forked from mirrors/0ad
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
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@@ -32,6 +32,8 @@ DEFINE_INTERFACE_METHOD_1("SetHeightFixed", void, ICmpPosition, SetHeightFixed,
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DEFINE_INTERFACE_METHOD_0("IsFloating", bool, ICmpPosition, IsFloating)
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DEFINE_INTERFACE_METHOD_0("GetPosition", CFixedVector3D, ICmpPosition, GetPosition)
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DEFINE_INTERFACE_METHOD_0("GetPosition2D", CFixedVector2D, ICmpPosition, GetPosition2D)
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DEFINE_INTERFACE_METHOD_0("GetPreviousPosition", CFixedVector3D, ICmpPosition, GetPreviousPosition)
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DEFINE_INTERFACE_METHOD_0("GetPreviousPosition2D", CFixedVector2D, ICmpPosition, GetPreviousPosition2D)
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DEFINE_INTERFACE_METHOD_1("TurnTo", void, ICmpPosition, TurnTo, entity_angle_t)
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DEFINE_INTERFACE_METHOD_1("SetYRotation", void, ICmpPosition, SetYRotation, entity_angle_t)
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DEFINE_INTERFACE_METHOD_2("SetXZRotation", void, ICmpPosition, SetXZRotation, entity_angle_t, entity_angle_t)
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