1
0
forked from mirrors/0ad

[art cleanup] Remove 190 unused shield textures and actors

- Attempt to fix all instances where there caused a problem. Still on
the lookout for anymore gremlins.
- Will hunt down and remove unused meshes in a later commit.

This was SVN commit r26566.
This commit is contained in:
wowgetoffyourcellphone
2022-03-06 07:32:38 +00:00
parent cbf0b49b85
commit f2346b6796
180 changed files with 45 additions and 1571 deletions
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="shield-a">
<textures><texture file="props/shield/celt_misc_a.dds" name="baseTex"/></textures>
</variant>
<variant name="shield-b">
<textures><texture file="props/shield/celt_misc_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/hex_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_hex_e.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="barrel">
<mesh>props/shield/barrl_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/celt_caradoc_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_misc_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/barrl_a_b.dae</mesh>
<textures><texture file="props/shield/celt_oval1_back.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/oval_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="shield-dip-back">
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="shield-dip-A">
<mesh>props/shield/dip_a_f.dae</mesh>
<textures><texture file="props/shield/celt_dip_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-dip-B">
<mesh>props/shield/dip_a_f.dae</mesh>
<textures><texture file="props/shield/celt_dip_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-dip-C">
<mesh>props/shield/dip_a_f.dae</mesh>
<textures><texture file="props/shield/celt_dip_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-dip-D">
<mesh>props/shield/dip_a_f.dae</mesh>
<textures><texture file="props/shield/celt_dip_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-dip-E">
<mesh>props/shield/dip_a_f.dae</mesh>
<textures><texture file="props/shield/celt_dip_e.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shield-hex-back">
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-hex-A">
<mesh>props/shield/hex_s_f.dae</mesh>
<textures><texture file="props/shield/celt_hex_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-hex-B">
<mesh>props/shield/hex_s_f.dae</mesh>
<textures><texture file="props/shield/celt_hex_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-hex-C">
<mesh>props/shield/hex_s_f.dae</mesh>
<textures><texture file="props/shield/celt_hex_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-hex-D">
<mesh>props/shield/hex_s_f.dae</mesh>
<textures><texture file="props/shield/celt_hex_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="A">
<mesh>props/shield/oval_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="B">
<mesh>props/shield/oval_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="C">
<mesh>props/shield/oval_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="D">
<mesh>props/shield/oval_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-E">
<textures><texture file="props/shield/celt_round_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-G">
<textures><texture file="props/shield/celt_round_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-K">
<textures><texture file="props/shield/celt_round_k.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-M">
<textures><texture file="props/shield/celt_round_m.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<textures><texture file="props/shield/celt_round_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-B">
<textures><texture file="props/shield/celt_round_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-D">
<textures><texture file="props/shield/celt_round_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-N">
<textures><texture file="props/shield/celt_round_n.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-F">
<textures><texture file="props/shield/celt_round_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-H">
<textures><texture file="props/shield/celt_round_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-I">
<textures><texture file="props/shield/celt_round_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-J">
<textures><texture file="props/shield/celt_round_j.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="G">
<textures><texture file="props/shield/celt_oval1_g.dds" name="baseTex"/></textures>
</variant>
<variant name="H">
<textures><texture file="props/shield/celt_oval1_h.dds" name="baseTex"/></textures>
</variant>
<variant name="J">
<textures><texture file="props/shield/celt_oval1_j.dds" name="baseTex"/></textures>
</variant>
<variant name="L">
<textures><texture file="props/shield/celt_oval1_l.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,41 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="A">
<textures><texture file="props/shield/celt_oval1_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="B">
<textures><texture file="props/shield/celt_oval1_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="C">
<textures><texture file="props/shield/celt_oval1_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="D">
<textures><texture file="props/shield/celt_oval1_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="E">
<textures><texture file="props/shield/celt_oval1_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Misc-E">
<textures><texture file="props/shield/celt_misc_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Misc-F">
<textures><texture file="props/shield/celt_misc_f.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="F">
<textures><texture file="props/shield/celt_oval1_f.dds" name="baseTex"/></textures>
</variant>
<variant name="K">
<textures><texture file="props/shield/celt_oval1_k.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/oval_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="shield">
<mesh>props/shield/oval_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_oval2_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="viridomarus">
<mesh>props/shield/cermy_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/celt_viridomarus_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/celt_misc_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="viridomarus_b">
<mesh>props/shield/cermy_a_b.dae</mesh>
<textures>
<texture file="props/shield/celt_misc_c_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/dip_a_b.dae</mesh>
<textures><texture file="props/shield/celt_dip_back.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/hele_round_back.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/hele_aspis_back_black.png" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pelta-small">
<mesh>props/shield/pelta_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
<variant frequency="1" name="pelta-big">
<mesh>props/shield/taka_front.dae</mesh>
<props>
<prop actor="props/units/shields/taka_a_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pelta-l">
<textures><texture file="props/shield/hele_pelta_l.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-e">
<textures><texture file="props/shield/hele_pelta_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-f">
<textures><texture file="props/shield/hele_pelta_f.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/pelta_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pelta-a">
<textures><texture file="props/shield/hele_pelta_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-b">
<textures><texture file="props/shield/hele_pelta_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-c">
<textures><texture file="props/shield/hele_pelta_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/taka_front.dae</mesh>
<props>
<prop actor="props/units/shields/taka_a_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pelta-h">
<textures><texture file="props/shield/hele_pelta_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-j">
<textures><texture file="props/shield/hele_pelta_j.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-k">
<textures><texture file="props/shield/hele_pelta_k.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back_a.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-l">
<textures><texture file="props/shield/iber_oval_l.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-b">
<textures><texture file="props/shield/iber_oval_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-c">
<textures><texture file="props/shield/iber_oval_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-d">
<textures><texture file="props/shield/iber_oval_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-e">
<textures><texture file="props/shield/iber_oval_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-f">
<textures><texture file="props/shield/iber_oval_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-g">
<textures><texture file="props/shield/iber_oval_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-k">
<textures><texture file="props/shield/iber_oval_k.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-m">
<textures><texture file="props/shield/iber_oval_m.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-h">
<textures><texture file="props/shield/iber_oval_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-i">
<textures><texture file="props/shield/iber_oval_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-j">
<textures><texture file="props/shield/iber_oval_j.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-h">
<textures><texture file="props/shield/iber_oval_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-i">
<textures><texture file="props/shield/iber_oval_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-j">
<textures><texture file="props/shield/iber_oval_j.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.dae</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-i">
<textures><texture file="props/shield/iber_oval_i.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -11,19 +11,19 @@
</variant>
</group>
<group>
<variant file="shields/iber_shield_01.xml" frequency="1" name="OVAL-C-01-Iberian-01"/>
<variant file="shields/iber_shield_02.xml" frequency="1" name="OVAL-C-01-Iberian-02"/>
<variant file="shields/iber_shield_03.xml" frequency="1" name="OVAL-C-01-Iberian-03"/>
<variant file="shields/iber_shield_04.xml" frequency="1" name="OVAL-C-01-Iberian-04"/>
<variant file="shields/iber_shield_05.xml" frequency="1" name="OVAL-C-01-Iberian-05"/>
<variant file="shields/iber_shield_06.xml" frequency="1" name="OVAL-C-01-Iberian-06"/>
<variant file="shields/iber_shield_07.xml" frequency="1" name="OVAL-C-01-Iberian-07"/>
<variant file="shields/iber_shield_08.xml" frequency="1" name="OVAL-C-01-Iberian-08"/>
<variant file="shields/iber_shield_09.xml" frequency="1" name="OVAL-C-01-Iberian-09"/>
<variant file="shields/iber_shield_10.xml" frequency="1" name="OVAL-C-01-Iberian-10"/>
<variant file="shields/iber_shield_11.xml" frequency="1" name="OVAL-C-01-Iberian-11"/>
<variant file="shields/iber_shield_12.xml" frequency="1" name="OVAL-C-01-Iberian-12"/>
<variant file="shields/iber_shield_13.xml" frequency="1" name="OVAL-C-01-Iberian-13"/>
<variant file="shields/iber_shield_01.xml" frequency="1" name="OVAL-C-01-Iberian-01b"/>
<variant file="shields/iber_shield_02.xml" frequency="1" name="OVAL-C-01-Iberian-02b"/>
<variant file="shields/iber_shield_03.xml" frequency="1" name="OVAL-C-01-Iberian-03b"/>
<variant file="shields/iber_shield_04.xml" frequency="1" name="OVAL-C-01-Iberian-04b"/>
<variant file="shields/iber_shield_05.xml" frequency="1" name="OVAL-C-01-Iberian-05b"/>
<variant file="shields/iber_shield_06.xml" frequency="1" name="OVAL-C-01-Iberian-06b"/>
<variant file="shields/iber_shield_07.xml" frequency="1" name="OVAL-C-01-Iberian-07b"/>
<variant file="shields/iber_shield_08.xml" frequency="1" name="OVAL-C-01-Iberian-08b"/>
<variant file="shields/iber_shield_09.xml" frequency="1" name="OVAL-C-01-Iberian-09b"/>
<variant file="shields/iber_shield_10.xml" frequency="1" name="OVAL-C-01-Iberian-10b"/>
<variant file="shields/iber_shield_11.xml" frequency="1" name="OVAL-C-01-Iberian-11b"/>
<variant file="shields/iber_shield_12.xml" frequency="1" name="OVAL-C-01-Iberian-12b"/>
<variant file="shields/iber_shield_13.xml" frequency="1" name="OVAL-C-01-Iberian-13b"/>
</group>
<group>
<variant frequency="1" name="Spina-a">
@@ -7,7 +7,7 @@
<props>
<prop actor="props/units/shields/kart_turret_hannibal_back.xml" attachpoint="root"/>
</props>
<textures><texture file="props/shield/kart_oval_a.dds" name="baseTex"/></textures>
<textures><texture file="props/shield/scutum_rome_01.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_r_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-A">
<textures><texture file="props/shield/rome_tower_a.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-B">
<textures><texture file="props/shield/rome_tower_b.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-G">
<textures><texture file="props/shield/rome_tower_g.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-I">
<textures><texture file="props/shield/rome_tower_i.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_r_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-C">
<textures><texture file="props/shield/rome_tower_c.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-E">
<textures><texture file="props/shield/rome_tower_e.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-F">
<textures><texture file="props/shield/rome_tower_f.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-J">
<textures><texture file="props/shield/rome_tower_j.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-N">
<textures><texture file="props/shield/rome_tower_n.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/scutum_r_b.dae</mesh>
<textures>
<texture file="props/shield/celt_oval1_back.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1">
<mesh>props/shield/scutum_l_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-a">
<textures><texture file="props/shield/rome_imp_scutum_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-b">
<textures><texture file="props/shield/rome_imp_scutum_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-c">
<textures><texture file="props/shield/rome_imp_scutum_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-d">
<textures><texture file="props/shield/rome_imp_scutum_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-e">
<textures><texture file="props/shield/rome_imp_scutum_e.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_r_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-D">
<textures><texture file="props/shield/rome_tower_d.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-H">
<textures><texture file="props/shield/rome_tower_h.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-L">
<textures><texture file="props/shield/rome_tower_l.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-M">
<textures><texture file="props/shield/rome_tower_m.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/samn_scutum_front.dae</mesh>
<props>
<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-A">
<textures><texture file="props/shield/samnite_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Shield-B">
<textures><texture file="props/shield/samnite_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Shield-C">
<textures><texture file="props/shield/samnite_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Shield-D">
<textures><texture file="props/shield/samnite_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/scutum_j_b.dae</mesh>
<textures>
<texture file="props/shield/rome_imp_scutum_back.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/scutum_k_b.dae</mesh>
<textures>
<texture file="props/shield/rome_imp_scutum_back.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shield1">
<mesh>props/shield/scutum_j_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
</props>
</variant>
<variant frequency="1" name="shield2">
<mesh>props/shield/scutum_k_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
</props>
</variant>
<variant frequency="1" name="shield3">
<mesh>props/shield/scutum_l_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-a">
<textures><texture file="props/shield/rome_imp_scutum_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-b">
<textures><texture file="props/shield/rome_imp_scutum_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-c">
<textures><texture file="props/shield/rome_imp_scutum_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-scutum-d">
<textures><texture file="props/shield/rome_imp_scutum_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="scutum-round corners">
<mesh>props/shield/scutum_j_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
</props>
</variant>
<variant frequency="1" name="scutum-round top">
<mesh>props/shield/scutum_r_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-O">
<textures><texture file="props/shield/rome_tower_o.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_r_f.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-K">
<textures><texture file="props/shield/rome_tower_k.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-H">
<textures><texture file="props/shield/rome_tower_h.dds" name="baseTex"/></textures>
</variant>
<variant name="Texture-Tower-I">
<textures><texture file="props/shield/rome_tower_i.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/shield/pelta_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/hele_pelta_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/shield/pelta_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/hele_pelta_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield: Crescent Moon">
<textures>
<texture file="props/shield/hele_thespian_a.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield: Boeotian Shield">
<textures>
<texture file="props/shield/hele_thespian_b.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield: Theban Sphinx">
<textures>
<texture file="props/shield/hele_thespian_c.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield: Snake">
<textures>
<texture file="props/shield/hele_round_ab.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/taka_front.dae</mesh>
<props>
<prop actor="props/units/shields/taka_a_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pelta-a">
<textures><texture file="props/shield/hele_pelta_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-b">
<textures><texture file="props/shield/hele_pelta_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-c">
<textures><texture file="props/shield/hele_pelta_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-e">
<textures><texture file="props/shield/hele_pelta_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-f">
<textures><texture file="props/shield/hele_pelta_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-g">
<textures><texture file="props/shield/hele_pelta_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-h">
<textures><texture file="props/shield/hele_pelta_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-j">
<textures><texture file="props/shield/hele_pelta_j.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-k">
<textures><texture file="props/shield/hele_pelta_k.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-l">
<textures><texture file="props/shield/hele_pelta_l.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Thureos">
<mesh>props/shield/oval_s_f.dae</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="White Shield Oval A">
<textures>
<texture file="props/shield/celt_oval2_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="White Shield Oval C">
<textures>
<texture file="props/shield/celt_oval2_c.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -14,13 +14,13 @@
<prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_raven01"/>
<prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_raven02"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield01" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield02" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_oval_b_01.xml" attachpoint="shield02" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield03" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield04" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield05" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_oval_b_02.xml" attachpoint="shield04" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_oval_b_03.xml" attachpoint="shield05" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield06" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield07" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield08" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_oval_c_01.xml" attachpoint="shield07" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_oval_c_02.xml" attachpoint="shield08" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield09" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box02" maxheight="20" minheight="-20"/>
@@ -9,10 +9,10 @@
<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
<prop actor="props/flora/grass_field_parched_tall.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
<prop actor="props/flora/grass_field_parched_tall.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_1"/>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield_2"/>
<prop actor="props/units/shields/iber_scutum_su1.xml" attachpoint="shield_3"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield_4"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_1"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield_2"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_3"/>
<prop actor="props/units/shields/iber_round_small_01_all.xml" attachpoint="shield_4"/>
</props>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
@@ -7,9 +7,9 @@
<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
<prop actor="props/flora/bush_desert_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
<prop actor="props/flora/bush_medit_me_dry.xml" attachpoint="plant_3" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_1"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_3"/>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield_4" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_1"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield_3"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_4" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<textures>
@@ -33,7 +33,7 @@
<variant frequency="1" name="round">
<mesh>structural/iber_tower_1.dae</mesh>
<props>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield_2"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_2"/>
</props>
<textures>
<texture file="structural/ao/iber_tower_1_AO.png" name="aoTex"/>
@@ -42,7 +42,7 @@
<variant frequency="1" name="square">
<mesh>structural/iber_tower_2.dae</mesh>
<props>
<prop actor="props/units/shields/iber_scutum_su1.xml" attachpoint="shield_2"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield_2"/>
</props>
<textures>
<texture file="structural/ao/iber_tower_2_AO.png" name="aoTex"/>
@@ -6,9 +6,9 @@
<mesh>structural/iber_temple.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield3"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield3"/>
</props>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
@@ -20,9 +20,9 @@
</variant>
</group>
<group>
<variant frequency="100" file="others/ships/rome_trireme_shields_01.xml" name="Roman Trireme Shields-01"/>
<variant frequency="100" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
<variant frequency="100" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
<variant frequency="1" file="others/ships/rome_trireme_shields_01.xml" name="Roman Trireme Shields-01"/>
<variant frequency="1" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
<variant frequency="1" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -7,7 +7,6 @@
<props>
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_hero_hamilcar.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/rider/cape_med_hamilcar.xml" attachpoint="root"/>
</props>
@@ -9,7 +9,7 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/shields/kart_archer_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_round_leather.xml" attachpoint="shield_arm"/>
</props>
<textures>
<texture file="skeletal/cart/tunic_advanced_01_01.dds" name="baseTex"/>
@@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/headband_generic.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/gerron_plain.xml" attachpoint="shield"/>
<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
<prop actor="props/units/quivers/pers_back.xml" attachpoint="back"/>
</props>
@@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_kidaris_tied.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/gerron_plain.xml" attachpoint="shield"/>
<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
</props>
@@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_cav_spear_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_ptol_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
</props>
<textures>
@@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_ready_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
@@ -6,7 +6,6 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_ptol_p.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/rider/elephant_driver_african.xml" attachpoint="root"/>
</props>
@@ -11,8 +11,8 @@
</animations>
<mesh>structural/rome_ram.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield_left"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield_right"/>
<prop actor="props/units/shields/scutum_rome_isw_06.xml" attachpoint="shield_left"/>
<prop actor="props/units/shields/scutum_rome_isw_06.xml" attachpoint="shield_right"/>
</props>
<textures><texture file="structural/rome_ram.png" name="baseTex"/></textures>
</variant>

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