forked from mirrors/0ad
first commit for Spartan buildings
This was SVN commit r20273.
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="basic">
|
||||
<textures>
|
||||
<texture file="props/structs_nature.png" name="baseTex"/>
|
||||
<texture file="props/structs_nature_norm.png" name="normTex"/>
|
||||
<texture file="props/structs_nature_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/spart_barracks_nature.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="basic">
|
||||
<textures>
|
||||
<texture file="props/structs_nature.png" name="baseTex"/>
|
||||
<texture file="props/structs_nature_norm.png" name="normTex"/>
|
||||
<texture file="props/structs_nature_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/sparta_civic_center_nature.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_civic_center_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
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||||
+19
@@ -0,0 +1,19 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="basic">
|
||||
<textures>
|
||||
<texture file="props/structs_nature.png" name="baseTex"/>
|
||||
<texture file="props/structs_nature_norm.png" name="normTex"/>
|
||||
<texture file="props/structs_nature_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
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||||
<mesh>structural/spart_defense_tower_nature.dae</mesh>
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||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,19 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="basic">
|
||||
<textures>
|
||||
<texture file="props/structs_nature.png" name="baseTex"/>
|
||||
<texture file="props/structs_nature_norm.png" name="normTex"/>
|
||||
<texture file="props/structs_nature_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/spart_house_a_nature.dae</mesh>
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||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -1,47 +1,62 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Spartan Barracks">
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||||
<mesh>structural/spart_barracks_struct.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_barracks.png" name="aoTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="ungarrisoned" frequency="1"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="Spartan Barracks">
|
||||
<mesh>structural/spart_barracks_struct.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="new">
|
||||
<mesh>structural/spart_barracks.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_nature.xml" attachpoint="root"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_barracks_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="new">
|
||||
<mesh>structural/spart_blacksmith.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_blacksmith_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Spartan CivicCenter">
|
||||
<animations>
|
||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/sparta_civic_center.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/structures/spartans/civic_center_nature.xml" attachpoint="root"/>
|
||||
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush"/>
|
||||
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_1"/>
|
||||
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_2"/>
|
||||
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_3"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_civic_center_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Spartan Tower">
|
||||
<animations>
|
||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/spart_defense_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/structures/spartans/defense_tower_nature.xml" attachpoint="root"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_defense_tower_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/spart_temple_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/spart_farmstead.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_farmstead_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="SpartanFortress">
|
||||
<animations>
|
||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/spart_fortress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_fortress_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/spart_temple_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/spart_house_a.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/house_nature.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_house_a_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="b">
|
||||
<mesh>structural/spart_house_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_house_b_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="c">
|
||||
<mesh>structural/spart_house_c.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_house_c_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="d">
|
||||
<mesh>structural/spart_house_d.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_house_d_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/spart_temple_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/spart_market.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_market_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Spartan Tower">
|
||||
<animations>
|
||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/spart_sentry_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_sentry_tower_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/spart_temple_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="a">
|
||||
<mesh>structural/spart_storehouse.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/ao/spart_storehouse_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Spartan temple">
|
||||
<variant frequency="0" name="Spartan temple">
|
||||
<mesh>structural/spart_temple_struct.dae</mesh>
|
||||
<props>
|
||||
<prop actor="particle/sparks.xml" attachpoint="flame01"/>
|
||||
@@ -23,9 +23,29 @@
|
||||
<texture file="structural/ao/spart_temple.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="new">
|
||||
<mesh>structural/spart_temple.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/spart_temple_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
|
||||
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@@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Khalkeṓn</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
<Actor>structures/spartans/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
@@ -15,6 +15,6 @@
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/civic_centre.xml</Actor>
|
||||
<Actor>structures/spartans/civic_center.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_defense_tower">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.5"/>
|
||||
@@ -17,6 +17,6 @@
|
||||
<HeightOffset>22.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/scout_tower.xml</Actor>
|
||||
<Actor>structures/spartans/defense_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="18.0" depth="13.0"/>
|
||||
@@ -14,7 +14,7 @@
|
||||
<Static width="16.0" depth="11.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/farmstead.xml</Actor>
|
||||
<Actor>structures/spartans/farmstead.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
@@ -22,6 +22,6 @@
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/fortress_up.xml</Actor>
|
||||
<Actor>structures/spartans/fortress.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house_big">
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Oîkos</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/house.xml</Actor>
|
||||
<Actor>structures/spartans/house.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Empórios</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/market.xml</Actor>
|
||||
<Actor>structures/spartans/market.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
<Civ>spart</Civ>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/wooden_tower.xml</Actor>
|
||||
<Actor>structures/spartans/sentry_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_storehouse">
|
||||
<Footprint>
|
||||
<Square width="15.0" depth="16.0"/>
|
||||
@@ -11,6 +11,6 @@
|
||||
<Static width="13.0" depth="14.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/storehouse.xml</Actor>
|
||||
<Actor>structures/spartans/storehouse.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
Reference in New Issue
Block a user