- Adjust "Rhinelands (Fall)" biome file to the new Temperate_Autumn
terrains.
- Rename temperate_europe to temperate_summer.
- "Savanna" biome adjustments to the new African Savanna terrains
forthcoming.
- Some Skirmish map adjustments and improvements.
This was SVN commit r27212.
L10 falls back to language code, that means if "pt_x" is not available
it falls back to "pt", but we do not provide "pt", same for "en" or
after uninstalling and removing language pack and leaving language
selected.
Adding warning.
Related post:
https://wildfiregames.com/forum/topic/96800-terms-display-error
This was SVN commit r27201.
Differential revision: D4818
Reduce how many times configuration is written into the file pointed out
by @nani and @Freagarach in D4616
Also fix bug in 281bb0b2ec
This was SVN commit r27194.
remove path from javascript
path is defined by the configuration scope
combine some calls
remove not needed calls
Differential revision: D4616
Accepted by: @Freagarach, @nani
Comments by: @phosit
This was SVN commit r27192.
Only 4 new textures, as the biome extensively uses the flexibility of
the terrain system to pull assets from other biomes and form a coherent
new biome.
This was SVN commit r27177.
Actual colors will be another commit.
Discussed with: @wowgetoffyourcellphone.
Differential Revision: https://code.wildfiregames.com/D4811
This was SVN commit r27172.
We only use relaxng and that confuses other linters like xmllint.
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4748
This was SVN commit r27170.
It is unused at this point and causes their farming upgrades to be
non-functional
Accepted by: @Silier @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4791
This was SVN commit r27144.
Only entities which have capture attack themselves will contribute to
the regen-rate of a structure.
The `garrisonRegenRate` is now a multiplier how much each unit
contributes their strength.
Quite some gameplay change, but we can experiment with this.
Differential revision: https://code.wildfiregames.com/D4679
Comments by: @chrstgtr, @marder, @wraitii
This was SVN commit r27142.
First patch for an emergency mode. This implements a rudimentary
detection strategy.
The current effect is a shout-out for help.
Patch by: @JCWasmx86
Differential revision: https://code.wildfiregames.com/D4645
Refs. #2195
This was SVN commit r27141.
VictoryConditions.js gamesetting sends multiple updates to 'active' and
'disabled', instead of just one single update at the end. This is
listened to by amongst others the regicide 'hero garrison' setting, thus
`HeroGarrison` is deactivated, and then tries to be reactivated from the
init attributes, and then disabled again later.
This implements a simple fix, VictoryConditions only sends a single
update in FromInitAttributes with the end-state.
Differential Revision: https://code.wildfiregames.com/D4793
This was SVN commit r27135.