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1,984 Commits 1 Branch 39 Tags
6a0b5fa0abba4c19a16da4b08e3754f9cf106fd4
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4 Commits
Author SHA1 Message Date
Ykkrosh 3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
janwas 77196dbe06 less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
janwas 1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete 7fb944a1e1 Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
2004-05-29 20:56:24 +00:00
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