forked from mirrors/0ad
Remove deprecated functions in map generator
Map generation scripts should use the new interface introduced in
6ce2fc53ea.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -58,12 +58,10 @@ class CMapGenerationCallbacks
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public:
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// Only the constructor and the destructor are called by C++.
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CMapGenerationCallbacks(const StopToken stopToken, std::atomic<int>& progress,
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ScriptInterface& scriptInterface, Script::StructuredClone& mapData, const u16 flags) :
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CMapGenerationCallbacks(const StopToken stopToken, ScriptInterface& scriptInterface,
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const u16 flags) :
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m_StopToken{stopToken},
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m_Progress{progress},
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m_ScriptInterface{scriptInterface},
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m_MapData{mapData}
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m_ScriptInterface{scriptInterface}
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{
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m_ScriptInterface.SetCallbackData(static_cast<void*>(this));
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@@ -95,10 +93,8 @@ public:
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REGISTER_MAPGEN_FUNC(FindTemplates);
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REGISTER_MAPGEN_FUNC(FindActorTemplates);
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// Progression and profiling
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REGISTER_MAPGEN_FUNC(SetProgress);
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// Profiling
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REGISTER_MAPGEN_FUNC(GetMicroseconds);
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REGISTER_MAPGEN_FUNC(ExportMap);
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// Engine constants
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@@ -172,17 +168,6 @@ private:
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return true;
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}
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/**
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* Finalize map generation and pass results from the script to the engine.
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* The `data` has to be according to this format:
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* https://gitea.wildfiregames.com/0ad/0ad/wiki/Random_Map_Generator_Internals#Dataformat
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*/
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void ExportMap(JS::HandleValue data)
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{
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// Copy results
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m_MapData = Script::WriteStructuredClone(ScriptRequest(m_ScriptInterface), data);
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}
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/**
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* Load an image file and return it as a height array.
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*/
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@@ -281,21 +266,6 @@ private:
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return returnValue;
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}
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/**
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* Sets the map generation progress, which is one of multiple stages
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* determining the loading screen progress.
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*/
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void SetProgress(int progress)
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{
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// When the task is started, `m_Progress` is only mutated by this thread.
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const int currentProgress = m_Progress.load();
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if (progress >= currentProgress)
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m_Progress.store(progress);
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else
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LOGWARNING("The random map script tried to reduce the loading progress from %d to %d",
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currentProgress, progress);
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}
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/**
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* Microseconds since the epoch.
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*/
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@@ -341,21 +311,11 @@ private:
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return m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
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}
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/**
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* Current map generation progress.
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*/
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std::atomic<int>& m_Progress;
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/**
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* Provides the script context.
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*/
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ScriptInterface& m_ScriptInterface;
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/**
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* Result of the mapscript generation including terrain, entities and environment settings.
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*/
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Script::StructuredClone& m_MapData;
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/**
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* Currently loaded script librarynames.
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*/
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@@ -403,8 +363,7 @@ Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::a
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boost::rand48 mapGenRNG{seed};
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scriptInterface.ReplaceNondeterministicRNG(mapGenRNG);
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Script::StructuredClone mapData;
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CMapGenerationCallbacks callbackData{stopToken, progress, scriptInterface, mapData, flags};
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CMapGenerationCallbacks callbackData{stopToken, scriptInterface, flags};
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// Copy settings to global variable
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JS::RootedValue global(rq.cx, rq.globalValue());
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@@ -424,32 +383,21 @@ Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::a
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}
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LOGMESSAGE("Run RMS generator");
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bool hasGenerator;
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JS::RootedObject globalAsObject{rq.cx, &JS::HandleValue{global}.toObject()};
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if (!JS_HasProperty(rq.cx, globalAsObject, GENERATOR_NAME, &hasGenerator))
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{
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LOGERROR("RunMapGenerationScript: failed to search `%s`.", GENERATOR_NAME);
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return nullptr;
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}
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if (mapData != nullptr)
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{
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LOGWARNING("The map generation script called `Engine.ExportMap` that's deprecated. The "
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"generator based interface should be used.");
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if (hasGenerator)
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LOGWARNING("The map generation script contains a `%s` but `Engine.ExportMap` was already "
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"called. `%s` isn't called, preserving the old behavior.", GENERATOR_NAME,
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GENERATOR_NAME);
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return mapData;
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}
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JS::RootedValue map{rq.cx, ScriptFunction::RunGenerator(rq, global, GENERATOR_NAME, settingsVal,
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[&](const JS::HandleValue value)
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{
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// When the task is started, `progress` is only mutated by this thread.
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const int currentProgress{progress.load()};
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int tempProgress;
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if (!Script::FromJSVal(rq, value, tempProgress))
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throw std::runtime_error{"Failed to convert the yielded value to an "
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"integer."};
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if (tempProgress < currentProgress)
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{
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LOGWARNING("The random map script tried to reduce the loading progress from "
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"%d to %d.", currentProgress, tempProgress);
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return;
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}
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progress.store(tempProgress);
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})};
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