Ykkrosh
a18aa24fe3
Windows support for window resizing and fullscreen toggling.
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Windows build fixes.
This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
Ykkrosh
0f611042b1
# Support alt+enter to toggle fullscreen mode. Make game window resizable.
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Refactor the video mode setting logic to cope better with dynamic
changes.
This was SVN commit r7606.
2010-06-03 19:07:59 +00:00
Ykkrosh
310f3466a8
# Hotloading of actor XML files.
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Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.
This was SVN commit r7605.
2010-06-03 01:29:43 +00:00
Ykkrosh
5c03456a38
Windows build fix
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This was SVN commit r7604.
2010-06-02 23:08:45 +00:00
Ykkrosh
ed90168b72
Support WASD camera movement in Atlas.
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Fix some issues with losing focus while moving the camera in Atlas.
This was SVN commit r7603.
2010-06-02 10:13:26 +00:00
Ykkrosh
23ab6dad38
Make session GUI visible and usable when playtesting from Atlas.
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Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.
This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
Ykkrosh
6de0cdc5f9
Delete old obsolete font builder tool and related files
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This was SVN commit r7599.
2010-05-31 19:04:39 +00:00
Ykkrosh
47ca9fc6cb
Autobuild fixes (untested)
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This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
Ykkrosh
7dca91f26b
# Various changes to the text rendering system.
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Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
Ykkrosh
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
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Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
Ykkrosh
828400d82e
# Support floating units in new simulation system.
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Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.
This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
Ykkrosh
6fdb947ff0
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
Ykkrosh
cf85004f61
Windows build fixes.
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Remove unused function.
This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
Ykkrosh
56bb858802
# Delete a lot of obsolete simulation code.
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This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
Ykkrosh
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
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Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
Ykkrosh
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
Ykkrosh
afe29fdadf
Fix errors and inconsistencies in entity template XML files
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This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
Ykkrosh
3c75dba1b8
Clean up some svn:executable flags
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This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
Ykkrosh
4ea28cf809
OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag ( closes #424 ).
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This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
Ykkrosh
dccb4643fb
Update unix-build tarball: exclude some unneeded files; include files needed for tests. Fixes #489 , #490 .
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This was SVN commit r7509.
2010-05-07 18:41:25 +00:00
Ykkrosh
fe53bce3b1
Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
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Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.
This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
Ykkrosh
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
Ykkrosh
1b51cf7ad5
Fix obstruction shapes for some buildings
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This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
Ykkrosh
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
5daac34ef9
Support startup scripts in map files, for testing.
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Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
Ykkrosh
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
Ykkrosh
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
Ykkrosh
227e86018b
Update the entity conversion/validation scripts to work with internal data
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This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
Ykkrosh
45368671c4
Convert training queue data in entity templates.
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This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
Ykkrosh
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
Ykkrosh
6a9de50692
# Use the correct projectile models.
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Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
Ykkrosh
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
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This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
Ykkrosh
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh
336817a849
Update entity template conversion to be more correct and consistent
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This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
Ykkrosh
4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
Ykkrosh
7275071785
Convert sound data in entity templates
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This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
Ykkrosh
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
Ykkrosh
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
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This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
Ykkrosh
ba282e3d8e
Fixes to the release build script
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This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
Ykkrosh
5a5a269b93
Let Atlas find data files when cwd is not binaries/system. Fixes #481 .
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This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
Ykkrosh
45184baacf
Add script for generating release distributions
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This was SVN commit r7406.
2010-03-27 12:39:23 +00:00
Ykkrosh
49eb176b25
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
Ykkrosh
89cce1b3ac
# Switch to new simulation system by default
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This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
Ykkrosh
9b6326f124
Always build with Valgrind support. Always use the bundled Valgrind header.
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This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
janwas
0bbb99c3cd
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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use M_PI instead of nonstandard PI
This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
Ykkrosh
96382e6faf
Fix jsval/int ambiguity
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This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
Ykkrosh
ed69187450
Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
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This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
Ykkrosh
31febafb05
Compatibility with non-threadsafe SpiderMonkey
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This was SVN commit r7364.
2010-03-19 19:54:00 +00:00