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forked from mirrors/0ad

Add some consts to ShaderProgram functions

Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D315
This was SVN commit r19403.
This commit is contained in:
Imarok
2017-04-10 15:44:33 +00:00
parent 023e6ca072
commit ee987d3b0d
2 changed files with 22 additions and 22 deletions
+16 -16
View File
@@ -590,31 +590,31 @@ public:
// Map the various fixed-function Pointer functions onto generic vertex attributes
// (matching the attribute indexes from ShaderManager's ParseAttribSemantics):
virtual void VertexPointer(GLint size, GLenum type, GLsizei stride, void* pointer)
virtual void VertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
pglVertexAttribPointerARB(0, size, type, GL_FALSE, stride, pointer);
m_ValidStreams |= STREAM_POS;
}
virtual void NormalPointer(GLenum type, GLsizei stride, void* pointer)
virtual void NormalPointer(GLenum type, GLsizei stride, const void* pointer)
{
pglVertexAttribPointerARB(2, 3, type, GL_TRUE, stride, pointer);
m_ValidStreams |= STREAM_NORMAL;
}
virtual void ColorPointer(GLint size, GLenum type, GLsizei stride, void* pointer)
virtual void ColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
pglVertexAttribPointerARB(3, size, type, GL_TRUE, stride, pointer);
m_ValidStreams |= STREAM_COLOR;
}
virtual void TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, void* pointer)
virtual void TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, const void* pointer)
{
pglVertexAttribPointerARB(8 + texture - GL_TEXTURE0, size, type, GL_FALSE, stride, pointer);
m_ValidStreams |= STREAM_UV0 << (texture - GL_TEXTURE0);
}
virtual void VertexAttribPointer(attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* pointer)
virtual void VertexAttribPointer(attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
{
std::map<CStrIntern, int>::iterator it = m_VertexAttribs.find(id);
if (it != m_VertexAttribs.end())
@@ -623,7 +623,7 @@ public:
}
}
virtual void VertexAttribIPointer(attrib_id_t id, GLint size, GLenum type, GLsizei stride, void* pointer)
virtual void VertexAttribIPointer(attrib_id_t id, GLint size, GLenum type, GLsizei stride, const void* pointer)
{
std::map<CStrIntern, int>::iterator it = m_VertexAttribs.find(id);
if (it != m_VertexAttribs.end())
@@ -770,13 +770,13 @@ void CShaderProgram::Uniform(uniform_id_t id, size_t count, const CMatrix3D* v)
// if a non-GLSL shader was loaded instead:
void CShaderProgram::VertexAttribPointer(attrib_id_t UNUSED(id), GLint UNUSED(size), GLenum UNUSED(type),
GLboolean UNUSED(normalized), GLsizei UNUSED(stride), void* UNUSED(pointer))
GLboolean UNUSED(normalized), GLsizei UNUSED(stride), const void* UNUSED(pointer))
{
debug_warn("Shader type doesn't support VertexAttribPointer");
}
void CShaderProgram::VertexAttribIPointer(attrib_id_t UNUSED(id), GLint UNUSED(size), GLenum UNUSED(type),
GLsizei UNUSED(stride), void* UNUSED(pointer))
GLsizei UNUSED(stride), const void* UNUSED(pointer))
{
debug_warn("Shader type doesn't support VertexAttribIPointer");
}
@@ -786,19 +786,19 @@ void CShaderProgram::VertexAttribIPointer(attrib_id_t UNUSED(id), GLint UNUSED(s
// These should all be overridden by CShaderProgramGLSL
// (GLES doesn't support any other types of shader program):
void CShaderProgram::VertexPointer(GLint UNUSED(size), GLenum UNUSED(type), GLsizei UNUSED(stride), void* UNUSED(pointer))
void CShaderProgram::VertexPointer(GLint UNUSED(size), GLenum UNUSED(type), GLsizei UNUSED(stride), const void* UNUSED(pointer))
{
debug_warn("CShaderProgram::VertexPointer should be overridden");
}
void CShaderProgram::NormalPointer(GLenum UNUSED(type), GLsizei UNUSED(stride), void* UNUSED(pointer))
void CShaderProgram::NormalPointer(GLenum UNUSED(type), GLsizei UNUSED(stride), const void* UNUSED(pointer))
{
debug_warn("CShaderProgram::NormalPointer should be overridden");
}
void CShaderProgram::ColorPointer(GLint UNUSED(size), GLenum UNUSED(type), GLsizei UNUSED(stride), void* UNUSED(pointer))
void CShaderProgram::ColorPointer(GLint UNUSED(size), GLenum UNUSED(type), GLsizei UNUSED(stride), const void* UNUSED(pointer))
{
debug_warn("CShaderProgram::ColorPointer should be overridden");
}
void CShaderProgram::TexCoordPointer(GLenum UNUSED(texture), GLint UNUSED(size), GLenum UNUSED(type), GLsizei UNUSED(stride), void* UNUSED(pointer))
void CShaderProgram::TexCoordPointer(GLenum UNUSED(texture), GLint UNUSED(size), GLenum UNUSED(type), GLsizei UNUSED(stride), const void* UNUSED(pointer))
{
debug_warn("CShaderProgram::TexCoordPointer should be overridden");
}
@@ -809,25 +809,25 @@ void CShaderProgram::TexCoordPointer(GLenum UNUSED(texture), GLint UNUSED(size),
// both use the fixed-function vertex attribute pointers so we'll share their
// definitions here:
void CShaderProgram::VertexPointer(GLint size, GLenum type, GLsizei stride, void* pointer)
void CShaderProgram::VertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
glVertexPointer(size, type, stride, pointer);
m_ValidStreams |= STREAM_POS;
}
void CShaderProgram::NormalPointer(GLenum type, GLsizei stride, void* pointer)
void CShaderProgram::NormalPointer(GLenum type, GLsizei stride, const void* pointer)
{
glNormalPointer(type, stride, pointer);
m_ValidStreams |= STREAM_NORMAL;
}
void CShaderProgram::ColorPointer(GLint size, GLenum type, GLsizei stride, void* pointer)
void CShaderProgram::ColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
glColorPointer(size, type, stride, pointer);
m_ValidStreams |= STREAM_COLOR;
}
void CShaderProgram::TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, void* pointer)
void CShaderProgram::TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, const void* pointer)
{
pglClientActiveTextureARB(texture);
glTexCoordPointer(size, type, stride, pointer);
+6 -6
View File
@@ -180,12 +180,12 @@ public:
// Vertex attribute pointers (equivalent to glVertexPointer etc):
virtual void VertexPointer(GLint size, GLenum type, GLsizei stride, void* pointer);
virtual void NormalPointer(GLenum type, GLsizei stride, void* pointer);
virtual void ColorPointer(GLint size, GLenum type, GLsizei stride, void* pointer);
virtual void TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, void* pointer);
virtual void VertexAttribPointer(attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* pointer);
virtual void VertexAttribIPointer(attrib_id_t id, GLint size, GLenum type, GLsizei stride, void* pointer);
virtual void VertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
virtual void NormalPointer(GLenum type, GLsizei stride, const void* pointer);
virtual void ColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
virtual void TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, const void* pointer);
virtual void VertexAttribPointer(attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
virtual void VertexAttribIPointer(attrib_id_t id, GLint size, GLenum type, GLsizei stride, const void* pointer);
/**
* Checks that all the required vertex attributes have been set.