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forked from mirrors/0ad

16 Commits

Author SHA1 Message Date
Ralph Sennhauser 5b5f678e3f Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser 7eaea3d181 Update headers in collada
Make include-what-you-use happy with files in source/collada and
fix what needs to be fixed after. Also switch quote with bracket include
where appropriate.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-26 20:05:53 +02:00
vladislavbelov ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
elexis 417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis 6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
historic_bruno c1a3b8f171 Updates to myconid's most recent multiple UV set patch. Refs #1497
This was SVN commit r12185.
2012-07-24 02:57:25 +00:00
quantumstate f598101c34 Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
janwas 40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
Ykkrosh b0f3116f5a Nearly-complete updates to the Collada converter, to work with the latest release of FCollada
This was SVN commit r6328.
2008-08-24 22:22:25 +00:00
Ykkrosh a9feadc3ea # Improved COLLADA skeletal animation support.
Moved skeleton definitions into XML format, to support multiple
different structures. (Not quite finished yet.)
Added support for rescaled models in XSI.
Minor refactoring.

This was SVN commit r4959.
2007-03-16 18:00:58 +00:00
Ykkrosh f1971f03d1 # Initial COLLADA prop support
This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
Ykkrosh 3573c4a4e3 # Optimisations for Linux
GCC: Don't export symbols from DSOs by default - see
http://gcc.gnu.org/wiki/Visibility

This was SVN commit r4812.
2007-01-26 18:26:45 +00:00
Ykkrosh b5403bcfc7 # Conversion of skeleton animations from COLLADA
This was SVN commit r4725.
2006-12-26 22:43:09 +00:00
Ykkrosh 24f06de815 # Optimised conversion of COLLADA models
Duplicate vertices are only stored once (then indexed multiple times),
whereas the old version needlessly repeated data.

This was SVN commit r4723.
2006-12-25 23:42:53 +00:00