240573
Fix compilation with GCC 13.
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gcc-13 less often includes cstdint so one might need to include it
manually if needed.
The headers already included in Message.h are included within namespace
AtlasMessage which didn't break by chance, move them out and add
cstdint.
Patch by: @sera
Reviewed by: @phosit
Fixes : #6800
Differential Revision: https://code.wildfiregames.com/D4997
This was SVN commit r27644.
2023-05-13 12:08:23 +00:00
Stan
ede58a2065
Fix two oversights.
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This was SVN commit r27639.
2023-05-10 16:02:53 +00:00
Stan
173e016172
Allow starting by command with sandbox AI.
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|| takes 0 as false; ?? doesn't.
Patch by: @Freagarach
Accepted by: @sera, @Langbart
Fixes : #6771
Differential Revision: https://code.wildfiregames.com/D4975
This was SVN commit r27637.
2023-05-10 15:34:38 +00:00
Stan
d8b1935493
Add a script to build spir-v shaders for the bundle.
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Fixes : #6636
Refs: #6718
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4988
This was SVN commit r27633.
2023-05-08 14:25:23 +00:00
vladislavbelov
3ceeedf169
Adds script to generate SPIR-V from GLSL shaders. Refs #6636
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4969
This was SVN commit r27627.
2023-05-02 17:31:28 +00:00
Stan
ae9f47e741
encoding="utf-8" is not supported before Python 3.10.
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This was SVN commit r27622.
2023-04-28 09:24:21 +00:00
Stan
a6546cc0a4
Update infrastructure to use the new transifex API.
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- Fix Jenkins warnings about leaked credentials.
- Fix one script not loading utf-8 on windows.
- Fix command line arguments not working when inlined on Linux.
This was SVN commit r27621.
2023-04-27 16:55:06 +00:00
Stan
eb29373ba7
Use the new client for the pull script.
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This was SVN commit r27620.
2023-04-27 14:20:26 +00:00
vladislavbelov
635314ccef
Removes assertion for big screenshots with a too small window. Fixes #5225
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Differential Revision: https://code.wildfiregames.com/D4983
This was SVN commit r27613.
2023-04-19 20:35:26 +00:00
Itms
a3abe8605c
Ignore broken symlinks instead of crashing on them, fixes #6586 .
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Print a warning in the debug output for now, as the logger is not
available at this point.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4743
This was SVN commit r27612.
2023-04-19 16:35:00 +00:00
vladislavbelov
3147123611
Adds CStrIntern for FXAA and dummy shader names for consistency.
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Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
vladislavbelov
beef529cc6
Adds more libraries to feedback reports. Refs #6711
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4949
This was SVN commit r27607.
2023-04-16 22:28:55 +00:00
vladislavbelov
a28fddcf72
Adds an option to disable mouse grab in fullscreen.
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Refs #6649
Refs #545
Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
vladislavbelov
c138527abc
Removes assertion from MinimapTexture on entities overflow.
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Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
Itms
ef71533d70
Use a lower default MTU for ENet hosts, and make it configurable.
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This fixes packet loss issues on some VPN solutions.
Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4967
This was SVN commit r27599.
2023-04-10 08:21:07 +00:00
vladislavbelov
cd1dccd59f
Fixes the property name of available devices in a Vulkan report.
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This was SVN commit r27579.
2023-03-14 20:21:53 +00:00
vladislavbelov
b150ab7e75
Fixes decals with default normal texture.
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Differential Revision: https://code.wildfiregames.com/D4966
This was SVN commit r27576.
2023-03-12 13:01:51 +00:00
vladislavbelov
05c77b1819
Switches VMA to Vulkan 1.1.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4947
This was SVN commit r27573.
2023-03-11 19:12:54 +00:00
vladislavbelov
f2519d92a0
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
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This was SVN commit r27564.
2023-02-28 16:56:36 +00:00
vladislavbelov
6adc9446be
Removes ogl.h from PCH.
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Differential Revision: https://code.wildfiregames.com/D4950
This was SVN commit r27556.
2023-02-20 20:06:53 +00:00
vladislavbelov
4355c8675b
Implements framebuffer readback for Vulkan to allow screenshots.
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Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
Stan
929d593658
Fix build-archives.sh's shebang.
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Reported by: @Itms
Refs #6701
This was SVN commit r27542.
2023-02-13 12:19:24 +00:00
vladislavbelov
f8520e0275
Increases minImageCount for Vulkan swapchain only when there is a room for that.
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This was SVN commit r27537.
2023-02-12 23:12:28 +00:00
vladislavbelov
afd0f181e1
Fixes invalid swapchain size during a window minimize.
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Differential Revision: https://code.wildfiregames.com/D4932
This was SVN commit r27536.
2023-02-12 22:58:36 +00:00
vladislavbelov
6126b518c4
Fixes overflow of inplace vertex and index Vulkan buffers.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4920
This was SVN commit r27522.
2023-02-01 22:09:25 +00:00
vladislavbelov
0fce64ed5a
Fixes Atlas previews after e4455a8e8f.
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Differential Revision: https://code.wildfiregames.com/D4919
This was SVN commit r27521.
2023-02-01 21:56:35 +00:00
vladislavbelov
2339067737
Makes Vulkan device selection stop searching after a first suitable queue family.
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This was SVN commit r27516.
2023-01-31 17:01:47 +00:00
trompetin17
c422eb242a
ATLAS UI be aware of GUI Scale user config
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Comment by: @Phosit, @Stan, @Vladislav
Differential Revision: https://code.wildfiregames.com/D4915
Fixes : #6715
This was SVN commit r27513.
2023-01-30 22:05:17 +00:00
vladislavbelov
d0ff565aa8
Fixes DisplayVersion in NSIS on Windows.
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Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D4892
This was SVN commit r27512.
2023-01-30 21:29:10 +00:00
vladislavbelov
ac75966d67
Fixes descriptor set overwrite when multiple textures reference it with delayed deletion. Fixes #6717
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Refs #6636
Comments By: phosit, Stan
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4916
This was SVN commit r27511.
2023-01-30 21:23:44 +00:00
vladislavbelov
c17bffff1e
Extends logs for Vulkan available device.
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Differential Revision: https://code.wildfiregames.com/D4917
This was SVN commit r27510.
2023-01-30 21:16:47 +00:00
Freagarach
83b786dcf5
Tokens for required technologies.
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Use tokens for required technologies, allowing `-tech` and easier
replacements.
Fixes requiring `replace=""` when replacing techs.
Also a minor fix in the TemplateParser.js for upgrade requirements.
Refs. 9bb9ff8b16 .
Differential revision: https://code.wildfiregames.com/D4912
Comments by: @Stan
This was SVN commit r27505.
2023-01-30 08:05:34 +00:00
vladislavbelov
c80bfc8732
Uses Vulkan physical device indices as the last comparison for device selection.
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This was SVN commit r27503.
2023-01-29 23:06:42 +00:00
vladislavbelov
e050a32eef
Adds more features to report for Vulkan backend.
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This was SVN commit r27502.
2023-01-29 22:10:52 +00:00
Stan
e27a3c4e53
Fix Molten VK printing too many log messages
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Reported by: @Langbart
Fixes #6719
Differential Revision: https://code.wildfiregames.com/D4913
This was SVN commit r27501.
2023-01-29 13:03:58 +00:00
trompetin17
5d7a8b9d1b
Fix: Crash atlas in relation to Terrain.cpp CalcPosition
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Patch by: @trompetin17
Differential revision: https://code.wildfiregames.com/D4900
Comments by: @Langbart, @Stan, @Vladislav
Fixes #6550
This was SVN commit r27499.
2023-01-28 22:42:00 +00:00
vladislavbelov
cb5a0b6342
Prevents using R8G8B8_UNORM format for Vulkan textures as it can be supported as a native format only by workarounds.
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This was SVN commit r27496.
2023-01-26 21:44:50 +00:00
vladislavbelov
840dbdd6d8
Creates image views for Vulkan textures only when needed.
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This was SVN commit r27495.
2023-01-26 21:38:39 +00:00
vladislavbelov
6648b1b53c
Enables non-solid fill for Vulkan to allow wireframe drawing.
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This was SVN commit r27494.
2023-01-26 17:23:56 +00:00
vladislavbelov
a3e8fd0fd4
Updates shadows camera frustum after its recalculation.
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This was SVN commit r27493.
2023-01-26 17:12:57 +00:00
vladislavbelov
e5635a9d7f
Fixes shadows cascades iteration.
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This was SVN commit r27492.
2023-01-26 17:12:11 +00:00
Itms
fa1fc26241
Upgrade gloox to the development trunk version on Windows, refs #3004 . This commit needs a rebuild of the glooxwrapper.
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This fixes #4705 : the TLS connection now works on Windows, also tested
with certificate verification and with TLSv1.2 (so TLSv1.0 can now be
disabled server-side).
Ideally we should have waited for the release of version 1.0.25, but the
development seems to have mostly stopped upstream.
Tested By: maroder
Differential Revision: https://code.wildfiregames.com/D4910
This was SVN commit r27490.
2023-01-26 15:43:42 +00:00
Stan
d6121a43ea
Add MoltenVK support to fix Vulkan on macOS.
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Tested by: @Langbart, @real_tabasco_sauce, @wraitii
Refs #6636
Differential Revision: https://code.wildfiregames.com/D4905
This was SVN commit r27488.
2023-01-26 15:24:12 +00:00