wraitii
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
wraitii
fe2a97b0c9
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
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This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
leper
2008ebc9d6
Use ACLs in the ipstamp module to support multiple lobby bots.
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This was SVN commit r14456.
2013-12-31 00:25:33 +00:00
JoshuaJB
e21464d960
Try to fix some errors in the bot by checking a player id's validity before using it as an index.
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This was SVN commit r14454.
2013-12-30 20:48:15 +00:00
JoshuaJB
d756e8d70e
Add proper licences to lobby bot files. Also remove extranious config file.
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This was SVN commit r14434.
2013-12-29 18:46:00 +00:00
sanderd17
bf58f04511
add wonder victory condition. Refs #1649
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This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
JoshuaJB
177a7cd99d
Make uninitilized players not show in the lobby leaderboard.
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This was SVN commit r14414.
2013-12-28 03:32:31 +00:00
JoshuaJB
7688e9c93e
Properly round rating calculation in the lobby bot to an integer.
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This was SVN commit r14398.
2013-12-26 20:16:43 +00:00
JoshuaJB
4ac5aacc87
Strip some trailing spaces in the lobby bot.
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This was SVN commit r14397.
2013-12-26 19:52:07 +00:00
JoshuaJB
ad0d81cb8a
Various lobby changes and some optimizations in the lobby bot by scythetwirler.
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This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
leper
f7e68a4d4c
Bot optimizations by scythetwirler.
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This was SVN commit r14387.
2013-12-25 15:13:58 +00:00
leper
d2e671392b
Fix bug in ipstamp module.
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Sync with server. Refs #2307 .
This was SVN commit r14363.
2013-12-15 18:33:01 +00:00
historic_bruno
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
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This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
quantumstate
68880ca5d5
Make atlas player assignment apply to all of the currently selected units
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This was SVN commit r14273.
2013-12-02 22:46:33 +00:00
JoshuaJB
433b32bdcd
Various XpartaMuPP cleanup.
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This was SVN commit r14229.
2013-11-25 04:05:41 +00:00
leper
c3ebb50711
Fix ratings and print rating changes in the lobby.
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Fix game listings.
Fix non-hosts unregistering games.
Patch by scythetwirler.
This was SVN commit r14228.
2013-11-25 02:55:47 +00:00
leper
5da63764e0
Fix compilation with wxWidgets 3.0.
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This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
leper
47b26e56d3
Remove unused VideoRecorder from Atlas.
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This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
leper
4c395f4bf2
Remove Trigger and Cinematic sections from Atlas.
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This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
JoshuaJB
c27c663697
Print a traceback after an exception in the bot.
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This was SVN commit r14128.
2013-11-10 04:28:18 +00:00
Ykkrosh
f53bd8974c
Add autobuilder support for glooxwrapper
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This was SVN commit r14103.
2013-11-07 21:45:59 +00:00
JoshuaJB
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
Ykkrosh
2d1be3d47e
Improve correctness of hotkeys at low framerates.
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SDL queues up all the input events received in a frame. When the hotkey
system saw a key up/down event, it immediately updated its
HotkeyIsPressed state and then pushed a hotkey event onto the end of the
queue.
If the initial queue was e.g. [key-down shift, key-press Z, key-up
shift], the hotkey event triggered by Z would be processed after the
key-up shift had updated the HotkeyIsPressed state, so the handler of
the Z hotkey would not think the shift hotkey was pressed.
If the initial queue was e.g. [key-press Z, mouse-click], the hotkey
triggered by Z would be processed after the mouse-click event, so it
could apply to the wrong building selection.
Fix by pushing the hotkey events onto a special queue that gets
processed before any subsequent SDL input events.
Also update the HotkeyIsPressed status when the HOTKEYDOWN/HOTKEYUP
events are processed, not when they are generated, to guarantee they are
consistent with the DOWN/UP events.
Fixes #1869 .
This was SVN commit r14057.
2013-10-30 01:38:32 +00:00
Ykkrosh
5778484a77
Refactor text renderer
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Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741 ).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes #1117 .
This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
leper
6a2fac7a58
Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208 .
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This was SVN commit r14014.
2013-10-18 14:41:08 +00:00
historic_bruno
b9268fbdcd
Fixes error logging in the JS debugger, based on patch by RefinedCode. Fixes #2175
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This was SVN commit r13967.
2013-10-07 02:10:41 +00:00
leper
3624c591bd
Fix compilation failure without PCH.
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This was SVN commit r13946.
2013-10-05 16:22:51 +00:00
historic_bruno
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
Yves
12e2428495
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
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Fixes #2137
Refs #1886
This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
Ykkrosh
16c9724c24
Fix release build scripts
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Exclude dev.cfg from the Windows installer.
Use the correct filename for the Windows installer.
Update some paths to match the new EC2 build process.
This was SVN commit r13802.
2013-09-06 19:43:45 +00:00
wraitii
f106d7714a
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
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Allows to oversaturate in Atlas' HDR settings.
This was SVN commit r13752.
2013-08-24 14:44:38 +00:00
historic_bruno
52d6a8036d
This was SVN commit r13725.
2013-08-21 05:37:28 +00:00
historic_bruno
f947fa6afe
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813 .
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Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override
ah_display_error in Atlas (InitVfs was overriding it again), but don't
use it because it's ugly and broken, refs #1729
This was SVN commit r13724.
2013-08-20 21:07:42 +00:00
leper
54bbbb9797
Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54.
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This was SVN commit r13716.
2013-08-19 22:11:54 +00:00
historic_bruno
92f4391f51
Adds tech template support to checkrefs.pl
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This was SVN commit r13696.
2013-08-18 02:52:05 +00:00
historic_bruno
791d392797
Fixes and improves terrain scanning of checkrefs.pl.
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Removes some useless old actors.
This was SVN commit r13695.
2013-08-18 01:57:37 +00:00
sanderd17
a9c71e39a4
make new elevation tool more drastic + add RMB action
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This was SVN commit r13684.
2013-08-17 14:02:18 +00:00
sanderd17
b820f6e6ae
Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
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This was SVN commit r13672.
2013-08-16 14:46:54 +00:00
historic_bruno
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
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Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
alpha123
344a149a66
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
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This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
wraitii
df2458aa39
Allow setting of prop min/max height in the actor Edit. By sanderd17.
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This was SVN commit r13568.
2013-07-16 13:13:41 +00:00
leper
2567fee329
Write mod data correctly. Fixes #1940 .
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This was SVN commit r13472.
2013-06-11 20:50:09 +00:00
historic_bruno
a8a968d32c
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
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This was SVN commit r13421.
2013-05-22 22:27:53 +00:00
historic_bruno
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
historic_bruno
c71ddae359
Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
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This was SVN commit r13345.
2013-04-05 21:40:49 +00:00
historic_bruno
161d6c1ba7
Improves SDL 2.0 support
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This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
historic_bruno
afde8b04fd
Deletes "obsolete and rubbish" textureconv
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This was SVN commit r13330.
2013-03-31 23:53:53 +00:00
historic_bruno
6f78224f8d
Fixes tooltip in Atlas' locked teams checkbox.
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Adds scrollbar to environment panel and reorganizes controls.
This was SVN commit r13324.
2013-03-23 19:22:11 +00:00
Yves
d892e1887a
My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
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This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
Yves
28200e6a04
The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
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This was SVN commit r13239.
2013-03-07 14:27:34 +00:00