Stan
7afe489214
Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
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Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
vladislavbelov
273d336364
Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2.
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This was SVN commit r26156.
2022-01-03 09:39:54 +00:00
vladislavbelov
e9070a2630
Removes rand function usage from Atlas and unused rand include from particles.
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This was SVN commit r26153.
2022-01-02 22:35:17 +00:00
vladislavbelov
e547704a54
Removes rand function usage from test_cache_adt.
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This was SVN commit r26152.
2022-01-02 22:32:38 +00:00
vladislavbelov
8347c94e3a
Moves game load progress update function from GameSetup to CGUIManager.
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This was SVN commit r26150.
2022-01-01 12:23:24 +00:00
vladislavbelov
7b8c66ec9f
Adds config settings for borderless fullscreen and window modes.
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Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4106
This was SVN commit r26148.
2021-12-31 12:05:48 +00:00
vladislavbelov
202e248c93
Removes cinema path recording from atlas added in 2c71c22045 and not removed with ffmpeg in [[SVN:9520]], 4c395f4bf2 and 47b26e56d3.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4411
This was SVN commit r26147.
2021-12-31 10:35:56 +00:00
vladislavbelov
c9ba9299a3
Ignores sampler settings for multisample GL textures.
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Reported By: Stan
This was SVN commit r26144.
2021-12-30 17:31:16 +00:00
vladislavbelov
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
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Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
vladislavbelov
e4455a8e8f
Speedups terrain painting tab in Atlas by asynchronous texture loading.
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Tested By: Silier, Stan
Differential Revision: https://code.wildfiregames.com/D4405
This was SVN commit r26142.
2021-12-30 16:24:07 +00:00
Stan
ae32055c9b
Add support for GL_KHR_debug in Debug Mode.
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Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
Stan
b74fd6d4a2
Use the high performance GPU on Windows by default.
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Reviewed by: @vladislavbelov
Accepted by: @asterix
Differential Revision: https://code.wildfiregames.com/D4401
This was SVN commit r26140.
2021-12-30 13:57:40 +00:00
vladislavbelov
92cf0c784c
Removes Handle from ShaderProgram to use more high-level objects.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4403
This was SVN commit r26138.
2021-12-29 07:07:08 +00:00
vladislavbelov
b9e4c14083
Fixes out of bounds access in SkyManager after 0837e369cf.
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This was SVN commit r26136.
2021-12-28 10:50:42 +00:00
vladislavbelov
3591220361
Removes redundant ogl usage to process data on CPU combining terrain alpha map.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4399
This was SVN commit r26129.
2021-12-28 06:41:06 +00:00
vladislavbelov
136f4621af
Fixes crash for ARB shaders because they don't provide actual locations, triggered after c2c3a3b663.
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Reported By: nwtour
This was SVN commit r26127.
2021-12-27 21:27:56 +00:00
vladislavbelov
0837e369cf
Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
2021-12-27 21:01:43 +00:00
Stan
c4de86973d
Fix Haiku detection introduced in cc65e0e8a2
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Patch by: @xone47
Differential Revision: https://code.wildfiregames.com/D4396
This was SVN commit r26125.
2021-12-27 18:59:44 +00:00
bb
cbb7177fc1
Fix two comments from d95550248b
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This was SVN commit r26124.
2021-12-27 16:30:58 +00:00
bb
6ed690f102
Add script to remove unneeded info from .po files
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Differential Revision: D4264
This was SVN commit r26123.
2021-12-27 14:31:32 +00:00
vladislavbelov
3cb60353e1
Removes unused h_mgr includes.
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This was SVN commit r26122.
2021-12-27 11:47:16 +00:00
vladislavbelov
9696df3c28
Removes unused ogl/ogl_tex includes.
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This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
vladislavbelov
60a422b668
Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
vladislavbelov
f59f637cbb
Cleanups TerrainTextureEntry a little, removes commented member from 88ab3f0f5b.
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This was SVN commit r26118.
2021-12-26 20:39:13 +00:00
vladislavbelov
c2c3a3b663
Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4393
This was SVN commit r26117.
2021-12-26 09:48:48 +00:00
bb
bd8b11676e
Update translation files on translator change
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Comments By: Stan
Differential Revision: D4260
This was SVN commit r26113.
2021-12-25 21:22:45 +00:00
Angen
ac7dc057df
Add "Invalid signature" reason to modio
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When signature is invalid, it does not comunicate the reason clearly.
Fix this.
Also remove silent failure in case of signature is not valid.
Differential revision: D3478
Reviewed by: @bb
This was SVN commit r26111.
2021-12-25 19:31:51 +00:00
vladislavbelov
57ba7c4a1c
Encapsulates GL texture creation in a separate class.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
2021-12-25 00:26:10 +00:00
vladislavbelov
478164962f
Removes static linking of OpenGL library.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4387
This was SVN commit r26104.
2021-12-24 08:02:27 +00:00
vladislavbelov
f9818b7f7a
Moves default texture to SingleColorTexture following 283f524fcf.
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This was SVN commit r26102.
2021-12-23 17:44:24 +00:00
Stan
6b7541cec5
Add more options to archive builds.
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Patch by: @wraitii, @Stan
Tested for A25.
Differential Revision:
https://code.wildfiregames.com/D4141#change-nbAmEr5oWUW3
This was SVN commit r26100.
2021-12-23 14:59:37 +00:00
vladislavbelov
6f1322881e
Cleanups console a little bit.
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This was SVN commit r26099.
2021-12-23 07:37:03 +00:00
Stan
53734a05a6
Add a missed include in https://code.wildfiregames.com/D721 ; It's included for some reason in Windows NOPCH but not linux
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Reported by: @Freagarach
This was SVN commit r26097.
2021-12-22 11:02:13 +00:00
Stan
c9bea80e0d
Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
a32ab00f4d
Moves backbuffer swap and error check to GL device.
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This was SVN commit r26092.
2021-12-21 17:02:04 +00:00
vladislavbelov
3b9b7cd605
Moves GL report from HWDetect to GL device.
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Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4376
This was SVN commit r26081.
2021-12-16 06:36:46 +00:00
vladislavbelov
eb004e5c98
Uses forward declaration for SDL in GL device.
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This was SVN commit r26078.
2021-12-15 10:50:31 +00:00
vladislavbelov
93a9072618
Removes logs of unused GL constants which duplicate video mode settings.
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This was SVN commit r26077.
2021-12-15 10:49:46 +00:00
vladislavbelov
89c181ded1
Encapsulates information about GL inside device.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
vladislavbelov
784f734480
Removes a hack to detect an old S3 SuperSavage card added in c1ec44d751.
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This was SVN commit r26070.
2021-12-14 10:47:32 +00:00
vladislavbelov
3809457513
Replaces unclear PreferGLSL by direct renderer backend choice.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
vladislavbelov
f28efbaa87
Forbids using more than 64 bones for GPU skinning.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4244
This was SVN commit r26067.
2021-12-13 19:22:27 +00:00
vladislavbelov
a3382fb3eb
Removes checks for unused or always enabled GL extensions.
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Differential Revision: https://code.wildfiregames.com/D4371
This was SVN commit r26065.
2021-12-13 18:36:37 +00:00
Stan
b7cf30fce5
Fix Windows 11 Detection
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Comments by: @vladislavbelov, @Freagarach
Differential Revision: https://code.wildfiregames.com/D4337
This was SVN commit r26056.
2021-12-12 16:08:09 +00:00
Stan
5b6bb1cd89
Fix Alt Tab on Windows for SDL > 2.0.12
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Comments by: @vladislavbelov, @Freagarach
Differential Revision: https://code.wildfiregames.com/D4359
This was SVN commit r26055.
2021-12-12 16:01:30 +00:00
vladislavbelov
5e61febf16
Resolves concerns from e4907bdb6e. Fixes #6395
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Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4370
This was SVN commit r26051.
2021-12-10 21:29:40 +00:00
vladislavbelov
9cb6e4c105
Cleanups Font and FontManager a little.
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This was SVN commit r26050.
2021-12-10 16:59:32 +00:00
vladislavbelov
dfe165d6c2
Fixes unused m_Simulation after b991ef919b.
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This was SVN commit r26046.
2021-12-09 18:07:10 +00:00
vladislavbelov
fe81a6eec7
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from f2cae8cb9b.
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This was SVN commit r26045.
2021-12-09 18:01:28 +00:00
vladislavbelov
fe511e88d9
Adds FreeType support to the engine.
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Tested By: Langbart, Imarok, Stan, s0600204, wraitii
Differential Revision: https://code.wildfiregames.com/D4108
This was SVN commit r26040.
2021-12-08 22:14:43 +00:00