forked from mirrors/0ad
Enable overlays other than the pathfinding one when the pathfinding one is hidden.
This was SVN commit r5496.
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@@ -178,7 +178,7 @@ void CEntityManager::updateObstacle( CEntity* tempHandle )
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g_Pathfinder.dcdtPathfinder.DeleteAbstraction();
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g_Pathfinder.dcdtPathfinder.Abstract();
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if(g_ShowOverlay)
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if(g_ShowPathfindingOverlay)
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{
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g_Pathfinder.drawTriangulation();
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}
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