diff --git a/binaries/hello.xml b/binaries/hello.xml
deleted file mode 100755
index 64a33749b2..0000000000
--- a/binaries/hello.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/objects.dtd b/binaries/objects.dtd
deleted file mode 100755
index 1167920dd1..0000000000
--- a/binaries/objects.dtd
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/source/gui/CGUIButtonBehavior.cpp b/source/gui/CGUIButtonBehavior.cpp
deleted file mode 100755
index 1193244f8b..0000000000
--- a/source/gui/CGUIButtonBehavior.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-CGUIButtonBehavior
-by Gustav Larsson
-gee@pyro.nu
-*/
-
-//#include "stdafx."
-#include "GUI.h"
-
-using namespace std;
-
-//-------------------------------------------------------------------
-// Constructor / Destructor
-//-------------------------------------------------------------------
-CGUIButtonBehavior::CGUIButtonBehavior() : m_Pressed(false)
-{
-}
-
-CGUIButtonBehavior::~CGUIButtonBehavior()
-{
-}
-
-void CGUIButtonBehavior::HandleMessage(const EGUIMessage &Message)
-{
- switch (Message)
- {
- case GUIM_POSTPROCESS:
- // Check if button has been pressed
- if (m_Pressed)
- {
- // Now check if mouse is released, that means
- // it's released outside, since GUIM_MOUSE_RELEASE_LEFT
- // would've handled m_Pressed and reset it already
-
- // Get input structure
-/// if (GetGUI()->GetInput()->mRelease(NEMM_BUTTON1))
- {
- // Reset
- m_Pressed = false;
- }
- }
- break;
-
- case GUIM_MOUSE_PRESS_LEFT:
- m_Pressed = true;
- break;
-
- case GUIM_MOUSE_RELEASE_LEFT:
- if (m_Pressed)
- {
- m_Pressed = false;
- // BUTTON WAS CLICKED
- HandleMessage(GUIM_PRESSED);
- }
- break;
-
- default:
- break;
- }
-}
diff --git a/source/gui/CGUIButtonBehavior.h b/source/gui/CGUIButtonBehavior.h
deleted file mode 100755
index 45e66111c7..0000000000
--- a/source/gui/CGUIButtonBehavior.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-GUI Object - Button
-by Gustav Larsson
-gee@pyro.nu
-
---Overview--
-
- Interface class that enhance the CGUIObject with
- buttony behavior (click and release to click a button),
- and the GUI message GUIM_PRESSED.
- When creating a class with extended settings and
- buttony behavior, just do a multiple inheritance.
-
---More info--
-
- Check GUI.h
-
-*/
-
-#ifndef CGUIButtonBehavior_H
-#define CGUIButtonBehavior_H
-
-//--------------------------------------------------------
-// Includes / Compiler directives
-//--------------------------------------------------------
-#include "GUI.h"
-
-//--------------------------------------------------------
-// Macros
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Types
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Declarations
-//--------------------------------------------------------
-
-/**
- * @author Gustav Larsson
- *
- * Appends button behaviours to the CGUIObject.
- * Can be used with multiple inheritance alongside
- * CGUISettingsObject and such.
- *
- * @see CGUIObject
- */
-class CGUIButtonBehavior : virtual public CGUIObject
-{
-public:
- CGUIButtonBehavior();
- virtual ~CGUIButtonBehavior();
-
- /**
- * @see CGUIObject#HandleMessage()
- */
- virtual void HandleMessage(const EGUIMessage &Message);
-
-protected:
- /**
- * Everybody knows how a button works, you don't simply press it,
- * you have to first press the button, and then release it...
- * in between those two steps you can actually leave the button
- * area, as long as you release it within the button area... Anyway
- * this lets us know we are done with step one (clicking).
- */
- bool m_Pressed;
-};
-
-#endif
\ No newline at end of file
diff --git a/source/gui/CGUIObject.cpp b/source/gui/CGUIObject.cpp
deleted file mode 100755
index 60889b4eb6..0000000000
--- a/source/gui/CGUIObject.cpp
+++ /dev/null
@@ -1,335 +0,0 @@
-/*
-CGUIObject
-by Gustav Larsson
-gee@pyro.nu
-*/
-
-//#include "stdafx."
-#include "GUI.h"
-
-///// janwas: again, including etiquette?
-#include "../ps/Parser.h"
-#include
-/////
-
-using namespace std;
-
-// Offsets
-map_Settings CGUIObject::m_SettingsInfo;
-
-//-------------------------------------------------------------------
-// Implementation Macros
-//-------------------------------------------------------------------
-#define _GUI_ADD_OFFSET(type, str, var) \
- SettingsInfo[str].m_Offset = offsetof(CGUIObject, m_BaseSettings) + offsetof(SGUIBaseSettings,var); \
- SettingsInfo[str].m_Type = type;
-
-//-------------------------------------------------------------------
-// Constructor / Destructor
-//-------------------------------------------------------------------
-CGUIObject::CGUIObject() :
- m_pGUI(NULL),
- m_pParent(NULL),
- m_MouseHovering(false)
-{
- // Default values of base settings !
- m_BaseSettings.m_Enabled = true;
- m_BaseSettings.m_Hidden = false;
- m_BaseSettings.m_Style = "null";
- m_BaseSettings.m_Z = 0.f;
-
- // Static! Only done once
- if (m_SettingsInfo.empty())
- {
- SetupBaseSettingsInfo(m_SettingsInfo);
- }
-}
-
-CGUIObject::~CGUIObject()
-{
-}
-
-//-------------------------------------------------------------------
-// Functions
-//-------------------------------------------------------------------
-void CGUIObject::SetBaseSettings(const SGUIBaseSettings &Set)
-{
- m_BaseSettings = Set;
- CheckSettingsValidity();
-}
-
-void CGUIObject::AddChild(CGUIObject *pChild)
-{
- //
-// assert(pChild);
-
- pChild->SetParent(this);
-
- m_Children.push_back(pChild);
-
- // If this (not the child) object is already attached
- // to a CGUI, it pGUI pointer will be non-null.
- // This will mean we'll have to check if we're using
- // names already used.
- if (pChild->GetGUI())
- {
- try
- {
- // Atomic function, if it fails it won't
- // have changed anything
- //UpdateObjects();
- pChild->GetGUI()->UpdateObjects();
- }
- catch (PS_RESULT e)
- {
- // If anything went wrong, reverse what we did and throw
- // an exception telling it never added a child
- m_Children.erase( m_Children.end()-1 );
-
- // We'll throw the same exception for easier
- // error handling
- throw e;
- }
- }
- // else do nothing
-}
-
-void CGUIObject::AddToPointersMap(map_pObjects &ObjectMap)
-{
- // Just don't do anything about the top node
- if (m_pParent == NULL)
- return;
-
- // Now actually add this one
- // notice we won't add it if it's doesn't have any parent
- // (i.e. being the base object)
- if (m_Name == string())
- {
- throw PS_NEEDS_NAME;
- }
- if (ObjectMap.count(m_Name) > 0)
- {
- throw PS_NAME_AMBIGUITY;
- }
- else
- {
- ObjectMap[m_Name] = this;
- }
-}
-
-void CGUIObject::Destroy()
-{
- // Is there anything besides the children to destroy?
-}
-
-void CGUIObject::SetupBaseSettingsInfo(map_Settings &SettingsInfo)
-{
- SettingsInfo["hejsan"].m_Offset = 0;
-
-
- _GUI_ADD_OFFSET("bool", "enabled", m_Enabled)
- _GUI_ADD_OFFSET("bool", "hidden", m_Hidden)
- _GUI_ADD_OFFSET("rect", "size1024", m_Size)
- _GUI_ADD_OFFSET("string", "style", m_Style)
- _GUI_ADD_OFFSET("float", "z", m_Z)
- _GUI_ADD_OFFSET("string", "caption", m_Caption)
-}
-
-bool CGUIObject::MouseOver()
-{
- if(!GetGUI())
- throw PS_NEEDS_PGUI;
-
- u16 mouse_x = GetMouseX(),
- mouse_y = GetMouseY();
-
- return (mouse_x >= m_BaseSettings.m_Size.left &&
- mouse_x <= m_BaseSettings.m_Size.right &&
- mouse_y >= m_BaseSettings.m_Size.bottom &&
- mouse_y <= m_BaseSettings.m_Size.top);
-}
-
-u16 CGUIObject::GetMouseX() const
-{
- return ((GetGUI())?(GetGUI()->m_MouseX):0);
-}
-
-u16 CGUIObject::GetMouseY() const
-{
- return ((GetGUI())?(GetGUI()->m_MouseY):0);
-}
-
-void CGUIObject::UpdateMouseOver(CGUIObject * const &pMouseOver)
-{
- // Check if this is the object being hovered.
- if (pMouseOver == this)
- {
- if (!m_MouseHovering)
- {
- // It wasn't hovering, so that must mean it just entered
- HandleMessage(GUIM_MOUSE_ENTER);
- }
-
- // Either way, set to true
- m_MouseHovering = true;
-
- // call mouse over
- HandleMessage(GUIM_MOUSE_OVER);
- }
- else // Some other object (or none) is hovered
- {
- if (m_MouseHovering)
- {
- m_MouseHovering = false;
- HandleMessage(GUIM_MOUSE_LEAVE);
- }
- }
-}
-
-bool CGUIObject::SettingExists(const CStr &Setting) const
-{
- // Because GetOffsets will direct dynamically defined
- // classes with polymorifsm to respective m_SettingsInfo
- // we need to make no further updates on this function
- // in derived classes.
- return (GetSettingsInfo().count(Setting) == 1)?true:false;
-}
-
-void CGUIObject::SetSetting(const CStr &Setting, const CStr &Value)
-{
- if (!SettingExists(Setting))
- {
- throw PS_FAIL;
- }
-
- // Get setting
- SGUISetting set = GetSettingsInfo()[Setting];
-
- if (set.m_Type == CStr(_T("string")))
- {
- GUI::SetSetting(this, Setting, Value);
- }
- else
- if (set.m_Type == CStr(_T("float")))
- {
- // Use the parser to parse the values
-/* CParser parser;
- parser.InputTaskType("", "_$value_");
-
- CParserLine line;
- line.ParseString(parser, Value);
- if (!line.m_ParseOK)
- {
- // ERROR!
- throw PS_FAIL;
- }
-
- float value;
- if (!line.GetArgFloat(0, value))
- {
- // ERROR!
- throw PS_FAIL;
- }
-
- // Finally the rectangle values
- GUI::SetSetting(this, Setting, value);
-*/
- GUI::SetSetting(this, Setting, Value.ToFloat() );
- }
- else
- if (set.m_Type == CStr(_T("rect")))
- {
- // TEMP
- GUI::SetSetting(this, Setting, CRect(100,100,200,200));
-
- // Use the parser to parse the values
- /* CParser parser;
- parser.InputTaskType("", "_$value_$value_$value_$value_");
-
- // TODO Gee string really?
- string str = Value;
-
- CParserLine line;
- line.ParseString(parser, Value);
- if (!line.m_ParseOK)
- {
- // ERROR!
- throw PS_FAIL;
- }
- int values[4];
- for (int i=0; i<4; ++i)
- {
- if (!line.GetArgInt(i, values[i]))
- {
- // ERROR!
- throw PS_FAIL;
- }
- }
-
- // Finally the rectangle values
- CRect rect(values[0], values[1], values[2], values[3]);
- GUI::SetSetting(this, Setting, rect);
- */}
- else
- {
- throw PS_FAIL;
- }
-}
-
-void CGUIObject::ChooseMouseOverAndClosest(CGUIObject* &pObject)
-{
- if (MouseOver())
- {
- // Check if we've got competition at all
- if (pObject == NULL)
- {
- pObject = this;
- return;
- }
-
- // Or if it's closer
- if (GetBaseSettings().m_Z >= pObject->GetBaseSettings().m_Z)
- {
- pObject = this;
- return;
- }
- }
-}
-
-CGUIObject *CGUIObject::GetParent()
-{
- // Important, we're not using GetParent() for these
- // checks, that could screw it up
- if (m_pParent)
- {
- if (m_pParent->m_pParent == NULL)
- return NULL;
- }
-
- return m_pParent;
-}
-
-// GeeTODO keep this function and all???
-void CGUIObject::CheckSettingsValidity()
-{
- // If we hide an object, reset many of its parts
- if (GetBaseSettings().m_Hidden)
- {
- // Simulate that no object is hovered for this object and all its children
- // why? because it's
- try
- {
- GUI::RecurseObject(0, this, &CGUIObject::UpdateMouseOver, NULL);
- }
- catch (...) {}
- }
-
- try
- {
- // Send message to myself
- HandleMessage(GUIM_SETTINGS_UPDATED);
- }
- catch (...)
- {
- }
-}
\ No newline at end of file
diff --git a/source/gui/CGUIObject.h b/source/gui/CGUIObject.h
deleted file mode 100755
index 518c573962..0000000000
--- a/source/gui/CGUIObject.h
+++ /dev/null
@@ -1,405 +0,0 @@
-/*
-The base class of an object
-by Gustav Larsson
-gee@pyro.nu
-
---Overview--
-
- All objects are derived from this class, it's an ADT
- so it can't be used per se
-
- Also contains a Dummy object which is used for
- completely blank objects.
-
---Usage--
-
- Write about how to use it here
-
---Examples--
-
- Provide examples of how to use this code, if necessary
-
---More info--
-
- Check GUI.h
-
-*/
-
-#ifndef CGUIObject_H
-#define CGUIObject_H
-
-//--------------------------------------------------------
-// Includes / Compiler directives
-//--------------------------------------------------------
-#include "GUI.h"
-#include
-#include
-
-struct SGUISetting;
-class CGUI;
-
-//--------------------------------------------------------
-// Macros
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Types
-//--------------------------------------------------------
-
-// Map with pointers
-typedef std::map map_Settings;
-typedef std::vector vector_pObjects;
-
-//--------------------------------------------------------
-// Error declarations
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Declarations
-//--------------------------------------------------------
-
-// TEMP
-struct CRect
-{
- CRect() {}
- CRect(int _l, int _b, int _r, int _t) :
- top(_t),
- bottom(_b),
- right(_r),
- left(_l) {}
- int bottom, top, left, right;
-
- bool operator ==(const CRect &rect) const
- {
- return (bottom==rect.bottom) &&
- (top==rect.top) &&
- (left==rect.left) &&
- (right==rect.right);
- }
-
- bool operator !=(const CRect &rect) const
- {
- return !(*this==rect);
- }
-};
-
-// TEMP
-struct CColor
-{
- float r, g, b, a;
-};
-
-// Text alignments
-enum EAlign { EAlign_Left, EAlign_Right, EAlign_Center };
-enum EValign { EValign_Top, EValign_Bottom, EValign_Center };
-
-/**
- * @author Gustav Larsson
- *
- * Stores the information where to find a variable
- * in a GUI-Object object, also what type it is.
- */
-struct SGUISetting
-{
- size_t m_Offset; // The offset from CGUIObject to the variable (not from SGUIBaseSettings or similar)
- CStr m_Type; // "string" or maybe "int"
-};
-
-/**
- * @author Gustav Larsson
- *
- * Base settings, all objects possess these settings
- * in their m_BaseSettings
- * Instructions can be found in the documentations.
- */
-struct SGUIBaseSettings
-{
- bool m_Hidden;
- bool m_Enabled;
- bool m_Absolute;
- CRect m_Size;
- CStr m_Style;
- float m_Z;
- CStr m_Caption; // Is usually set within an XML element and not in the attributes
-};
-
-//////////////////////////////////////////////////////////
-
-/**
- * @author Gustav Larsson
- *
- * GUI object such as a button or an input-box.
- * Abstract data type !
- */
-class CGUIObject
-{
- friend class CGUI;
- friend class GUI;
-
-public:
- CGUIObject();
- virtual ~CGUIObject();
-
- /**
- * Get offsets
- *
- * @return Retrieves settings info
- */
- virtual map_Settings GetSettingsInfo() const { return m_SettingsInfo; }
-
- /**
- * Checks if mouse is hovering this object.
- * The mouse position is cached in CGUI.
- *
- * This function checks if the mouse is hovering the
- * rectangle that the base setting "size" makes.
- * Although it is virtual, so one could derive
- * an object from CButton, which changes only this
- * to checking the circle that "size" makes.
- *
- * @return true if mouse is hovering
- */
- virtual bool MouseOver();
-
- //--------------------------------------------------------
- /** @name Leaf Functions */
- //--------------------------------------------------------
- //@{
-
- /// Get object name, name is unique
- CStr GetName() const { return m_Name; }
-
- /// Get object name
- void SetName(const CStr &Name) { m_Name = Name; }
-
- /**
- * Adds object and its children to the map, it's name being the
- * first part, and the second being itself.
- *
- * @param ObjectMap Adds this to the map_pObjects.
- *
- * @throws PS_NEEDS_NAME Name is missing
- * @throws PS_NAME_AMBIGUITY Name is already taken
- */
- void AddToPointersMap(map_pObjects &ObjectMap);
-
- /**
- * Notice nothing will be returned or thrown if the child hasn't
- * been inputted into the GUI yet. This is because that's were
- * all is checked. Now we're just linking two objects, but
- * it's when we're inputting them into the GUI we'll check
- * validity! Notice also when adding it to the GUI this function
- * will inevitably have been called by CGUI::AddObject which
- * will catch the throw and return the error code.
- * i.e. The user will never put in the situation wherein a throw
- * must be caught, the GUI's internal error handling will be
- * completely transparent to the interfacially sequential model.
- *
- * @param pChild Child to add
- *
- * @throws PS_RESULT from CGUI::UpdateObjects().
- */
- void AddChild(CGUIObject *pChild);
-
- //@}
- //--------------------------------------------------------
- /** @name Iterate */
- //--------------------------------------------------------
- //@{
-
- vector_pObjects::iterator ChildrenItBegin() { return m_Children.begin(); }
- vector_pObjects::iterator ChildrenItEnd() { return m_Children.end(); }
-
- //@}
- //--------------------------------------------------------
- /** @name Settings Management */
- //--------------------------------------------------------
- //@{
-
- SGUIBaseSettings GetBaseSettings() const { return m_BaseSettings; }
- void SetBaseSettings(const SGUIBaseSettings &Set);
-
- /**
- * Checks if settings exists, only available for derived
- * classes that has this set up, that's why the base
- * class just returns false
- *
- * @param Setting setting name
- * @return True if settings exist.
- */
- bool SettingExists(const CStr &Setting) const;
-
- /**
- * Should be called every time the settings has been updated
- * will also send a message GUIM_SETTINGS_UPDATED, so that
- * if a derived object wants to add things to be updated,
- * they add it in that message part, this is a better solution
- * than making this virtual, since the updates that the base
- * class does, are the most essential.
- * This is not private since there should be no harm in
- * checking validity.
- *
- * @throws GeeTODO not quite settled yet.
- */
- void CheckSettingsValidity();
-
- /**
- * Sets up a map_size_t to include the variables in m_BaseSettings
- *
- * @param SettingsInfo Pointers that should be filled with base variables
- */
- void SetupBaseSettingsInfo(map_Settings &SettingsInfo);
-
- /**
- * Set a setting by string, regardless of what type it is.
- *
- * example a CRect(10,10,20,20) would be "10 10 20 20"
- *
- * @param Setting Setting by name
- * @param Value Value to set to
- */
- void SetSetting(const CStr &Setting, const CStr &Value);
-
- //@}
-protected:
- //--------------------------------------------------------
- /** @name Called by CGUI and friends
- *
- * Methods that the CGUI will call using
- * its friendship, these should not
- * be called by user.
- * These functions' security are a lot
- * what constitutes the GUI's
- */
- //--------------------------------------------------------
- //@{
-
- /**
- * Calls Destroy on all children, and deallocates all memory.
- * BIG TODO Should it destroy it's children?
- */
- virtual void Destroy();
-
- /**
- * This function is called with different messages
- * for instance when the mouse enters the object.
- *
- * @param Message EGUIMessage
- */
- virtual void HandleMessage(const EGUIMessage &Message)=0;
-
- /**
- * Draws the object.
- *
- * @throws PS_RESULT if any. But this will mostlikely be
- * very rare since if an object is drawn unsuccessfully
- * it'll probably only output in the Error log, and not
- * disrupt the whole GUI drawing.
- */
- virtual void Draw()=0;
-
- // This is done internally
- CGUI *GetGUI() { return m_pGUI; }
- const CGUI *GetGUI() const { return m_pGUI; }
- void SetGUI(CGUI * const &pGUI) { m_pGUI = pGUI; }
-
- // Set parent
- void SetParent(CGUIObject *pParent) { m_pParent = pParent; }
-
- /**
- * NOTE! This will not just return m_pParent, when that is
- * need use it! There is one exception to it, when the parent is
- * the top-node (the object that isn't a real object), this
- * will return NULL, so that the top-node's children are
- * seemingly parentless.
- *
- * @return Pointer to parent
- */
- CGUIObject *GetParent();
-
- // Get cached mouse x/y from CGUI
- u16 GetMouseX() const;
- u16 GetMouseY() const;
-
- //@}
-private:
- //--------------------------------------------------------
- /** @name Internal functions */
- //--------------------------------------------------------
- //@{
-
- /**
- * Inputs a reference pointer, checks if the new inputted object
- * if hovered, if so, then check if this's Z value is greater
- * than the inputted object... If so then the object is closer
- * and we'll replace the pointer with this.
- * Also Notice input can be NULL, which means the Z value demand
- * is out. NOTICE you can't input NULL as const so you'll have
- * to set an object to NULL.
- *
- * @param pObject Object pointer, can be either the old one, or
- * the new one.
- */
- void ChooseMouseOverAndClosest(CGUIObject* &pObject);
-
- /**
- * Inputes the object that is currently hovered, this function
- * updates this object accordingly (i.e. if it's the object
- * being inputted one thing happens, and not, another).
- *
- * @param pMouseOver Object that is currently hovered,
- * can OF COURSE be NULL too!
- */
- void UpdateMouseOver(CGUIObject * const &pMouseOver);
-
- //@}
-
- // Variables
-
-protected:
- /// Name of object
- CStr m_Name;
-
- /// Constructed on the heap, will be destroyed along with the the object TODO Really?
- vector_pObjects m_Children;
-
- /// Pointer to parent
- CGUIObject *m_pParent;
-
- /// Base settings
- SGUIBaseSettings m_BaseSettings;
-
- // More variables
-
- /// Is mouse hovering the object? used with the function MouseOver()
- bool m_MouseHovering;
-
- /**
- * Tells us where a variable by a string name is
- * located hardcoded, in order to acquire a pointer
- * for that variable... Say "frozen" gives
- * the offset from CGUIObject to m_Frozen.
- * note!NOT from SGUIBaseSettings to
- * m_Frozen!
- */
- static map_Settings m_SettingsInfo;
-
-private:
- /// An object can't function stand alone
- CGUI *m_pGUI;
-};
-
-
-/**
- * @author Gustav Larsson
- *
- * Dummy object used primarily for the root object
- * which isn't a *real* object in the GUI.
- */
-class CGUIDummyObject : public CGUIObject
-{
- virtual void HandleMessage(const EGUIMessage &Message) {}
- virtual void Draw() {}
-};
-
-#endif
\ No newline at end of file
diff --git a/source/gui/CGUISettingsObject.cpp b/source/gui/CGUISettingsObject.cpp
deleted file mode 100755
index db19607103..0000000000
--- a/source/gui/CGUISettingsObject.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-/*
-CGUISettingsObject
-by Gustav Larsson
-gee@pyro.nu
-*/
-
-//#include "stdafx.h"
-#include "GUI.h"
-
-using namespace std;
\ No newline at end of file
diff --git a/source/gui/CGUISettingsObject.h b/source/gui/CGUISettingsObject.h
deleted file mode 100755
index 876ca1da42..0000000000
--- a/source/gui/CGUISettingsObject.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
-Object with settings
-by Gustav Larsson
-gee@pyro.nu
-
---Overview--
-
- Generic object that stores a struct with settings
-
---Usage--
-
- If an object wants settings with a standard,
- it will use this as a middle step instead of being
- directly derived from CGUIObject
-
---Examples--
-
- instead of:
-
- class CButton : public CGUIObject
-
- you go:
-
- class CButton : public CGUISettingsObject
-
- and SButtonSettings will be included as m_Settings with
- all gets and sets set up
-
---More info--
-
- Check GUI.h
-
-*/
-
-#ifndef CGUISettingsObject_H
-#define CGUISettingsObject_H
-
-//--------------------------------------------------------
-// Includes / Compiler directives
-//--------------------------------------------------------
-#include "GUI.h"
-
-//--------------------------------------------------------
-// Macros
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Types
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Error declarations
-//--------------------------------------------------------
-
-//--------------------------------------------------------
-// Declarations
-//--------------------------------------------------------
-
-/**
- * @author Gustav Larsson
- *
- * Appends more settings to the CGUIObject.
- * Can be used with multiple inheritance.
- *
- * @see CGUIObject
- */
-template
-class CGUISettingsObject : virtual public CGUIObject
-{
-public:
- CGUISettingsObject() {}
- virtual ~CGUISettingsObject() {}
-
- /**
- * Get Offsets, important to include so it returns this
- * m_Offsets and not CGUIObject::m_SettingsInfo
- *
- * @return Settings infos
- */
- virtual map_Settings GetSettingsInfo() const { return m_SettingsInfo; }
-
- /**
- * @return Returns a copy of m_Settings
- */
- SETTINGS GetSettings() const { return m_Settings; }
-
- /// Sets settings
- void SetSettings(const SETTINGS &Set)
- {
- m_Settings = Set;
-
- //CheckSettingsValidity();
- // Since that function out-commented above really
- // does just update the base settings, we'll call
- // the message immediately instead
- try
- {
- HandleMessage(GUIM_SETTINGS_UPDATED);
- }
- catch (...) { }
- }
-
-protected:
- /// Settings struct
- SETTINGS m_Settings;
-
- /**
- * Offset database
- * tells us where a variable by a string name is
- * located hardcoded, in order to acquire a pointer
- * for that variable... Say "frozen" gives
- * the offset from CGUIObject to m_Frozen.
- *
- * note! _NOT_ from SGUIBaseSettings to m_Frozen!
- *
- * Note that it's imperative that this m_SettingsInfo includes
- * all offsets of m_BaseSettings too, because when
- * using this class, this m_SettingsInfo will be the only
- * one used.
- */
- static map_Settings m_SettingsInfo;
-};
-
-#endif
\ No newline at end of file
diff --git a/source/gui/hello.xml b/source/gui/hello.xml
deleted file mode 100755
index 64a33749b2..0000000000
--- a/source/gui/hello.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/source/gui/objects.dtd b/source/gui/objects.dtd
deleted file mode 100755
index 1167920dd1..0000000000
--- a/source/gui/objects.dtd
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/source/gui/sprite1.xml b/source/gui/sprite1.xml
deleted file mode 100755
index 20d0a69238..0000000000
--- a/source/gui/sprite1.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/source/gui/sprites.dtd b/source/gui/sprites.dtd
deleted file mode 100755
index 4dd73bc7f2..0000000000
--- a/source/gui/sprites.dtd
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file