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Commit Graph

1090 Commits

Author SHA1 Message Date
Mythos_Ruler 96d230114e This was SVN commit r4030. 2006-06-25 04:00:58 +00:00
Mythos_Ruler e9c9d47add This was SVN commit r4029. 2006-06-25 04:00:09 +00:00
Mythos_Ruler e4030ec6a2 This was SVN commit r4028. 2006-06-25 03:18:34 +00:00
Mythos_Ruler 861f078250 #More tweaks to the Hellenes unit-set.
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
Mythos_Ruler 7c3a9c91fd This was SVN commit r4026. 2006-06-25 00:32:06 +00:00
Mythos_Ruler 863fa8c633 This was SVN commit r4025. 2006-06-25 00:23:44 +00:00
Mythos_Ruler 8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
Wijitmaker 3cce1039d1 #Replaced placeholder cursor art with new and improved cursors.
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
Mythos_Ruler 2f065990f6 This was SVN commit r4019. 2006-06-23 02:56:33 +00:00
Mythos_Ruler f67f537fed This was SVN commit r4018. 2006-06-23 02:48:03 +00:00
Mythos_Ruler c63aeeb3df This was SVN commit r4017. 2006-06-23 02:44:26 +00:00
Matei c97129d711 Added water murkiness parameters to shaders.
This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
janwas 536d6f4cd3 # bugfix (main menu music fading)
fixes #123

This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
Ykkrosh 92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
Mythos_Ruler e9149574e2 This was SVN commit r4005. 2006-06-11 10:41:21 +00:00
Mythos_Ruler 35e4dce969 This was SVN commit r4004. 2006-06-11 10:13:17 +00:00
Mythos_Ruler 6e57ef7e08 #Top Secret map for amazing screenshot. ;)
This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
Matei fd1202b027 Units will now reserve population space when added to a create queue, rather than only when they get created.
This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
Matei 77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
Matei 005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
Wijitmaker e10fb780ca bumpier water
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
Mythos_Ruler 5bd13b1aac This was SVN commit r3990. 2006-06-09 08:12:36 +00:00
Wijitmaker 41f45e4240 fixing some player color
This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
Wijitmaker 1065c4ba58 larger ship textures
This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
Mythos_Ruler 6cc15d9f51 This was SVN commit r3987. 2006-06-09 07:03:07 +00:00
Wijitmaker c59da97ed7 another shot at the water, less bump
This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
Mythos_Ruler 65f07e300f #Wintry goodies
This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
Mythos_Ruler ba9e7c13c4 This was SVN commit r3964. 2006-06-07 07:42:11 +00:00
Wijitmaker 127c5113d2 new water
This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
Matei 0ecb2dad1e Updates to the sample tech.
This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
Matei b631ac6007 Modified the example tech a little.
This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink 7aad858966 forgot to add this
This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink e4c40841b2 #Configurable game speed, techs, elevation attack bonus
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes

This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
Wijitmaker 13b76f2540 # Altered water textures
This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
Matei c1b70dcea5 Converted water normalmaps to lossless ABGR DDS'es.
This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
Ykkrosh 54c1508db6 Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.

This was SVN commit r3935.
2006-06-03 05:08:32 +00:00
Wijitmaker 1036d9944d ships with props
This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
Matei ccb468e337 Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
Ykkrosh 99e0dbddca Added unique names for variants (in one actor)
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros 5eef6f4951 #Winter skin for Celt Structures
This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
Ykkrosh d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
Mythos_Ruler 835bfbc74f This was SVN commit r3910. 2006-05-29 08:36:42 +00:00
Mythos_Ruler bc368485da This was SVN commit r3909. 2006-05-29 08:34:46 +00:00
Mythos_Ruler 76a2116da5 fixed horse actor color randomization
This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
Ykkrosh 03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
Matei 7ac2fc94a9 Updates to the water shaders and a fix to stamina bar display on ships.
This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
Mythos_Ruler b6055f891b This was SVN commit r3901. 2006-05-28 10:34:50 +00:00
Matei 36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
Matei 27c38e2fc8 Full fancy water shaders.
This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
Mythos_Ruler 0b4ab29dc2 This was SVN commit r3895. 2006-05-26 21:40:30 +00:00