New small metal mine models and actors.
New sparkle particles.
Remove refs to old metal ore mines from existing maps.
Fix refs to temperate_small_01_01, which should have been temperate_small_01
Having some civs able to train their champions at the barracks, others
at (not too expensive) specific structures and some only at the (still
expensive) fortress is neither consistent nor balanced.
Patch by: @Nescio
Differential revision: D3384
Reviewed by: @borg-
Idea approved by: @wraitii
This was SVN commit r24657.
This moves:
- geology_metal_*.xml -> ore/*_small.xml
- geology_metal_*_slabs.xml -> ore/*_large.xml
- geology_stone_*.xml -> rock/*_small.xml
- geology_stonemine_*_quarry.xml -> rock/*_large.xml
To have folders per resource subtype as was already the case for fish,
treasures and ruins.
Patch by: @Nescio.
Differential Revision: D1010
This was SVN commit r24070.
This moves fruit templates to gaia/fruit/ and wood (tree) templates to
gaia/tree, thus sorting them by resource subtype, as is the case for
fish, ruins and treasures already.
Patch by: @Nescio.
Differential Revision: D1009
This was SVN commit r24069.
PersistMatchSettings are broken by this commit.
Comments By: leper, itms, Stan, vladislav, elexis
Patch By: Nescio
Differential Revision: D1042
This was SVN commit r23719.