janwas
80057a82e5
patch, gameview: fix typos, revise according to coding convention
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improve CPU brand string detection
wposix: no more ONCE during init (not thread-safe). also remove
redundant round_up
fold string_s into secure_crt
vfs: small fixes+commenting improvements while calling VFS back into
memory
This was SVN commit r5054.
2007-05-10 20:47:17 +00:00
christian
6fa68cd957
fixed Shadow culling: second implementation
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This was SVN commit r5052.
2007-05-10 15:28:59 +00:00
janwas
b755ddefda
remove all author/modified by tags.
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make include guards consistent.
This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
christian
5cbb0b2fed
This was SVN commit r5036.
2007-05-06 07:58:16 +00:00
Ykkrosh
d39a4fac21
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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# Attempted to make compilation faster
by including as little as possible in some .h files, and moving it into
.cpp.
Fixed BaseTechCollection memory leak.
This was SVN commit r3992.
2006-06-09 16:44:16 +00:00
Ykkrosh
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
janwas
8d52add5ea
ran newline stomper; no real changes
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This was SVN commit r423.
2004-06-08 12:10:51 +00:00
notpete
97b7efab20
Fixed some assumptions PATCH_SIZE is 16.
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This was SVN commit r415.
2004-06-07 19:59:20 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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This was SVN commit r306.
2004-05-29 20:56:24 +00:00