bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
7dca5d23ad
Adds preferred depth stencil format to renderer backend.
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This was SVN commit r27379.
2023-01-06 23:07:50 +00:00
vladislavbelov
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
4ed41d4a9a
Switches from pipeline state descriptions to pipeline states.
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Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov
c0e888e2af
Removes SetViewport from CRenderer.
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Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
vladislavbelov
29368cf776
Adds framebuffer attachment load and store operations.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
vladislavbelov
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
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This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
vladislavbelov
968fd50fb0
Moves Backend enum from CVideoMode to backends.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
vladislavbelov
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
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This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
vladislavbelov
095838da0a
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
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Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
ad2068dae0
Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054
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Differential Revision: https://code.wildfiregames.com/D4601
This was SVN commit r26781.
2022-04-12 16:13:47 +00:00
vladislavbelov
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
3399791677
Adds renderer backend vertex formats and normalizes texture formats.
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This was SVN commit r26588.
2022-03-06 22:14:57 +00:00
vladislavbelov
36833d1df2
Moves max texture size to backend device capabilities.
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This was SVN commit r26409.
2022-02-18 23:17:48 +00:00
vladislavbelov
5eb21cbfbf
Adds debug labels to backend framebuffers.
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This was SVN commit r26408.
2022-02-18 23:00:11 +00:00
vladislavbelov
b949f19875
Moves GL debug information toggle to run-time to make it easier to test after release.
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This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
vladislavbelov
cff79b421a
Moves GL vertex and index buffer management to CDeviceCommandContext.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4493
This was SVN commit r26406.
2022-02-18 17:33:12 +00:00
vladislavbelov
aaf378f041
Moves backend capabilities to CDevice.
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This was SVN commit r26366.
2022-02-13 21:46:03 +00:00
vladislavbelov
4de89c3db1
Moves texture management to CDeviceCommandContext, adds quality options.
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Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
a17fad722a
Moves framebuffer management to CDeviceCommandContext.
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Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
912202ff0c
Uses core GL functions for GLSL shaders.
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Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
2022-01-06 11:41:04 +00:00
vladislavbelov
a32ab00f4d
Moves backbuffer swap and error check to GL device.
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This was SVN commit r26092.
2021-12-21 17:02:04 +00:00
vladislavbelov
3b9b7cd605
Moves GL report from HWDetect to GL device.
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Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4376
This was SVN commit r26081.
2021-12-16 06:36:46 +00:00
vladislavbelov
eb004e5c98
Uses forward declaration for SDL in GL device.
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This was SVN commit r26078.
2021-12-15 10:50:31 +00:00
vladislavbelov
89c181ded1
Encapsulates information about GL inside device.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00