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14 Commits

Author SHA1 Message Date
Ralph Sennhauser 2bad15b4c2 Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 20:00:49 +02:00
Ralph Sennhauser 32fd10691d Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 08:38:40 +02:00
phosit eb3f0166f8 Prefer [[maybe_unused]] over UNUSED2
`[[maybe_unused]]` is in the C++ standard.
2025-07-28 13:16:37 +02:00
vladislavbelov ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
leper 9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
historic_bruno c0b4e78801 Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108.
Fixes test failures on OS X 10.7 and older, refs #3109

This was SVN commit r17133.
2015-10-15 03:31:30 +00:00
Ykkrosh 4c561dc3f9 Improve debugging of binary serialization
This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
janwas 2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
Ykkrosh f6081101e7 Use more precision in debug serialization, to help debugging of OOS errors
This was SVN commit r7689.
2010-07-04 17:03:45 +00:00
Ykkrosh 1e40c8c776 MSVC warning fixes
This was SVN commit r7583.
2010-05-25 19:12:00 +00:00
Ykkrosh 01bec7a454 Convert serialization code to use less virtuals and allow more inlining.
This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00