jquery 1 is for support of old version of browsers not even maintained
this days.
Updating prevents occasional hangs for me.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Code within CONFIG_ENABLE_BOOST is required to compile pyrogenesis.
As boost is required in many other places, making it truly optional in
the one case where there is currently a guard is meaningless.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Either a return value or an exception has to be stored. With
`std::variant` it's more explicit.
Also the return value is never empty, so there is no need for
`std::optional` anymore.
When marking a tag dirty, the obstruction manager checks it has not already done so. This is un-necessary when the global state is marked dirty, and this check is rather slow since we do it once per entity, effectively leading to an o(n^2) runtime.
235ea5cfb4 updated the languages supported by 0 A.D., but missed
updating them for the installer. This commit makes up for that and
updates the languages for the installer as well.
This is a workaround to avoid disabling GL storage buffers completely.
Because they might not work or might lead to a decreased performance.
We need to investigate that further when we have a local reproduce.
Fetch third party tarballs for source packages so they will be bundled
in source release tarballs.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This makes using STUN mandatory for games hosted using the multiplayer
lobby. The motivation for that is a reduction in complexity, because
right now if STUN is disabled we use a home-grown STUN-like logic, which
got implemented before Pyrogenesis got STUN support.
That home-grown logic relies on a custom ejabberd module (mod_ipstamp),
which inserts the external IP-address of a host in the response messages
when a host registers a game. Originally mod_ipstamp was also used to
inform all potential players of a hosts IP-address, however that has
already been removed to let hosts to only share their IP-address with
players actually joining their game.
Removing the home-grown logic and instead always relying on STUN removes
complexity in Pyrogenesis and the lobby server and also eases hosting
games for players, as they don't have to figure out anymore whether they
need to enable STUN or not.
These changes shouldn't negatively impact the ability of Pyrogenesis to
handle different types of NAT or broken networks. There is one
difference though: While the custom logic using mod_ipstamp utilized TCP
as transport protocol, the STUN implementation in Pyrogenesis currently
uses UDP. That doesn't allow hosts with UDP-connectivity issues to
resolve their external IP-address anymore, however without
UDP-connectivity they aren't able to successfully host games anyway, as
the actual game updates are transferred using UDP as well.
Reading `second` on the end of the range is undefined behavior. Invoking
`test.find` in the test never evaluates to the past the end iterator.
GCC doesn't know that and issues a "maybe-uninitialized" warning.
GCC thinks `m_Buf + m_BufLen` can be outside the bound of `m_Buf`.
That is because `m_BufLen + len < CHUNK_SIZE` can evaluate to `true`
even if `m_BufLen` is bigger than `CHUNK_SIZE` due to wrapping. Tell GCC
that it's not possible.
This removes Catalan and Scottish Gaelic as supported languages, as they
now both have a coverage of less than 80% and adds Galician and
Portugese which both have 100% coverage right now.
CParamNodes can be quite large, thus we usually cache the JS::Value when
converting them. The AIInterface makes heavy use of it as detected in #7404.
However, the cached values are re-frozen everytime, which is a
significant waste of time on a large number of templates.
This avoids collisions in the user report, fixes#7174.
Update the user report version to account for the new build version
format, fixes#7173.
The build version displayed in the GUI is kept at 5 characters for
main menu clutter concerns.
With curl 8.10 [1] calling curl_multi_remove_handle retruns
CURLM_BAD_EASY_HANDLE iff the handle was removed already and no other
easy handle were registered. This resulted in ENUSRE triggering a
segfault during shutdown as reported. This was fixed upstream after
8.11.1 [2].
Do a runtime version check and for affected version allow
CURLM_BAD_EASY_HANDLE.
[1] curl ba235ab269080dc66e35835c829f7ac4290dbc1d
[2] curl 713182bd196bba014ba77f71176fea3de2236724
Fixes: #7295
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Script component wrapper attempted to subscribe to messages before the
script component has been registered.
This defect existed since 7c2e9027c2 but was never noticed since there
is no script component wrapper which subscribes to messages. (Only the
script component it wrapps does.)
RPI4 returns `false` for `textureCompressionBC` because it doesn't
support formats above BC3. As the Vulkan specification requires to
support all BC formats to have `true` for `textureCompressionBC`.
The current code could end up with savegameID being undefined, false, a filename string, or null depending on the code path taken.
Adapt C++ in consequence.
Observers have the ability to change the currently displayed player, and this broke the logic of commit f3f695b90e.
By instead storing the displayed player in CmpOverlayRenderer, we can remove the workaround to set a 'dirty' flag as well.