forked from mirrors/0ad
Animations re-export "Variant Update"
Patch by: @Alexandermb, Native EOL, XML headers, Indentation by @Stan Thread: https://wildfiregames.com/forum/index.php?/topic/26012-task-animations-re-export-and-unit-meshes-fix/page/7/&tab=comments#comment-382340 Refs #4460 This was SVN commit r22718.
This commit is contained in:
@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_capture">
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<animations>
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<animation file="biped/new/capturing_a.dae" name="attack_capture" speed="100"/>
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<animation file="biped/infantry/capturing_a.dae" name="attack_capture" speed="100"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_melee">
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<animations>
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<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
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@@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_melee">
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<animations>
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<animation event="0.5" file="biped/new/hoplite_attack_a.dae" name="Attack_melee" speed="30"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_b.dae" name="Attack_melee" id="attack2" speed="30"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_c.dae" name="Attack_melee" id="attack3" speed="30"/>
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</animations>
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</variant>
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@@ -1,7 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_melee">
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<animations>
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<animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" speed="120"/>
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<animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" speed="100"/>
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<animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="100"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.35" file="biped/new/bow_attack_a.dae" load="0.75" name="attack_ranged" speed="200"/>
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<animation event="0.35" file="biped/infantry/archer/attack_ranged.dae" load="0.75" name="attack_ranged" speed="200"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.35" file="biped/new/bow_attack_a.dae" load="0.75" name="attack_ranged" speed="200"/>
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<animation event="0.35" file="biped/infantry/archer/attack_ranged.dae" load="0.75" name="attack_ranged" speed="200"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.35" file="biped/new/bow_hip_attack_a.dae" load="0.75" name="attack_ranged" speed="200"/>
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<animation event="0.35" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.75" name="attack_ranged" speed="200"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.35" file="biped/new/bow_hip_attack_a.dae" load="0.75" name="attack_ranged" speed="200"/>
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<animation event="0.35" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.75" name="attack_ranged" speed="200"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.92" file="biped/new/gastraphetes_attack.dae" load="0.55" name="attack_ranged" speed="100"/>
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<animation event="0.92" file="biped/infantry/gastraphetes/attack_ranged.dae" load="0.55" name="attack_ranged" speed="100"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.50" file="biped/new/javelin_attack_a.dae" load="0.75" name="attack_ranged" speed="100"/>
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<animation event="0.50" file="biped/infantry/javelinist/attack_ranged.dae" load="0.75" name="attack_ranged" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.50" file="biped/new/javelin_attack_a.dae" load="0.75" name="attack_ranged" speed="100"/>
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<animation event="0.50" file="biped/infantry/javelinist/attack_ranged.dae" load="0.75" name="attack_ranged" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.50" file="biped/new/javelin_attack_a.dae" load="0.75" name="attack_ranged" speed="100"/>
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<animation event="0.50" file="biped/infantry/javelinist/attack_ranged.dae" load="0.75" name="attack_ranged" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.50" file="biped/infantry/javelinist/attack_ranged_shieldarm.dae" load="0.75" name="attack_ranged" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-weapon_R"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.58" file="biped/new/kart_ballista_attack_a.dae" name="attack_ranged" speed="100"/>
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<animation event="0.58" file="biped/infantry/siege_operators/kart_ballista_attack_a.dae" name="attack_ranged" speed="100"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.58" file="biped/new/kart_ballista_attack_b.dae" load="0.26" name="attack_ranged" speed="100"/>
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<animation event="0.58" file="biped/infantry/siege_operators/kart_ballista_attack_b.dae" load="0.26" name="attack_ranged" speed="100"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event=".61" file="biped/new/lithobolos_attack_a.dae" name="attack_ranged" speed="250"/>
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<animation event="0.61" file="biped/infantry/siege_operators/lithobolos_attack_a.dae" name="attack_ranged" speed="250"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event=".61" file="biped/new/lithobolos_attack_b.dae" load="0.24" name="attack_ranged" speed="250"/>
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<animation event="0.61" file="biped/infantry/siege_operators/lithobolos_attack_b.dae" load="0.24" name="attack_ranged" speed="250"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.66" file="biped/new/oxybeles_attack_a.dae" name="attack_ranged" speed="250"/>
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<animation event="0.66" file="biped/infantry/siege_operators/oxybeles_attack_a.dae" name="attack_ranged" speed="250"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.66" file="biped/new/oxybeles_attack_b.dae" load="0.32" name="attack_ranged" speed="250"/>
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<animation event="0.66" file="biped/infantry/siege_operators/oxybeles_attack_b.dae" load="0.32" name="attack_ranged" speed="250"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event=".6" file="biped/new/polybolos_attack_a.dae" name="attack_ranged" speed="250"/>
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<animation event="0.6" file="biped/infantry/siege_operators/polybolos_attack_a.dae" name="attack_ranged" speed="250"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event=".6" file="biped/new/polybolos_attack_b.dae" load=".0" name="attack_ranged" speed="250"/>
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<animation event="0.6" file="biped/infantry/siege_operators/polybolos_attack_b.dae" load="0.0" name="attack_ranged" speed="250"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.75" file="biped/new/rome_ballista_attack_a.dae" name="attack_ranged" speed="150"/>
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<animation event="0.75" file="biped/infantry/siege_operators/rome_ballista_attack_a.dae" name="attack_ranged" speed="150"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.75" file="biped/new/rome_ballista_attack_b.dae" load="0.24" name="attack_ranged" speed="150"/>
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<animation event="0.75" file="biped/infantry/siege_operators/rome_ballista_attack_b.dae" load="0.24" name="attack_ranged" speed="150"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event=".68" file="biped/new/scorpio_attack.dae" name="attack_ranged" speed="250"/>
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<animation event="0.68" file="biped/infantry/siege_operators/scorpio_attack.dae" name="attack_ranged" speed="250"/>
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</animations>
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</variant>
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.50" file="biped/new/slinger_attack_a.dae" load="0.75" name="Attack_ranged" speed="100"/>
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<animation event="0.50" file="biped/infantry/slinger/attack_ranged.dae" load="0.75" name="Attack_ranged" speed="100"/>
|
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</animations>
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<props>
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<prop actor="props/units/weapons/sling_attack.xml" attachpoint="weapon_R"/>
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@@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_slaughter">
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<animations>
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<animation event="0.5" file="biped/new/slaughter.dae" name="attack_slaughter" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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</props>
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<animations>
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<animation event="0.5" file="biped/gatherer/slaughter.dae" name="attack_slaughter" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
|
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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</props>
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</variant>
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@@ -1,13 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/gastraphetes_idle.dae" name="Idle" id="idle1" speed="40"/>
|
||||
<animation file="biped/new/gastraphetes_idle.dae" name="Idle" id="idle2" speed="41"/>
|
||||
<animation file="biped/new/gastraphetes_idle.dae" name="Idle" id="idle3" speed="42"/>
|
||||
<animation file="biped/new/gastraphetes_walk_relax.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/gastraphetes_walk_relax.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/new/gastraphetes_jog.dae" name="Run" id="run1" speed="6"/>
|
||||
<animation file="biped/new/gastraphetes_jog.dae" name="Run" id="run2" speed="7"/>
|
||||
<animation file="biped/new/gastraphetes_jog.dae" name="Run" id="run3" speed="8"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/gastraphetes/idle.dae" name="Idle" id="idle1" speed="40"/>
|
||||
<animation file="biped/infantry/gastraphetes/idle.dae" name="Idle" id="idle2" speed="41"/>
|
||||
<animation file="biped/infantry/gastraphetes/idle.dae" name="Idle" id="idle3" speed="42"/>
|
||||
<animation file="biped/infantry/gastraphetes/walk_relax.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/infantry/gastraphetes/walk_relax.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/infantry/gastraphetes/jog.dae" name="Run" id="run1" speed="6"/>
|
||||
<animation file="biped/infantry/gastraphetes/jog.dae" name="Run" id="run2" speed="7"/>
|
||||
<animation file="biped/infantry/gastraphetes/jog.dae" name="Run" id="run3" speed="8"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/bow_idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/bow_jog_ready.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/bow_jog_ready.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/new/bow_run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/bow_run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/bow_run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/archer/idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/archer/jog_ready.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/infantry/archer/jog_ready.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/infantry/archer/run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/archer/run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/archer/run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/bow_idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/bow_idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/bow_idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/fem_walk_relax.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/fem_walk_relax.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/new/bow_jog_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/bow_jog_relax.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/bow_jog_relax.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/archer/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/archer/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/archer/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/citizen/walk_relax_f.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/citizen/walk_relax_f.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/infantry/archer/jog_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/archer/jog_relax.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/archer/jog_relax.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/chariot_rider_idle.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/chariot_rider_idle.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/chariot_rider_idle.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/chariot_rider_walk.dae" name="Walk" id="walk1" speed="10"/>
|
||||
<animation file="biped/new/chariot_rider_walk.dae" name="Walk" id="walk2" speed="5"/>
|
||||
<animation file="biped/new/chariot_rider_walk.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/chariot_rider_walk.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/chariot_rider_walk.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/chariot/idle.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/chariot/idle.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/chariot/idle.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/chariot/walk.dae" name="Walk" id="walk1" speed="10"/>
|
||||
<animation file="biped/chariot/walk.dae" name="Walk" id="walk2" speed="5"/>
|
||||
<animation file="biped/chariot/walk.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/chariot/walk.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/chariot/walk.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/chariot_rider_idle_celt.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/chariot_rider_idle_celt.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/chariot_rider_idle_celt.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/chariot_rider_walk_celt.dae" name="Walk" id="walk1" speed="10"/>
|
||||
<animation file="biped/new/chariot_rider_walk_celt.dae" name="Walk" id="walk2" speed="5"/>
|
||||
<animation file="biped/new/chariot_rider_walk_celt.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/chariot_rider_walk_celt.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/chariot_rider_walk_celt.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/chariot/idle_celt.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/chariot/idle_celt.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/chariot/idle_celt.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/chariot/walk_celt.dae" name="Walk" id="walk1" speed="10"/>
|
||||
<animation file="biped/chariot/walk_celt.dae" name="Walk" id="walk2" speed="5"/>
|
||||
<animation file="biped/chariot/walk_celt.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/chariot/walk_celt.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/chariot/walk_celt.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/healer_jog.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/new/healer_jog.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/new/healer_jog.dae" name="Run" id="run3" speed="12"/>
|
||||
<animation file="biped/new/healer_heal.dae" name="Heal" id="heal1" speed="100"/>
|
||||
<animation file="biped/new/healer_heal.dae" name="Heal" id="heal2" speed="100"/>
|
||||
<animation file="biped/new/healer_heal.dae" name="attack_capture" speed="100"/>
|
||||
<animation file="biped/new/pray.dae" name="gather_praise" id="praise1" speed="100"/>
|
||||
<animation file="biped/new/pray.dae" name="gather_praise" id="praise2" speed="200"/>
|
||||
<animation file="biped/new/pray.dae" name="gather_praise" id="praise3" speed="50"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/citizen/jog_h.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/citizen/jog_h.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/citizen/jog_h.dae" name="Run" id="run3" speed="12"/>
|
||||
<animation file="biped/citizen/healing_m.dae" name="attack_capture" speed="100"/>
|
||||
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise1" speed="100"/>
|
||||
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise2" speed="200"/>
|
||||
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise3" speed="50"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/base_healer.xml">
|
||||
<animations>
|
||||
<animation file="biped/new/healer_idle_relax_female.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="biped/new/healer_idle_relax_female.dae" name="Idle" id="idle2" speed="62"/>
|
||||
<animation file="biped/new/healer_idle_relax_female.dae" name="Idle" id="idle3" speed="64"/>
|
||||
<animation file="biped/new/healer_walk_relax_female.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="biped/new/healer_walk_relax_female.dae" name="Walk" id="walk2" speed="23"/>
|
||||
<animation file="biped/citizen/healing_f.dae" name="Heal" id="heal1" speed="100"/>
|
||||
<animation file="biped/citizen/healing_f.dae" name="Heal" id="heal2" speed="100"/>
|
||||
<animation file="biped/citizen/idle_relax_h_f.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="biped/citizen/idle_relax_h_f.dae" name="Idle" id="idle2" speed="62"/>
|
||||
<animation file="biped/citizen/idle_relax_h_f.dae" name="Idle" id="idle3" speed="64"/>
|
||||
<animation file="biped/citizen/walk_relax_h_f.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="biped/citizen/walk_relax_h_f.dae" name="Walk" id="walk2" speed="23"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/base_healer.xml">
|
||||
<animations>
|
||||
<animation file="biped/new/healer_idle_relax.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="biped/new/healer_idle_relax.dae" name="Idle" id="idle2" speed="62"/>
|
||||
<animation file="biped/new/healer_idle_relax.dae" name="Idle" id="idle3" speed="64"/>
|
||||
<animation file="biped/new/healer_walk_relax.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="biped/new/healer_walk_relax.dae" name="Walk" id="walk2" speed="23"/>
|
||||
<animation file="biped/citizen/healing_m.dae" name="Heal" id="heal1" speed="100"/>
|
||||
<animation file="biped/citizen/healing_m.dae" name="Heal" id="heal2" speed="100"/>
|
||||
<animation file="biped/citizen/idle_relax_h_m.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="biped/citizen/idle_relax_h_m.dae" name="Idle" id="idle2" speed="62"/>
|
||||
<animation file="biped/citizen/idle_relax_h_m.dae" name="Idle" id="idle3" speed="64"/>
|
||||
<animation file="biped/citizen/walk_relax_h_m.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="biped/citizen/walk_relax_h_m.dae" name="Walk" id="walk2" speed="23"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,23 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/hoplite_idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/hoplite_idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/hoplite_idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/hoplite_walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/hoplite_walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/new/hoplite_run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/hoplite_run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/new/hoplite_run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation file="biped/new/hoplite_idle_ready.dae" name="phalanx_idle" speed="30"/>
|
||||
<animation file="biped/new/hoplite_idle_ready.dae" name="phalanx_back_idle" speed="30"/>
|
||||
<animation file="biped/new/hoplite_walk_ready.dae" name="phalanx_walk" id="phalwalk1" speed="30"/>
|
||||
<animation file="biped/new/hoplite_walk_ready.dae" name="phalanx_walk" id="phalwalk2" speed="31"/>
|
||||
<animation file="biped/new/hoplite_walk_ready.dae" name="phalanx_walk" id="phalwalk3" speed="32"/>
|
||||
<animation file="biped/new/hoplite_run_ready.dae" name="phalanx_run" id="phalrun1" speed="15"/>
|
||||
<animation file="biped/new/hoplite_run_ready.dae" name="phalanx_run" id="phalrun2" speed="16"/>
|
||||
<animation event="0.5" file="biped/new/hoplite_attack_a.dae" name="phalanx_attack" id="phalattack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/new/hoplite_attack_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/new/capturing_a.dae" name="attack_capture" speed="100"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/hoplite/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_b.dae" name="Attack_melee" id="attack2" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_c.dae" name="Attack_melee" id="attack3" speed="30"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/capturing_a.dae" name="attack_capture" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/hoplite/jog_relax.dae" name="Walk" id="walk1" speed="10"/>
|
||||
<animation file="biped/infantry/hoplite/jog_relax.dae" name="Walk" id="walk2" speed="12"/>
|
||||
<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="phalanx_attack" id="phalattack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_b.dae" name="Attack_melee" id="attack2" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_c.dae" name="Attack_melee" id="attack3" speed="30"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/capturing_a.dae" name="attack_capture" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk2" speed="22"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk3" speed="24"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="22"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk3" speed="24"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" id="walk1" speed="12"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" id="walk2" speed="14"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="14"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Idle" id="idle1" speed="70"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Idle" id="idle2" speed="65"/>
|
||||
<animation file="biped/new/javelin_idle_ready.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="biped/new/javelin_shield_jog_relax.dae" name="Walk" id="walk1" speed="15"/>
|
||||
<animation file="biped/new/javelin_shield_jog_relax.dae" name="Walk" id="walk2" speed="16"/>
|
||||
<animation file="biped/new/javelin_shield_jog_relax.dae" name="Walk" id="walk3" speed="17"/>
|
||||
<animation file="biped/new/javelin_shield_run_relax.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/new/javelin_shield_run_relax.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/new/javelin_shield_run_relax.dae" name="Run" id="run3" speed="12"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle1" speed="70"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle2" speed="65"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="biped/infantry/javelinist/jog_relax_shield.dae" name="Walk" id="walk1" speed="15"/>
|
||||
<animation file="biped/infantry/javelinist/jog_relax_shield.dae" name="Walk" id="walk2" speed="16"/>
|
||||
<animation file="biped/infantry/javelinist/jog_relax_shield.dae" name="Walk" id="walk3" speed="17"/>
|
||||
<animation file="biped/infantry/javelinist/run_relax_shield.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/infantry/javelinist/run_relax_shield.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/infantry/javelinist/run_relax_shield.dae" name="Run" id="run3" speed="12"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/javelinist/idle_ready_shieldarm.dae" name="Idle" id="idle1" speed="70"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready_shieldarm.dae" name="Idle" id="idle2" speed="65"/>
|
||||
<animation file="biped/infantry/javelinist/idle_ready_shieldarm.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="biped/infantry/javelinist/run_relax_shieldarm.dae" name="Walk" id="walk1" speed="07"/>
|
||||
<animation file="biped/infantry/javelinist/run_relax_shieldarm.dae" name="Walk" id="walk2" speed="08"/>
|
||||
<animation file="biped/infantry/javelinist/run_relax_shieldarm.dae" name="Walk" id="walk3" speed="09"/>
|
||||
<animation file="biped/infantry/javelinist/run_ready_shieldarm.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/infantry/javelinist/run_ready_shieldarm.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/infantry/javelinist/run_ready_shieldarm.dae" name="Run" id="run3" speed="12"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/idle_relax_generic.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/idle_relax_generic.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/idle_relax_generic.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/walk_relax_generic.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/new/walk_relax_generic.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/new/run_generic.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/run_generic.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/run_generic.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/citizen/idle_relax_m.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/citizen/idle_relax_m.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/citizen/idle_relax_m.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk1" speed="20"/>
|
||||
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk2" speed="18"/>
|
||||
<animation file="biped/citizen/run.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/citizen/run.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/citizen/run.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/slinger_idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/slinger_idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/slinger_idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/slinger_walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/slinger_walk_ready.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/new/slinger_jog_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/slinger_jog_ready.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/new/slinger_jog_ready.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/slinger/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/slinger/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/slinger/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/slinger/walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/slinger/walk_ready.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/infantry/slinger/jog_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/slinger/jog_ready.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/slinger/jog_ready.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/spear_idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/spear_idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/spear_idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/spear_walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/spear_walk_ready.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/new/spear_attack_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/spear_shieldsmall_idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/spear_shieldsmall_idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/spear_shieldsmall_idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" id="walk1" speed="12"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" id="walk2" speed="13"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/new/spear_shieldsmall_attack_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/spear_shieldsmall_idle_ready.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/spear_shieldsmall_idle_ready.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/spear_shieldsmall_idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/spear_shieldsmall_walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/spear_shieldsmall_walk_ready.dae" name="Walk" id="walk2" speed="28"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/new/spear_run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/new/spear_shieldsmall_attack_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="Attack_melee" id="attack2" speed="30"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk2" speed="28"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/spear_idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/spear_idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/spear_idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/new/spear_run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/new/spear_run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/new/spear_run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation event="0.5" file="biped/new/spear_attack_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/2h_idle_ready.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/new/2h_idle_ready.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/new/2h_walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/2h_walk_ready.dae" name="Walk" id="walk2" speed="30"/>
|
||||
<animation file="biped/new/2h_walk_ready.dae" name="Walk" id="walk3" speed="30"/>
|
||||
<animation file="biped/new/2h_run_ready.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/new/2h_run_ready.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/new/2h_run_ready.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/new/2h_attack_a.dae" name="attack_melee" id="attack1" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/2h_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/2h_attack_c.dae" name="attack_melee" id="attack3" speed="100"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_2h.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_2h.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_2h.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_2h.dae" name="Walk" id="walk2" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_2h.dae" name="Walk" id="walk3" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_2h.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_2h.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_2h.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_a.dae" name="attack_melee" id="attack1" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_c.dae" name="attack_melee" id="attack3" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/new/2h_idle_relax.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk2" speed="29"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk3" speed="28"/>
|
||||
<animation file="biped/new/2h_run_relax.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/new/2h_run_relax.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/new/2h_run_relax.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/new/2h_attack_a.dae" name="attack_melee" id="attack1" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/2h_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/2h_attack_c.dae" name="attack_melee" id="attack3" speed="100"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="29"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk3" speed="28"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_2h.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_2h.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_2h.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_a.dae" name="attack_melee" id="attack1" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_c.dae" name="attack_melee" id="attack3" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shield_idle_ready.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/new/sword_shield_idle_ready.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shield_idle_relax.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/new/sword_shield_idle_relax.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" speed="18"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/run_generic.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/new/run_generic.dae" name="Run" speed="9"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="18"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="9"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shield_idle_ready.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/new/sword_shield_idle_ready.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/new/sword_shield_walk_ready.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shield_idle_relax.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/new/sword_shield_idle_relax.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/new/sword_shield_walk_relax.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/new/sword_shield_run_relax.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shield_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_relax_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shieldarm_idle_ready.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/new/sword_shieldarm_idle_ready.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/new/sword_shieldarm_walk_ready.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/new/sword_shieldarm_run_ready.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_shieldarm.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shieldarm_idle_ready.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/new/sword_shieldarm_idle_ready.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/new/sword_shieldarm_jog_relax.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/new/sword_shieldarm_run_ready.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shieldarm.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/sword_shieldsmall_idle_ready.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/new/sword_shieldsmall_idle_ready.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/new/sword_shield_jog_relax.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/new/sword_shield_run_ready.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldsmall_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldsmall_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/new/sword_shieldsmall_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/new/promotion.dae" name="promotion" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/healer_idle_relax_female.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/new/healer_idle_relax_female.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/new/healer_idle_relax_female.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/new/trader_walk_relax.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="biped/new/trader_walk_relax.dae" name="Walk" id="walk2" speed="23"/>
|
||||
<animation file="biped/new/trader_jog_relax.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/new/trader_jog_relax.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/new/trader_jog_relax.dae" name="Run" id="run3" speed="12"/>
|
||||
<animation file="biped/citizen/idle_relax_h_f.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/citizen/idle_relax_h_f.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/citizen/idle_relax_h_f.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/citizen/walk_relax_t.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="biped/citizen/walk_relax_t.dae" name="Walk" id="walk2" speed="23"/>
|
||||
<animation file="biped/citizen/jog_t.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="biped/citizen/jog_t.dae" name="Run" id="run2" speed="11"/>
|
||||
<animation file="biped/citizen/jog_t.dae" name="Run" id="run3" speed="12"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Build">
|
||||
<animations>
|
||||
<animation event="0.5" file="biped/new/build.dae" name="Build" speed="100"/>
|
||||
<animation event="0.5" file="biped/citizen/build.dae" name="Build" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Build_farm">
|
||||
<animations>
|
||||
<animation event="0.5" file="biped/new/build.dae" name="Build_farm" speed="100"/>
|
||||
<animation event="0.5" file="biped/citizen/build.dae" name="Build_farm" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_food">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_grain.dae" name="Run" speed="20"/>
|
||||
<animation file="biped/gatherer/idle_carry_grain_m.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_grain_m.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_grain_m.dae" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_meat">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_meat.dae" name="Run" speed="20"/>
|
||||
<animation file="biped/gatherer/idle_carry_meat_m.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_meat_m.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_meat_m.dae" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_metal">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/>
|
||||
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_stone">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/>
|
||||
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_wood">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_wood.dae" name="Run" speed="20"/>
|
||||
<animation file="biped/gatherer/idle_carry_wood_m.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_wood_m.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_wood_m.dae" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="biped/new/death_a.dae" name="Death" id="death1" speed="60"/>
|
||||
<animation file="biped/new/death_b.dae" name="Death" id="death2" speed="60"/>
|
||||
<animation file="biped/infantry/death_a.dae" name="Death" id="death1" speed="60"/>
|
||||
<animation file="biped/infantry/death_b.dae" name="Death" id="death2" speed="60"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_idle_long.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/fem_idle_short.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/fem_idle_relax.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/fem_idle_relax_b.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/fem_idle_relax_long.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/fem_walk_relax.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/fem_walk_relax.dae" name="Run" speed="15"/>
|
||||
<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/citizen/walk_relax_f.dae" name="Run" speed="15"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Build">
|
||||
<animations>
|
||||
<animation event="0.75" file="biped/new/build.dae" name="Build" speed="70"/>
|
||||
<animation event="0.75" file="biped/citizen/build.dae" name="Build" speed="70"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Build_farm">
|
||||
<animations>
|
||||
<animation event="0.75" file="biped/new/build.dae" name="Build_farm" speed="70"/>
|
||||
<animation event="0.75" file="biped/citizen/build.dae" name="Build_farm" speed="70"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_food">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_carry_grain_idle.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_grain.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_grain.dae" name="Run" speed="25"/>
|
||||
<animation file="biped/gatherer/idle_carry_grain_f.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_grain_f.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_grain_f.dae" name="Run" speed="25"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_meat">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_carry_meat_idle.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_meat.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_meat.dae" name="Run" speed="25"/>
|
||||
<animation file="biped/gatherer/idle_carry_meat_f.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_meat_f.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_meat_f.dae" name="Run" speed="25"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat_female.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_metal">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_carry_ore_idle.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_ore.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_ore.dae" name="Run" speed="25"/>
|
||||
<animation file="biped/gatherer/idle_carry_ore_f.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_ore_f.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_ore_f.dae" name="Run" speed="25"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_stone">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_carry_ore_idle.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_ore.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_ore.dae" name="Run" speed="25"/>
|
||||
<animation file="biped/gatherer/idle_carry_ore_f.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_ore_f.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_ore_f.dae" name="Run" speed="25"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_wood">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_carry_wood_idle.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_wood.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/new/fem_carry_wood.dae" name="Run" speed="25"/>
|
||||
<animation file="biped/gatherer/idle_carry_wood_f.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_wood_f.dae" name="Walk" speed="25"/>
|
||||
<animation file="biped/gatherer/carry_wood_f.dae" name="Run" speed="25"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_fruit">
|
||||
<animations>
|
||||
<animation file="biped/new/fem_gather_fruit.dae" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/gatherer/gather_fruit_f.dae" name="gather_fruit" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_grain">
|
||||
<animations>
|
||||
<animation file="biped/new/farming.dae" name="gather_grain" speed="100"/>
|
||||
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_meat">
|
||||
<animations>
|
||||
<animation file="biped/new/gather_meat.dae" name="gather_meat" speed="100"/>
|
||||
<animation file="biped/gatherer/gather_meat.dae" name="gather_meat" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket_berries.xml" attachpoint="root"/>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ore">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/new/gather_mine.dae" name="gather_ore" speed="100"/>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_rock">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/new/gather_mine.dae" name="gather_rock" speed="100"/>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ruins">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/new/gather_mine.dae" name="gather_ruins" speed="100"/>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ruins" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_tree">
|
||||
<animations>
|
||||
<animation event="0.75" file="biped/new/gather_wood.dae" name="gather_tree" speed="100"/>
|
||||
<animation event="0.75" file="biped/gatherer/gather_wood.dae" name="gather_tree" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="anti_cavalry_back" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/anti_cavalry_back_attack.dae" name="Attack" speed="30"/>
|
||||
<animation file="biped/new/anti_cavalry_back_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/formations/anti_cavalry/back_attack.dae" name="Attack" speed="30"/>
|
||||
<animation file="biped/formations/anti_cavalry/back_idle.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="anti_cavalry_front" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/anti_cavalry_front_attack.dae" name="Attack" speed="30"/>
|
||||
<animation file="biped/new/anti_cavalry_front_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/new/spear_walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/formations/anti_cavalry/front_attack.dae" name="Attack" speed="30"/>
|
||||
<animation file="biped/formations/anti_cavalry/front_idle.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="phalanx_back" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/infantry/hoplite/idle_ready_back.dae" name="Idle" id="phalanxbacktidle" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/walk_ready.dae" name="Walk" id="phalanxbackwalk" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/jog_ready.dae" name="Run" id="phalanxbackrun" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="phalanx_front" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/infantry/hoplite/idle_ready_front.dae" name="Idle" id="phalanxfrontidle" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/walk_ready_front.dae" name="Walk" id="phalanxfrontwalk" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/run_ready.dae" name="Run" id="phalanxfrontrun" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="phalanx_mid" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/infantry/hoplite/idle_ready.dae" name="Idle" id="phalanxmididle" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/walk_ready.dae" name="Walk" id="phalanxmidwalk" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/run_ready.dae" name="Run" id="phalanxmidrun" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="syntagma_01" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/formations/syntagma/idle_ready_01.dae" name="Idle" speed="30"/>
|
||||
<animation file="biped/formations/syntagma/walk_ready_01.dae" name="Walk" id="syntagwalk1" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/run_ready.dae" name="Run" id="syntagmarun1" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="syntagma_02" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/formations/syntagma/idle_ready_02.dae" name="Idle" speed="30"/>
|
||||
<animation file="biped/formations/syntagma/walk_ready_02.dae" name="Walk" id="syntagwalk1" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/run_ready.dae" name="Run" id="syntagmarun1" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="syntagma_03" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/formations/syntagma/idle_ready_03.dae" name="Idle" speed="30"/>
|
||||
<animation file="biped/formations/syntagma/walk_ready_03.dae" name="Walk" id="syntagwalk1" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/run_ready.dae" name="Run" id="syntagmarun1" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="syntagma_04" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/formations/syntagma/idle_ready_04.dae" name="Idle" speed="30"/>
|
||||
<animation file="biped/formations/syntagma/walk_ready_04.dae" name="Walk" id="syntagwalk1" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/run_ready.dae" name="Run" id="syntagmarun1" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="syntagma_back" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/infantry/pikeman/idle_ready.dae" name="idle" id="syntagmaidle" speed="30"/>
|
||||
<animation file="biped/formations/syntagma/walk_relax_back.dae" name="walk" id="syntagmawalk" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/jog_ready.dae" name="run" id="syntagmarun" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="syntagma_front" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/formations/syntagma/idle_ready_front.dae" name="Idle" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/walk_ready.dae" name="Walk" id="syntagwalk1" speed="30"/>
|
||||
<animation file="biped/infantry/pikeman/run_ready.dae" name="Run" id="syntagmarun1" speed="10"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="testudo_front" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_shield_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/testudo_front_shield_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_front_shield_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_front_shield_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
<animation file="biped/formations/testudo/front_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/formations/testudo/front_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/testudo/front_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/testudo/front_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="testudo_front_left" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_left_shield_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/testudo_front_left_shield_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_front_left_shield_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_front_left_shield_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
<animation file="biped/formations/testudo/front_left_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/formations/testudo/front_left_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/testudo/front_left_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/testudo/front_left_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="testudo_front_right" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_right_shield_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/testudo_front_right_shield_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_front_right_shield_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_front_right_shield_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
<animation file="biped/formations/testudo/front_right_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/formations/testudo/front_right_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/testudo/front_right_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/testudo/front_right_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="testudo_left" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_left_shield_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/testudo_left_shield_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_left_shield_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_left_shield_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
<animation file="biped/formations/testudo/left_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/formations/testudo/left_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/testudo/left_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/testudo/left_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="testudo_right" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_right_shield_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/testudo_right_shield_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_right_shield_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_right_shield_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
<animation file="biped/formations/testudo/right_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/formations/testudo/right_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/testudo/right_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/testudo/right_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="testudo_top" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_top_shield_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/new/testudo_top_shield_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_top_shield_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_top_shield_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
<animation file="biped/formations/testudo/top_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/formations/testudo/top_walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/testudo/top_walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/testudo/top_walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_fruit">
|
||||
<animations>
|
||||
<animation file="biped/new/male_gather_fruit.dae" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/gatherer/gather_fruit_m.dae" name="gather_fruit" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket_berries.xml" attachpoint="root"/>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_grain">
|
||||
<animations>
|
||||
<animation file="biped/new/farming.dae" name="gather_grain" speed="100"/>
|
||||
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user