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882 Commits

Author SHA1 Message Date
vladislavbelov a17fad722a Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov 37aa0456c8 Fixes missed assignment to currentTech in ParticleRenderer added in 5adbe4f1a3.
This was SVN commit r26296.
2022-02-04 16:27:35 +00:00
vladislavbelov ac77d1c3e0 Moves scissor test management to DeviceCommandContext.
This was SVN commit r26288.
2022-02-01 17:58:21 +00:00
vladislavbelov aeaf495da3 Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
This was SVN commit r26287.
2022-02-01 16:48:24 +00:00
vladislavbelov a1f98b016b Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
vladislavbelov 709e8292b0 Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
vladislavbelov 22db9202f1 Fixes EOL in PipelineState files after 5adbe4f1a3.
This was SVN commit r26283.
2022-01-31 11:47:58 +00:00
vladislavbelov 02c96903c5 Renames sgn function to Sign to fit the naming of other MathUtil functions.
This was SVN commit r26276.
2022-01-30 20:51:01 +00:00
wraitii 410d2e883a Remove leftover terrain-based movement cost code.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
vladislavbelov 1e07283bac Disables possibility to mix shader types with a single backend.
Differential Revision: https://code.wildfiregames.com/D4463
This was SVN commit r26264.
2022-01-28 06:34:34 +00:00
vladislavbelov d4d1bc039f Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
wraitii 330b570ba8 Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
RENDERDATA_UPDATE_COLOR was used to precompute lightEnv-dependent data
on the CPU. This is no longer done following engine upgrades, and in
particular d7d02a4740 which explictly always did this on the GPU.

ModelAbstract had a 'SetDirtyRec' hack for it because of decals, which
can also be removed. The 'dirty' bit of CRenderableObject is renderdata
for the specific item, never its props, so it never actually needs to be
recursive.

CheckLightEnv is also useless as a result, and removed.

Differential Revision: https://code.wildfiregames.com/D4453
This was SVN commit r26249.
2022-01-25 16:59:29 +00:00
vladislavbelov acb043f4a2 Adds a rasterization state to the renderer backend pipeline state.
This was SVN commit r26248.
2022-01-25 16:28:58 +00:00
vladislavbelov ad5377bc0e Fixes fancy water shores drawing after 1d9a8b2b0b.
Reported By: wraitii
This was SVN commit r26231.
2022-01-20 17:31:21 +00:00
vladislavbelov 5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov 40e75f9c89 Removes binding additional attribute for water shader added in 1d9a8b2b0b.
Reported By: Freagarach
This was SVN commit r26223.
2022-01-15 16:47:42 +00:00
vladislavbelov a4a647e9f0 Removes unused variable in ParticleRenderer after fc223e3540.
This was SVN commit r26222.
2022-01-15 16:29:26 +00:00
vladislavbelov 971b734873 Moves hardcoded blend state in debug overlay and water to their techniques.
This was SVN commit r26218.
2022-01-14 18:44:40 +00:00
vladislavbelov fc223e3540 Moves hardcoded blend state in ParticleRenderer to the transparent particles technique.
This was SVN commit r26217.
2022-01-14 18:18:28 +00:00
vladislavbelov 1d9a8b2b0b Splits water surface and shore drawing functions and fixes their switch.
Differential Revision: https://code.wildfiregames.com/D4436
This was SVN commit r26215.
2022-01-14 17:34:58 +00:00
vladislavbelov 5cbd46de94 Removes deprecated GL alpha test.
In GL3.0 alpha test mode was deprecated and removed in GL3.3. We should
use discard/kill in shaders instead.
In shaders alpha test was removed in d3a24c26ba, in FFP it was removed
with FFP in b7e6811ea6.

Differential Revision: https://code.wildfiregames.com/D4434
This was SVN commit r26211.
2022-01-13 17:50:28 +00:00
vladislavbelov 9757cc2539 Removes direct shader binding, uses BeginPass always following e1374252b7.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4431
This was SVN commit r26199.
2022-01-11 05:56:44 +00:00
vladislavbelov 0cda752ec3 Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
2022-01-10 16:51:43 +00:00
vladislavbelov 795fb070af Removes asking GL of current bind framebuffer to avoid syncs.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
2022-01-09 07:36:56 +00:00
vladislavbelov 95318d34ff Removes redundant layer check added in f715b73f4f.
Reported By: Freagarach
This was SVN commit r26189.
2022-01-08 13:44:40 +00:00
vladislavbelov 9924450d36 Moves default GL state setup to GL device.
This was SVN commit r26187.
2022-01-07 22:21:22 +00:00
vladislavbelov 5610c71fc6 Fixes rendering big screenshot pieces onto screen, refs 52a8793450.
This was SVN commit r26186.
2022-01-07 20:15:48 +00:00
vladislavbelov f715b73f4f Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
2022-01-07 20:00:41 +00:00
vladislavbelov 15c40861b4 Separates terrain alphamap combining and uploading.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
2022-01-07 14:33:54 +00:00
vladislavbelov 9d7457da9b Removes ogl_tex usage from CRenderer.
This was SVN commit r26181.
2022-01-06 23:23:36 +00:00
vladislavbelov b061a7ead4 Optimizes FBO usages for LOSTexture and water shore foam.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4418
This was SVN commit r26180.
2022-01-06 22:44:54 +00:00
vladislavbelov 9bc3dd4699 Fixes terrain overlay texture upload after fd976456d7.
Reported By: nwtour
This was SVN commit r26176.
2022-01-06 14:16:32 +00:00
vladislavbelov 912202ff0c Uses core GL functions for GLSL shaders.
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
2022-01-06 11:41:04 +00:00
vladislavbelov cee0ce48eb Disables redundant mipmap generation for postprocessing.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4417
This was SVN commit r26174.
2022-01-06 11:09:42 +00:00
vladislavbelov 27c8771a3a Fixes debug drawing of a null shadow texture introduced in 36107cb7e1, appeared after abc3190c03.
Reported By: nwtour
This was SVN commit r26173.
2022-01-06 11:04:45 +00:00
vladislavbelov fd976456d7 Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
Stan 0a8d382657 Fix OpenGL ES 2.0 Warnings.
This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov 5e3426794c Moves frame rendering function to CRenderer and combines with making screenshots.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
2022-01-04 18:13:45 +00:00
vladislavbelov 87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov 2f90becb28 Removes SkipSubmit and unused friends from Renderer.
This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
vladislavbelov 3e6b0780fa Removes unused Renderer friends of removed classes, refs 8753f881ee, 6bc33fe8bd.
This was SVN commit r26161.
2022-01-03 12:00:37 +00:00
vladislavbelov 3b8f1cdc04 Moves Renderer internals class out of the global namespace.
This was SVN commit r26160.
2022-01-03 11:11:58 +00:00
vladislavbelov 6dc0abebdb Removes unused includes from Renderer.
This was SVN commit r26159.
2022-01-03 10:59:41 +00:00
vladislavbelov 4fba543488 Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
vladislavbelov 273d336364 Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2.
This was SVN commit r26156.
2022-01-03 09:39:54 +00:00
vladislavbelov c9ba9299a3 Ignores sampler settings for multisample GL textures.
Reported By: Stan
This was SVN commit r26144.
2021-12-30 17:31:16 +00:00
vladislavbelov abc3190c03 Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
Stan ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
vladislavbelov 92cf0c784c Removes Handle from ShaderProgram to use more high-level objects.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4403
This was SVN commit r26138.
2021-12-29 07:07:08 +00:00
vladislavbelov b9e4c14083 Fixes out of bounds access in SkyManager after 0837e369cf.
This was SVN commit r26136.
2021-12-28 10:50:42 +00:00