vladislavbelov
a17fad722a
Moves framebuffer management to CDeviceCommandContext.
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Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
ac77d1c3e0
Moves scissor test management to DeviceCommandContext.
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This was SVN commit r26288.
2022-02-01 17:58:21 +00:00
vladislavbelov
a1f98b016b
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
vladislavbelov
709e8292b0
Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
wraitii
e0d98cd94d
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
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The UnitManager already lists all units, so we do not need to go through
the visual actor of entities to update them. This is faster and
decouples simulation & graphics code slightly.
Further, the simulation does not need to know about texture changes (see
also 410d2e883a ), so remove those calls in Atlas.
Differential Revision: https://code.wildfiregames.com/D4455
This was SVN commit r26270.
2022-01-29 08:28:04 +00:00
wraitii
410d2e883a
Remove leftover terrain-based movement cost code.
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6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.
Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
vladislavbelov
1e07283bac
Disables possibility to mix shader types with a single backend.
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Differential Revision: https://code.wildfiregames.com/D4463
This was SVN commit r26264.
2022-01-28 06:34:34 +00:00
vladislavbelov
285e542a0a
Removes redundant comment about alpha test in shaders forgotten in 5cbd46de94.
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This was SVN commit r26260.
2022-01-27 17:32:07 +00:00
vladislavbelov
d4d1bc039f
Moves culling mode and front face state management to DeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
wraitii
83d251406c
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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There is no need to have BuildAnimation in CModel when everything is
done in CObjectEntry anyways.
This removes a pointer in every CModel object, which is nice.
Accepted By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4454
This was SVN commit r26254.
2022-01-26 14:55:19 +00:00
wraitii
27f64b80ed
Remove unused variable following 330b570ba8
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Forgotten in that diff.
Reported by: vladislavbelov
This was SVN commit r26250.
2022-01-25 18:47:38 +00:00
wraitii
330b570ba8
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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RENDERDATA_UPDATE_COLOR was used to precompute lightEnv-dependent data
on the CPU. This is no longer done following engine upgrades, and in
particular d7d02a4740 which explictly always did this on the GPU.
ModelAbstract had a 'SetDirtyRec' hack for it because of decals, which
can also be removed. The 'dirty' bit of CRenderableObject is renderdata
for the specific item, never its props, so it never actually needs to be
recursive.
CheckLightEnv is also useless as a result, and removed.
Differential Revision: https://code.wildfiregames.com/D4453
This was SVN commit r26249.
2022-01-25 16:59:29 +00:00
vladislavbelov
41fe3aafa4
Fixes minimap texture scissoring rect following b5d85e279f. Fixes #6382
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This was SVN commit r26229.
2022-01-19 17:40:26 +00:00
vladislavbelov
5adbe4f1a3
Moves blend state management to DeviceCommandContext. Fixes #6420
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
829e37371b
Moves hardcoded blend state in CCanvas2D to its technique.
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This was SVN commit r26216.
2022-01-14 17:44:42 +00:00
vladislavbelov
5cbd46de94
Removes deprecated GL alpha test.
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In GL3.0 alpha test mode was deprecated and removed in GL3.3. We should
use discard/kill in shaders instead.
In shaders alpha test was removed in d3a24c26ba , in FFP it was removed
with FFP in b7e6811ea6 .
Differential Revision: https://code.wildfiregames.com/D4434
This was SVN commit r26211.
2022-01-13 17:50:28 +00:00
vladislavbelov
6d28c44f0f
Removes unused method from CShaderTechnique.
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This was SVN commit r26201.
2022-01-11 16:02:27 +00:00
vladislavbelov
9757cc2539
Removes direct shader binding, uses BeginPass always following e1374252b7.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4431
This was SVN commit r26199.
2022-01-11 05:56:44 +00:00
vladislavbelov
2e38c117d2
Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c.
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This was SVN commit r26197.
2022-01-10 17:58:51 +00:00
vladislavbelov
15c40861b4
Separates terrain alphamap combining and uploading.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
2022-01-07 14:33:54 +00:00
vladislavbelov
b061a7ead4
Optimizes FBO usages for LOSTexture and water shore foam.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4418
This was SVN commit r26180.
2022-01-06 22:44:54 +00:00
vladislavbelov
912202ff0c
Uses core GL functions for GLSL shaders.
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Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
2022-01-06 11:41:04 +00:00
vladislavbelov
f07fa81661
Renames LOS framebuffer object to follow CC.
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This was SVN commit r26171.
2022-01-05 15:37:59 +00:00
vladislavbelov
fd976456d7
Performs texture uploads via DeviceCommandContext interface.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
Stan
0a8d382657
Fix OpenGL ES 2.0 Warnings.
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This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov
87b5c233c5
Splits CRenderer part about scene to CSceneRenderer.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
2f90becb28
Removes SkipSubmit and unused friends from Renderer.
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This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
vladislavbelov
4fba543488
Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
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This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
vladislavbelov
e9070a2630
Removes rand function usage from Atlas and unused rand include from particles.
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This was SVN commit r26153.
2022-01-02 22:35:17 +00:00
vladislavbelov
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
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Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
vladislavbelov
e4455a8e8f
Speedups terrain painting tab in Atlas by asynchronous texture loading.
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Tested By: Silier, Stan
Differential Revision: https://code.wildfiregames.com/D4405
This was SVN commit r26142.
2021-12-30 16:24:07 +00:00
vladislavbelov
92cf0c784c
Removes Handle from ShaderProgram to use more high-level objects.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4403
This was SVN commit r26138.
2021-12-29 07:07:08 +00:00
vladislavbelov
3591220361
Removes redundant ogl usage to process data on CPU combining terrain alpha map.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4399
This was SVN commit r26129.
2021-12-28 06:41:06 +00:00
vladislavbelov
3cb60353e1
Removes unused h_mgr includes.
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This was SVN commit r26122.
2021-12-27 11:47:16 +00:00
vladislavbelov
9696df3c28
Removes unused ogl/ogl_tex includes.
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This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
vladislavbelov
60a422b668
Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
vladislavbelov
f59f637cbb
Cleanups TerrainTextureEntry a little, removes commented member from 88ab3f0f5b.
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This was SVN commit r26118.
2021-12-26 20:39:13 +00:00
vladislavbelov
57ba7c4a1c
Encapsulates GL texture creation in a separate class.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
2021-12-25 00:26:10 +00:00
vladislavbelov
f9818b7f7a
Moves default texture to SingleColorTexture following 283f524fcf.
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This was SVN commit r26102.
2021-12-23 17:44:24 +00:00
Stan
c9bea80e0d
Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
3809457513
Replaces unclear PreferGLSL by direct renderer backend choice.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
vladislavbelov
9cb6e4c105
Cleanups Font and FontManager a little.
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This was SVN commit r26050.
2021-12-10 16:59:32 +00:00
vladislavbelov
dfe165d6c2
Fixes unused m_Simulation after b991ef919b.
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This was SVN commit r26046.
2021-12-09 18:07:10 +00:00
vladislavbelov
e1374252b7
Removes direct access to shaders, leaves only techniques.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4353
This was SVN commit r26020.
2021-11-27 15:01:14 +00:00
vladislavbelov
25ce179cbc
Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6.
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This was SVN commit r26007.
2021-11-21 11:59:02 +00:00
vladislavbelov
b5d85e279f
Removes border pixels drawing of the minimap texture with scissors after b991ef919b. Fixes #6382
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4350
This was SVN commit r25997.
2021-11-14 16:51:39 +00:00
vladislavbelov
b991ef919b
Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
2021-11-12 19:15:48 +00:00
vladislavbelov
31a6ffdd3a
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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This was SVN commit r25961.
2021-10-11 12:39:01 +00:00
vladislavbelov
3e198f1463
Removes duplication of terrain alpha map creation in Renderer.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4269
This was SVN commit r25931.
2021-09-20 12:55:39 +00:00
vladislavbelov
96708cc6a5
Adds header for forward declarations of CStr.
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This was SVN commit r25905.
2021-09-09 17:39:08 +00:00