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28 Commits

Author SHA1 Message Date
Vladislav Belov a7967d4ad9 Adds PBR output texture to PostProc 2026-04-29 19:25:14 +02:00
Vladislav Belov 1a277269d3 Adds floating point textures to backends
R8G8B8A8_UNORM isn't enough to store HDR data as the scene can brighter
than 1.0 especially when looking into sun speculars.
2026-04-29 19:25:11 +02:00
Ralph Sennhauser 2cedb48de2 Remove custom span and use std::span
With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser 47b2733183 Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-12 12:19:41 +02:00
Ralph Sennhauser 5e4b49f65f Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-07 17:45:54 +02:00
phosit 473f8ca72e Remove FALLTHROUGH on empty cases
`#include "lib/code_annotation.h"` can be removed in some places.
2025-01-29 19:34:12 +01:00
vladislavbelov ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov ccda54a662 Ands new depth stencil format to support all combinations on Vulkan.
Tested By: hyperion, nwtour
Differential Revision: https://code.wildfiregames.com/D4878
This was SVN commit r27421.
2023-01-12 06:32:52 +00:00
vladislavbelov 64bd81ae6b Adds usage flags to backend textures.
This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov 178850cb23 Replaces border color of sampler by enum.
This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
vladislavbelov 54aae3e6d4 Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
This was SVN commit r26919.
2022-06-06 06:59:20 +00:00
vladislavbelov 095838da0a Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov 62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov 04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov 2ed2e9de0c Invalidates CDeviceCommandContext texture bind cache properly.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
2022-03-17 18:17:11 +00:00
vladislavbelov 3399791677 Adds renderer backend vertex formats and normalizes texture formats.
This was SVN commit r26588.
2022-03-06 22:14:57 +00:00
vladislavbelov a87cb6c94d Moves GL depth comparison function to SamplerDesc.
This was SVN commit r26485.
2022-02-25 20:02:03 +00:00
vladislavbelov b949f19875 Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
vladislavbelov aaf378f041 Moves backend capabilities to CDevice.
This was SVN commit r26366.
2022-02-13 21:46:03 +00:00
vladislavbelov 4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov aeaf495da3 Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
This was SVN commit r26287.
2022-02-01 16:48:24 +00:00
vladislavbelov f715b73f4f Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
2022-01-07 20:00:41 +00:00
vladislavbelov fd976456d7 Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
vladislavbelov c9ba9299a3 Ignores sampler settings for multisample GL textures.
Reported By: Stan
This was SVN commit r26144.
2021-12-30 17:31:16 +00:00
vladislavbelov 0837e369cf Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
2021-12-27 21:01:43 +00:00
vladislavbelov 60a422b668 Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
vladislavbelov 57ba7c4a1c Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
2021-12-25 00:26:10 +00:00