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639 Commits

Author SHA1 Message Date
elexis 2c8b78ddaa Option to disable fog effects.
Fixes #4626
Patch By: dp304
This was SVN commit r20584.
2017-12-04 15:54:24 +00:00
elexis 247bde356c Reload water shaders too when changing shader settings.
Refs #4626
Patch By: dp304
This was SVN commit r20583.
2017-12-04 15:51:20 +00:00
wraitii 99d486c1d7 Allow models using alpha-blending (transparent models) to be silhouette casters.
This change ahead of D965, where fauna become silhouette casters, and
several fauna animals are transparent models.

Reviewed By: wraitii
Patch By: temple
This was SVN commit r20569.
2017-12-03 10:14:16 +00:00
vladislavbelov 71a5ebe1c9 Adds a missed initialisation in 7e239f38a3.
This was SVN commit r20382.
2017-10-30 19:32:16 +00:00
vladislavbelov 7e239f38a3 Adds a wireframe mode to the water rendering.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D769
This was SVN commit r20378.
2017-10-30 00:02:29 +00:00
fatherbushido 455ab4b9e2 Fix some format specifiers in debug strings. Reviewed by leper.
Differential Revision: https://code.wildfiregames.com/D909
This was SVN commit r20190.
2017-09-16 15:28:01 +00:00
leper 5c01b50ca4 Add FALLTHROUGH, which in the best case is just [[fallthrough]].
Note that this does not fix the warnings in AtlasObjectXML, someone
interested
in fixing those should check whether using ICU would be a nicer
solution.

Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D740
This was SVN commit r20095.
2017-09-01 20:04:53 +00:00
leper 9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
elexis 1ddd24bb8c Remove unused Renderer function from 12e2428495.
Refs #2137
Reviewed By: Vladislav
This was SVN commit r20019.
2017-08-21 17:05:45 +00:00
elexis 6f9bf55ac5 Change the shadow map quality without restarting the match.
Differential Revision: https://code.wildfiregames.com/D804
Refs #4351
Patch By: Vladislav
This was SVN commit r20011.
2017-08-21 01:10:56 +00:00
elexis 04f2209b50 Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page.
Differential Revision: https://code.wildfiregames.com/D815
Refs #3737
Tested By: Stan
This was SVN commit r20010.
2017-08-21 00:09:25 +00:00
elexis 8df36bace4 Shadow map quality option.
Differential Revision: https://code.wildfiregames.com/D745
Fixes #4351
Refs #743
Patch By: Vladislav
This was SVN commit r20001.
2017-08-19 12:46:05 +00:00
elexis c67d79d9f3 Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
Differential Revision: https://code.wildfiregames.com/D638
Refs #4596
Contains a fix mentioned by leper.

This was SVN commit r19862.
2017-07-01 04:15:49 +00:00
fatherbushido be2b2faa77 Properly apply texture to the last quad of an overlay textured line. Reviewed by vladislavbelov.
Fix #4617.
Differential Revision: https://code.wildfiregames.com/D663
This was SVN commit r19833.
2017-06-26 13:04:21 +00:00
fatherbushido d5caf97185 Fix Valgrind complaints in CRenderer by properly intializing some members values introduced in ab30e0d4fb. Refs #3922, #4492. Patch by Sandarac. Reviewed by vladislavbelov.
Differential Revision: https://code.wildfiregames.com/D536
This was SVN commit r19800.
2017-06-18 14:52:54 +00:00
leper f794a14610 Declare variable when actually initialized.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D417
This was SVN commit r19508.
2017-05-04 06:53:21 +00:00
wraitii 6ee830068a Print the name of OpenGL errors when they occur.
Patch by vladislavbelov
Differential Revision: https://code.wildfiregames.com/D313
This was SVN commit r19496.
2017-05-01 07:19:39 +00:00
wraitii 4523c50850 Fix a vertex shader data pielup in the actor editor. It was reloading the shaders far too often.
Patch by Echotangoecho.
Differential Revision: https://code.wildfiregames.com/D93
This was SVN commit r19346.
2017-03-25 07:44:31 +00:00
leper 9f50bf3f1e Only dereference cmpWaterManager if it is non-null.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D259
This was SVN commit r19340.
2017-03-24 21:32:49 +00:00
elexis 417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis 6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
elexis 944ba16eb4 End source files with a newline.
This was SVN commit r18988.
2016-11-23 11:27:54 +00:00
elexis b18f74da44 Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
elexis 948d2a4635 Clear particle emitters when ending a game so they don't leak into new games. Patch by Vladislav, fixes #4111.
This was SVN commit r18936.
2016-11-14 17:16:59 +00:00
wraitii ead8436b3d Improve water rendering, partly based on a patch by aeonios, including:
-increase the size of the refraction and reflection texture
-blur the refraction map depending on depth

Fixes #3781

This was SVN commit r18443.
2016-06-26 16:54:58 +00:00
wraitii 7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
Yves 1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
leper fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
mimo 543472b77b Optimization of isBoxVisible + cleanup, fixes #3712
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
wraitii 814cdd9524 Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
leper 432df9b38e Use two range based for loops to fix two TODOs.
This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
wraitii 9357cce112 Math is hard
This was SVN commit r17242.
2015-11-12 17:32:33 +00:00
wraitii 52443dfe80 Fix an erroneous ENSURE in PatchRData and move it where it will be very slightly clearer. Fixes #3598
This was SVN commit r17240.
2015-11-12 17:22:44 +00:00
leper 558d43bac5 Replace some functor structs with lambdas, closures or range-based fors.
This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
leper 8bfe16cac8 Use in-place construction.
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper c5eb9b7bb7 Range-based for for VfsPath loops.
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
leper da48c8c26f Some const refs and one const function.
This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
Itms 6581796103 New long-range pathfinder.
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.

An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.

Running update-workspaces is needed after this change.

Fixes #1756.
Fixes #930, #1259, #2908, #2960, #3097
Refs #1200, #1914, #1942, #2568, #2132, #2563

This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
sanderd17 14bfbbf9d4 Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
This was SVN commit r16715.
2015-06-04 12:16:52 +00:00
leper e638af5422 Clean up some unused variables and assignments.
This was SVN commit r16684.
2015-05-26 15:40:07 +00:00
sanderd17 0a44d24c96 Flip the overlay sprites face around to show the non-mirrored side. Now sprites are rendered correctly (which should have happened in d4794b5474).
This was SVN commit r16617.
2015-05-03 15:55:17 +00:00
historic_bruno b6bcfdbb2e Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
This was SVN commit r16534.
2015-04-12 19:38:31 +00:00
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
Itms caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
wraitii aab15123f1 I hate myself.
This was SVN commit r16389.
2015-02-28 14:11:21 +00:00
wraitii 2d7d5b446d Fix Atlas so that changing water type will actually change water type.
Fix the water shader so that object reflections are more visible. Looks
better.

This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
Ykkrosh 21f3be7df5 Always select a texture unit before calling glEnable(GL_TEXTURE_2D).
Without this, some code will enable (and set other parameters for)
whatever random texture unit the previous stage had selected. This can
break any fixed-function rendering, since either it will not have
enabled the correct texture unit, or its correct setup will be
interfered with by another texture unit that shouldn't be enabled. (This
doesn't affect ARB/GLSL shader rendering, since they don't care about
the enabled state, but the GUI (and some debug things) are still FFP in
the default ARB mode.)

Fixes #2833 (in which the fancy water shader selected texture units 5/6,
which then got enabled, and remained enabled forever).

This was SVN commit r16372.
2015-02-21 21:40:10 +00:00
historic_bruno 70219ab61f Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
This was SVN commit r16349.
2015-02-17 08:13:24 +00:00
Ykkrosh e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
wraitii 143e199d45 Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
This fixes #2692 though the same issue might appear in some other cases
(possibly Atlas) and those will have to be checked.

This was SVN commit r16315.
2015-02-10 19:41:29 +00:00