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8514 Commits

Author SHA1 Message Date
phosit 3a5ad160f7 Make CFsm a template
The context doesn't have to be converted to `void*` and back.


Differential Revision: https://code.wildfiregames.com/D5253
This was SVN commit r28074.
2024-05-04 16:13:02 +00:00
phosit ba04cf3bd1 Use templates instead of macros to restrict access to the VFS
Subscribers: @sera, @Stan, @wraitii, @vladislavbelov

Differential Revision: https://code.wildfiregames.com/D5195
This was SVN commit r28066.
2024-04-13 17:12:47 +00:00
phosit 74afb17aa4 Split the Shutdown function
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5148
This was SVN commit r28056.
2024-03-24 12:45:27 +00:00
phosit a4f91e43ae Default many of CFsm's special functions and remove virtual specifires
Differential Revision: https://code.wildfiregames.com/D5249
This was SVN commit r28053.
2024-03-21 17:43:34 +00:00
phosit 78652aa92c Use std::function instead of inhereting from CNetFileReceiveTask
The user doesn't have to fiddle with `std::shared_ptr`.
And two (more unrelated) things: use `std::unordered_map`, use a
`std::find_if` in the callback.

Comments By: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D5239
This was SVN commit r28048.
2024-03-09 14:31:43 +00:00
phosit 6b31999b64 Don't use std::shared_ptr<ScriptContext> in the CSimulation2
Since 1bccfef6fb the `CSimulation2` uses the `std::shared_ptr` only in
the constructor and stores a `ScriptContext&` (inside it's members).
That's a bit dangerous: A caller might think `CSimulation2` takes
ownership of the `ScriptContext`.
With this commit the caller has to pass an `ScriptContext&` to the
constructor.

Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5223
This was SVN commit r28046.
2024-03-08 17:15:25 +00:00
phosit 1eb11b39bf Remove the StateSet from FSM
The `StateSet` is only used to check if a state is valid. That's useless
since it wouldn't be found in the `TransitionMap` - With the same
outcome.

Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5236
This was SVN commit r28039.
2024-02-25 14:05:23 +00:00
vladislavbelov e9bc76040d Accounts maxAnisotropy for Vulkan samplers.
This was SVN commit r28034.
2024-02-16 18:46:44 +00:00
phosit 483da49759 More generic hash function for FSM
The hash function introduced in 6faf704731 doesn't work on 32 bit
systems. This one should.

Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5237
This was SVN commit r28033.
2024-02-16 17:31:40 +00:00
phosit 6faf704731 Split the FSM-transitions and put them in an unordered_map
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5225
This was SVN commit r28020.
2024-01-29 18:44:14 +00:00
phosit 9c6f2e592e Don't check memory allocation made using new
Refs: #5288

Patch By: @animus
Accepted By: @phosit
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5234
This was SVN commit r28014.
2024-01-21 14:29:30 +00:00
vladislavbelov aeeeb2c8d9 Makes pipeline state dirty on Vulkan only when VertexInputLayout was changed.
This was SVN commit r28011.
2024-01-17 19:55:28 +00:00
vladislavbelov e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
phosit 05356bb9fc Remove the FSM EventMap
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5089
This was SVN commit r27987.
2023-12-20 20:44:06 +00:00
phosit 890cad2339 Use the threadpool for texture conversion
Original Patch By: @Stan
Comments By: @vladislavbelov, @wraitii, @Silier, @sera
Differential Revision: https://code.wildfiregames.com/D4425
This was SVN commit r27984.
2023-12-17 09:43:54 +00:00
phosit d7001de399 Fix build with libxml2 v2.12.1
libxml2 v2.12.1 includes less header indirectly. Also `xmlError*` has to
be changed to `const xmlError*`.

Original Patch By: Riesi
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5219
This was SVN commit r27980.
2023-12-13 19:42:00 +00:00
phosit 2abf0d8db2 Fix missing includes when building without precompiled headers
Patch By: @Riesi
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5209
This was SVN commit r27973.
2023-12-04 20:23:37 +00:00
vladislavbelov ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
phosit 6ee136dd11 Split Receiver from SharedState
The Function is not restricted to std::function anymore. Move only
function become possible.

Differential Revision: https://code.wildfiregames.com/D4840
This was SVN commit r27962.
2023-11-30 09:20:35 +00:00
phosit 949be94aab Introduce CLogger::ScopedReplacement and FileLogger
Comments By: @sera, @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D5167
This was SVN commit r27953.
2023-11-23 20:42:18 +00:00
phosit 1e3f11ff6d Disallow conversion in Future return
Differential Revision: https://code.wildfiregames.com/D4812
This was SVN commit r27947.
2023-11-19 21:04:40 +00:00
phosit 1bccfef6fb Don't use std::shared_ptr in ScriptInterface
Differential Revision: https://code.wildfiregames.com/D5159
This was SVN commit r27945.
2023-11-19 20:13:19 +00:00
phosit e33aafc4e2 Put the CMapGeneratorWorker completely inside the task
The return-slot provided by the `Future` is used for synchronisation.

Refs: #5874

Comments By: @Stan, @vladislavbelov, @wraitii
Differential Revision: https://code.wildfiregames.com/D5001
This was SVN commit r27944.
2023-11-19 19:19:32 +00:00
wraitii 0fec859267 Fix serialization test following 7350b9042e - Fix CalculateTerritories after deserialization
This fixes an issue revealed by 7350b9042e that affected deserialized
games.
Adding tests further highlighted a bug in the calculations, which is
fixed.

Reviewed By: phosit
Fixes #6883

Differential Revision: https://code.wildfiregames.com/D5181
This was SVN commit r27928.
2023-11-11 10:34:24 +00:00
vladislavbelov ba1a67a824 Adds test for loading actor and model having proper flags.
Differential Revision: https://code.wildfiregames.com/D5172
This was SVN commit r27925.
2023-11-08 23:23:03 +00:00
vladislavbelov a905932712 Moves single descriptor set binding management for Vulkan to a separate class.
Differential Revision: https://code.wildfiregames.com/D5163
This was SVN commit r27921.
2023-11-07 21:43:52 +00:00
vladislavbelov c78ad51057 Fixes incorrect case of GLX extensions. Fixes #6547
Patch By: xone47
Differential Revision: https://code.wildfiregames.com/D5160
This was SVN commit r27920.
2023-11-07 21:28:59 +00:00
phosit b38aa7d6dd Fix compile error introduced in 968e55704a
Change the ternary to a lambda.
Add braces around the while loop body introduced in 50cbe24cc5.

Refs: 968e55704a, 50cbe24cc5

Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5176
This was SVN commit r27914.
2023-11-05 17:59:42 +00:00
phosit 968e55704a Make the RLInterface local
refs: #4211

Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5103
This was SVN commit r27908.
2023-10-28 21:11:25 +00:00
vladislavbelov f40942f6b3 Moves CVertexBufferManager from global scope to CRenderer.
Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
phosit 50cbe24cc5 Combine visual and nonvisual path so that there is only one gameloop
Differential Revision: https://code.wildfiregames.com/D5161
This was SVN commit r27906.
2023-10-28 20:54:12 +00:00
phosit dc61483e82 Use std::unique_ptr in CUnitManager and remove unused member functions.
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5173
This was SVN commit r27905.
2023-10-28 12:57:01 +00:00
vladislavbelov 3fb7319df7 Reverts 080599442f as it breaks LOS update. Fixes #6844
Accepted By: wraitii
Differential Revision: https://code.wildfiregames.com/D5162
This was SVN commit r27893.
2023-10-20 21:44:41 +00:00
vladislavbelov 5e583beb22 Fixes result of VkDescriptorSet creation forgotten in 6ef27d2ffe.
This was SVN commit r27887.
2023-10-13 18:32:22 +00:00
phosit 29b57026a6 Remove Engine.IsGameStarted completely
Revert 89e511def9

refs: #4211, bc6da5e3f2

Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D5152
This was SVN commit r27883.
2023-10-12 19:20:56 +00:00
vladislavbelov e2c5a62a19 Moves model flags to ModelAbstract.
Differential Revision: https://code.wildfiregames.com/D5146
This was SVN commit r27880.
2023-10-09 18:37:56 +00:00
vladislavbelov 6ef27d2ffe Merges UID from different Vulkan device objects and unifies single type descriptor set creation.
Differential Revision: https://code.wildfiregames.com/D5140
This was SVN commit r27879.
2023-10-09 18:34:50 +00:00
phosit 5ed3100472 Remove manual memory management in CWorld
Accepted By: @vladislavbelov
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5143
This was SVN commit r27868.
2023-10-02 19:47:31 +00:00
phosit 3fff9df4a0 Return CTerrain and CUnitManager references from CWorld instead of pointers
Accepted By: @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4739
This was SVN commit r27861.
2023-09-26 20:10:40 +00:00
phosit b9b5881826 Don't assign to need_update
Accepted By: @vladislavbelov, @wraitii
Comments By: @Silier, @Stan
Differential Revision: https://code.wildfiregames.com/D4981
This was SVN commit r27856.
2023-09-24 14:41:27 +00:00
vladislavbelov a2fbfe1ecd Replaces virtual by override for CModelAbstract and derived classes.
Differential Revision: https://code.wildfiregames.com/D5137
This was SVN commit r27854.
2023-09-23 19:53:52 +00:00
vladislavbelov c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
vladislavbelov 5214a4c073 Fixes SPIRV compile script for newer versions of spirv-reflect.
Differential Revision: https://code.wildfiregames.com/D5123
This was SVN commit r27845.
2023-09-20 17:25:14 +00:00
vladislavbelov b8cd3a0268 Refactors models and materials, part 1, reduces amount of mutable properties.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5108
This was SVN commit r27841.
2023-09-14 08:37:06 +00:00
vladislavbelov af13be489e Adds printing error names to Vulkan backend.
Differential Revision: https://code.wildfiregames.com/D5121
This was SVN commit r27839.
2023-09-13 17:36:52 +00:00
vladislavbelov fdbcb79c3d Queries water manager only if a model should account it.
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D5122
This was SVN commit r27833.
2023-09-10 18:00:30 +00:00
vladislavbelov 442eb3ad4f Avoids creating a post-processing blur texture with zero size.
This was SVN commit r27825.
2023-09-04 18:08:00 +00:00
phosit 3d2561f096 No recursive calls in FunctionWrapper.h
Accepted By: @wraitii, @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4728
This was SVN commit r27821.
2023-09-02 14:20:25 +00:00
vladislavbelov b7ef2f2d72 Provides entity ID for unit in its constructor.
Refs 2eac4af3a4, refs 56bb858802, 91ad17c685, 72bd886f80.

Differential Revision: https://code.wildfiregames.com/D5110
This was SVN commit r27818.
2023-08-28 18:01:44 +00:00
vladislavbelov 37b2f93a3c Adds texture checks for framebuffer attachments on Vulkan.
This was SVN commit r27817.
2023-08-28 17:53:41 +00:00