forked from mirrors/0ad
# Added support for COLLADA skeletal animations.
Moved COLLADA-loading code into separate class, since it now handles both PMD and PSA. Desingletonised CSkeletonAnimManager, moved into CGameView. Made Atlas load its icons with buffered IO, for possible efficiency. This was SVN commit r4934.
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@@ -34,8 +34,8 @@ bool operator< (const CObjectManager::ObjectKey& a, const CObjectManager::Object
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return a.ActorVariation < b.ActorVariation;
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}
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CObjectManager::CObjectManager(CMeshManager& meshManager)
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: m_MeshManager(meshManager)
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CObjectManager::CObjectManager(CMeshManager& meshManager, CSkeletonAnimManager& skeletonAnimManager)
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: m_MeshManager(meshManager), m_SkeletonAnimManager(skeletonAnimManager)
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{
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}
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