1
0
forked from mirrors/0ad

178 Commits

Author SHA1 Message Date
Chrzanof 5daae13525 Pass device command context by reference in DebugRenderer
Improve the DebugRenderer API by passing the IDeviceCommandContext
as a reference instead of calling g_Renderer.

Fixes: #6650
2026-01-24 11:54:01 +01:00
Vladislav Belov 893f192eaa Makes TextRenderer allocates using LinearAllocator
Also replaces DynamicArena for model and terrain rendering by
LinearAllocator.
2025-10-12 00:53:12 +02:00
Ralph Sennhauser 2cedb48de2 Remove custom span and use std::span
With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser 5b5f678e3f Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser f9e1e742bf Fix includes in source/renderer
Make include-what-you-use happy with files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-27 16:07:14 +02:00
Ralph Sennhauser 47b2733183 Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-12 12:19:41 +02:00
Ralph Sennhauser e7f44ca6ca Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 09:04:50 +02:00
phosit f8afd49ae1 Return by value from CCamera::GetScreenCoordinates
Pack the two `float`s in to a `CVector2D`.
Rename some variables to not use underscore.
2024-11-17 20:27:58 +01:00
vladislavbelov b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
vladislavbelov ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov f40942f6b3 Moves CVertexBufferManager from global scope to CRenderer.
Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov 38a6726a07 Fixes shore waves rendering after 29368cf776.
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D4865
This was SVN commit r27375.
2023-01-06 19:11:47 +00:00
vladislavbelov 90f064ff03 Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov 4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov 2d0cde4e64 Disallows backend buffer uploading inside framebuffer pass.
Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
vladislavbelov 908d9a0079 Moves vertex buffer offset to SetVertexBuffer.
This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
vladislavbelov b0c29b8676 Removes GL types from regular renderer code after 3ed4eaf247.
This was SVN commit r26920.
2022-06-06 07:30:45 +00:00
vladislavbelov a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov 62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov 04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov d2d22a4538 Makes the terrain and decals rendering code load effect once per usage.
This was SVN commit r26823.
2022-04-24 13:44:00 +00:00
vladislavbelov aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov 2c8f4c4837 Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.

This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov 37b30901b3 Removes C++ code for conditional defines removed in f29d059617.
Differential Revision: https://code.wildfiregames.com/D4551
This was SVN commit r26661.
2022-03-15 22:13:22 +00:00
vladislavbelov b4253d48cb Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov 647fccd410 Replaces native GL types by backend format in vertex attributes in CShaderProgram.
This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
vladislavbelov bc6ab4ac49 Removes redundant CShaderProgram streams.
This was SVN commit r26582.
2022-03-06 20:53:39 +00:00
vladislavbelov 3a4bbd11fd Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
vladislavbelov 59a0a74951 Fixes a degenerate triangle on terrain sides of map corners.
This was SVN commit r26487.
2022-02-25 23:45:54 +00:00
vladislavbelov d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
vladislavbelov cff79b421a Moves GL vertex and index buffer management to CDeviceCommandContext.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4493
This was SVN commit r26406.
2022-02-18 17:33:12 +00:00
vladislavbelov 4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov d4d1bc039f Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
vladislavbelov 5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov 40e75f9c89 Removes binding additional attribute for water shader added in 1d9a8b2b0b.
Reported By: Freagarach
This was SVN commit r26223.
2022-01-15 16:47:42 +00:00
vladislavbelov 1d9a8b2b0b Splits water surface and shore drawing functions and fixes their switch.
Differential Revision: https://code.wildfiregames.com/D4436
This was SVN commit r26215.
2022-01-14 17:34:58 +00:00
vladislavbelov 15c40861b4 Separates terrain alphamap combining and uploading.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
2022-01-07 14:33:54 +00:00
vladislavbelov 87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov 2f90becb28 Removes SkipSubmit and unused friends from Renderer.
This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
vladislavbelov 4fba543488 Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
vladislavbelov abc3190c03 Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
vladislavbelov 60a422b668 Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
vladislavbelov 3809457513 Replaces unclear PreferGLSL by direct renderer backend choice.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
vladislavbelov c0e0d620eb Draws fancy water and its shore waves only for GLSL shaders.
This was SVN commit r26017.
2021-11-26 21:47:04 +00:00
vladislavbelov b360b7bd2b Disallow hardware without VBO support to simplify vertex buffer usages.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4054
This was SVN commit r25659.
2021-06-03 22:06:59 +00:00
wraitii 0c23e595fa Include CStrInternStatic where necessary only.
This makes incremental recompilation faster when changing static
interned strings.

Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
vladislavbelov e90aaf6348 Adds line drawing to DebugRenderer.
This was SVN commit r25314.
2021-04-25 20:48:44 +00:00
vladislavbelov 65aa3d9292 Switches decals to VBChunk to reduce the number of state changes.
Also allows to use compressed vertex formats in future.

Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3553
This was SVN commit r24870.
2021-02-10 23:48:43 +00:00
vladislavbelov 5e1b84ed64 Batches decals and reduces the number of state changes.
Reviewed By: wraitii
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D3545
This was SVN commit r24867.
2021-02-10 16:42:56 +00:00