forked from mirrors/0ad
[Gameplay A24] - Unify garrison heal rates.
Makes all (standard) structures don't heal at first, execept for the wonder (heal rate of `5`) and temple (`3`). Replaces the barracks healing technology by one that allows healing in all structures (`+1`). Summarising: This patch makes the 0 rate the default and merges the technologies to a single one, researchable at the temple, but affecting garrisoned units in all structures, except for outposts and walls (i.e. those with visible turret points). The new situation is: ``` 0: structures by default 1: structures with technology 3: temple by default 4: temple with technology 5: wonder by default 6: wonder with technology ``` Patch by: @Nescio Differential revision: D3264 Reviewed by: @borg- This was SVN commit r24523.
This commit is contained in:
+3
-3
@@ -1,15 +1,15 @@
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{
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"genericName": "Living Conditions",
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"description": "Units garrisoned in Barracks heal over time.",
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"description": "Units regain health over time while garrisoned.",
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"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 },
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"requirements": { "tech": "phase_town" },
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "bandage.png",
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"researchTime": 40,
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"tooltip": "Units gain health over time while garrisoned in Barracks.",
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"tooltip": "Structures +1 garrison heal rate.",
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"modifications": [
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{ "value": "GarrisonHolder/BuffHeal", "add": 1 }
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],
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"affects": ["Barracks"],
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"affects": ["Structure !Outpost !Wall"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -1,20 +0,0 @@
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{
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"genericName": "Divine Offerings",
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"specificName": {
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"athen": "Eleusian Mysteries",
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"mace": "Olympic Games",
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"spart": "Olympic Games"
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},
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"description": "Units garrisoned in a temple are healed faster.",
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"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 },
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "cauldron.png",
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"researchTime": 40,
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"tooltip": "Temples +50% garrisoned healing rate.",
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"modifications": [
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{ "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 }
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],
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"affects": ["Temple"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -61,7 +61,7 @@
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry Siege</List>
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<BuffHeal>1</BuffHeal>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>6</LoadingRange>
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</GarrisonHolder>
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<Health>
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@@ -15,11 +15,6 @@
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>200</Max>
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+1
-1
@@ -68,7 +68,7 @@
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>1</LoadingRange>
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</GarrisonHolder>
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<Health>
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@@ -16,7 +16,7 @@
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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@@ -52,7 +52,7 @@
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heal_range_2
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heal_rate
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heal_rate_2
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heal_temple
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garrison heal
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health_regen_units
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</Technologies>
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</ProductionQueue>
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-1
@@ -52,7 +52,6 @@
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units/{civ}/champion_maiden_barracks
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</Entities>
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<Technologies datatype="tokens">
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heal_barracks
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persians/training_levy_infantry
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persians/training_conscription_infantry
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training_conscription
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-1
@@ -14,7 +14,6 @@
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<GarrisonHolder>
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<Max>5</Max>
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<List datatype="tokens">Elephant</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>3000</Max>
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@@ -13,7 +13,6 @@
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<GarrisonHolder>
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<Max>6</Max>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>2000</Max>
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@@ -9,7 +9,7 @@
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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