forked from mirrors/0ad
Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962.
Add TextureExists to avoid needless redundant hardcoding of the
filenames.
Remove mapBiome.Preview from gamedescription.js, obsolete following
8cde469501.
Differential Revision: https://code.wildfiregames.com/D1583
Accepted By: Vladislav
This was SVN commit r21859.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -316,6 +316,12 @@ public:
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m_TextureConverter.ConvertTexture(texture, sourcePath, looseCachePath, settings);
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}
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bool TextureExists(const VfsPath& path) const
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{
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return m_VFS->GetFileInfo(m_CacheLoader.ArchiveCachePath(path), 0) == INFO::OK ||
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m_VFS->GetFileInfo(path, 0) == INFO::OK;
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}
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bool GenerateCachedTexture(const VfsPath& sourcePath, VfsPath& archiveCachePath)
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{
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archiveCachePath = m_CacheLoader.ArchiveCachePath(sourcePath);
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@@ -653,6 +659,11 @@ CTexturePtr CTextureManager::CreateTexture(const CTextureProperties& props)
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return m->CreateTexture(props);
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}
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bool CTextureManager::TextureExists(const VfsPath& path) const
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{
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return m->TextureExists(path);
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}
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CTexturePtr CTextureManager::GetErrorTexture()
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{
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return m->GetErrorTexture();
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