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10 Commits

Author SHA1 Message Date
wraitii 4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00
Angen b4d11bda89 Fix warnings and missing break from f1acd22455
make linter happy
add missing break to loop if correct comparator has been found, reported
by @Langbart

Differential revision: D3945
Tested by: @Langbart
This was SVN commit r25414.
2021-05-09 17:05:02 +00:00
Angen f1acd22455 Do not allow to start pyrogenesis with incompatible mods
Fixing following problems:
Issue number one:
Enable mod with a23 compatibility in a23b.
Save configuration.
Start a24.
Better result:
Mod will be enabled and invisible in mod selection screen producing
various errors.
Worse result:
Game will crash and refuse to start.

Issue number two:
Mods can silently set loaded mods without restarting the engine, so mods
can unlist themselves from compatibility detection.

Solution:
Enable necessary mods instead if running with gui and open mod page.
Open information window on top of mod page to infom why mod page is
showing up.
On mod page show mods which failed in compatibility check and color the
resposnible ones.
Disable start button without enabled mods.
Show non existed mods if they failed in compatibility check.

Else just log to mainlog and close.

Another fixes:
Display in enabled mods really enabled mods as current logic confuses
players about which mods they have enabled and is not helpful (ref
#4881)

Note:
this will not solve issue with mods claiming being compatible with
engine version while in fact being incompatible.

Comments by: @vladislavbelov, @Stan, @Imarok
Tested by: @wraitii
Differential revision: D3592
Fixes: #6044 #4881

This was SVN commit r25410.
2021-05-09 13:53:25 +00:00
wraitii aa15066c69 Rename ScriptRuntime to ScriptContext
SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
2020-11-14 10:57:50 +00:00
elexis 44ec2e324e Alpha 23 "lobby lag" release fix.
Caches the loaded mod versions, so that GetEngineInfo doesn't read the
zip and json files everytime and returns about 1000 times faster.
Adds two missing includes.

The lobby froze multiple times every few seconds on updateGameList().
The gamesetup page was slowed down with every stanza sent and the
load savegame selection page was slowed down per savegame selection,
proportional to the number of installed zipped mods.

Introduced by: d5807cd59f and eca956a513
Differential Revision: https://code.wildfiregames.com/D1518
Reviewed By: wraitii
Comments By: Imarok (in D1512, P121), leper (in the lobby)
This was SVN commit r21823.
2018-05-24 18:08:56 +00:00
Imarok 02ed411e6f Fix comments and year in d5807cd59f and 01f581e813
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1314
This was SVN commit r21313.
2018-02-21 22:53:01 +00:00
Imarok 01f581e813 Move GetEngineInfo to Mod.[h|cpp]
Suggested by: elexis
refs d5807cd59f

This was SVN commit r21242.
2018-02-17 17:36:43 +00:00
Imarok d5807cd59f Check for and save mod version for savegames and replays
Reviewed by: elexis
Fixes: #4887
Differential Revision: https://code.wildfiregames.com/D955
This was SVN commit r21239.
2018-02-17 16:53:14 +00:00
Imarok af03c72f76 Move GetAvailableMods
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1106
This was SVN commit r20591.
2017-12-05 17:17:21 +00:00
leper 523d220ac5 Add engine support to load mods from config and restart into mods.
Restructure mod mounting code a bit to make it reusable, and use it for
replays. Fixes #2703.

This was SVN commit r15676.
2014-08-25 16:02:40 +00:00