Some have their editor configured to remove trailing whitespace and
editing such a file would "fix" it, adding an unrelated change.
Fix whitespace violations excluding third party libs and generated files
like glad or patches.
Enable pre-commit hook trailing-whitespace to enforce it in the future.
Fixes: #8016
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Replace premade bitmap fonts with FreeType2 and dynamic texture atlas.
Switched from static, premade bitmap fonts to runtime-generated glyphs using FreeType2.
Glyphs are rendered on demand into a dynamic texture atlas, improving scalability,
font quality, and support for internationalization.
Currently using RGBA format for compatibility across all render
paths while initial support for R8_UNORM is being added.
This prepares for future optimizations in VRAM and performance
Includes groundwork for gamma-corrected blending and future swizzling support.
According to our stats `GL_ARB_fragment_program_shadow` is supported
by all our GL users. Also we're going to remove OpenGL ARB in A29. So
I remove ARBShadersShadow completely.
This is a workaround to avoid disabling GL storage buffers completely.
Because they might not work or might lead to a decreased performance.
We need to investigate that further when we have a local reproduce.
RPI4 returns `false` for `textureCompressionBC` because it doesn't
support formats above BC3. As the Vulkan specification requires to
support all BC formats to have `true` for `textureCompressionBC`.
According to #6936 some lower devices (especially virtual ones) might
report more memory than regular ones. So we can't use the memory
amount as a score for now.
This replaces all links pointing to trac with their corresponding links
to gitea. Also replace http with https while at it.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
We use a shader with 64 bones by default to consume less uniform memory.
But if we meet bigger skeletons we batch and handle them afterwards.
In the future we need to sort the input models to have less changes for
bound buffers. Also we might want to skin up to 4 models per a single
dispatch.
The idea is similar to the storage images but we need a separate
descriptor set in Vulkan and a program interface to gather used buffer
in GL.
For Vulkan we also need to track buffers to free used descriptor sets.
As log messages aren't supposed to be translatable, this removes the
internationalization of all log messages, which had it enabled.
Patch by: @Dunedan
Accepted by: @Itms
Differential Revision: https://code.wildfiregames.com/D5314
This was SVN commit r28179.