forked from mirrors/0ad
Greaves
Replace the greaves from textures and add meshes for have normal map and specularity. Textures will be replaced in another committ Thread: https://wildfiregames.com/forum/index.php?/topic/26774-task-greaves/page/2/#comments This was SVN commit r22722.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_01_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_01_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_01_norm.png" name="normTex"/>
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<texture file="props/armor/greave_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_01_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_01_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_01_norm.png" name="normTex"/>
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<texture file="props/armor/greave_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_01_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_01_silver.png" name="baseTex"/>
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<texture file="props/armor/greave_01_norm.png" name="normTex"/>
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<texture file="props/armor/greave_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_01_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_01_silver.png" name="baseTex"/>
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<texture file="props/armor/greave_01_norm.png" name="normTex"/>
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<texture file="props/armor/greave_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_02_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_02_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_02_norm.png" name="normTex"/>
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<texture file="props/armor/greave_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_02_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_02_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_02_norm.png" name="normTex"/>
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<texture file="props/armor/greave_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_02_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_02_silver.png" name="baseTex"/>
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<texture file="props/armor/greave_02_norm.png" name="normTex"/>
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<texture file="props/armor/greave_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_02_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_02_silver.png" name="baseTex"/>
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<texture file="props/armor/greave_02_norm.png" name="normTex"/>
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<texture file="props/armor/greave_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_02_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_02_white.png" name="baseTex"/>
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<texture file="props/armor/greave_02_norm.png" name="normTex"/>
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<texture file="props/armor/greave_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_02_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_02_white.png" name="baseTex"/>
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<texture file="props/armor/greave_02_norm.png" name="normTex"/>
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<texture file="props/armor/greave_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_03_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_03_norm.png" name="normTex"/>
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<texture file="props/armor/greave_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze-01">
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<textures>
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<texture file="props/armor/greave_03_bronze_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze-02">
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<textures>
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<texture file="props/armor/greave_03_bronze_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze-01">
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<textures>
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<texture file="props/armor/greave_03_bronze_03.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_03_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_03_norm.png" name="normTex"/>
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<texture file="props/armor/greave_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze-01">
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||||||
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<textures>
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||||||
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<texture file="props/armor/greave_03_bronze_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze-02">
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<textures>
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<texture file="props/armor/greave_03_bronze_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze-01">
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<textures>
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<texture file="props/armor/greave_03_bronze_03.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_04_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_04_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_04_norm.png" name="normTex"/>
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<texture file="props/armor/greave_04_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_04_r.dae</mesh>
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<textures>
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<texture file="props/armor/greave_04_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_04_norm.png" name="normTex"/>
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<texture file="props/armor/greave_04_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_05_l.dae</mesh>
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<textures>
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<texture file="props/armor/greave_05_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_05_norm.png" name="normTex"/>
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<texture file="props/armor/greave_05_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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<group>
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<variant>
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<mesh>props/armor/greave_05_r.dae</mesh>
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<textures>
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||||||
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<texture file="props/armor/greave_05_bronze.png" name="baseTex"/>
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<texture file="props/armor/greave_05_norm.png" name="normTex"/>
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<texture file="props/armor/greave_05_spec.png" name="specTex"/>
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</textures>
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||||||
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</variant>
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||||||
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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<variant>
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<mesh>props/armor/greave_05_l.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="props/armor/greave_05_silver.png" name="baseTex"/>
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<texture file="props/armor/greave_05_norm.png" name="normTex"/>
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<texture file="props/armor/greave_05_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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||||||
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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<variant>
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<mesh>props/armor/greave_05_r.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="props/armor/greave_05_silver.png" name="baseTex"/>
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<texture file="props/armor/greave_05_norm.png" name="normTex"/>
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<texture file="props/armor/greave_05_spec.png" name="specTex"/>
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</textures>
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</variant>
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||||||
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</group>
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||||||
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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<variant>
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||||||
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<mesh>props/armor/greave_06_l.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="props/armor/greave_06_bronze.png" name="baseTex"/>
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||||||
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<texture file="props/armor/greave_06_norm.png" name="normTex"/>
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||||||
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<texture file="props/armor/greave_06_spec.png" name="specTex"/>
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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||||||
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<variant>
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||||||
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<mesh>props/armor/greave_06_r.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="props/armor/greave_06_bronze.png" name="baseTex"/>
|
||||||
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<texture file="props/armor/greave_06_norm.png" name="normTex"/>
|
||||||
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<texture file="props/armor/greave_06_spec.png" name="specTex"/>
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||||||
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</textures>
|
||||||
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</variant>
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||||||
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</group>
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||||||
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<material>basic_trans_parallax_spec.xml</material>
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||||||
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</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_07_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_07_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_07_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_07_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_07_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_07_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_07_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_07_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_08_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_08_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_08_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_08_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_08_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_08_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_08_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_08_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_08_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_09_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_09_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_09_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_08_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_09_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_09_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_09_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_10_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_10_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_10_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_10_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_11_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_11_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_11_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_11_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_11_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_11_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_11_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_11_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_12_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_12_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_l.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_12_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>props/armor/greave_10_r.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/armor/greave_12_silver.png" name="baseTex"/>
|
||||||
|
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>basic_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user