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forked from mirrors/0ad

# Animation bug fixes.

- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.

This was SVN commit r4887.
This commit is contained in:
Matei
2007-02-10 17:39:20 +00:00
parent d8bc5d4284
commit e1ea1d23de
4 changed files with 13 additions and 4 deletions
+1 -1
View File
@@ -15,7 +15,7 @@
#include "simulation/Collision.h"
#include "simulation/Entity.h"
const double GRAVITY = 0.00001;
const double GRAVITY = 0.00005;
const double GRAVITY_2 = GRAVITY * 0.5;
CProjectile::CProjectile( const CModel* Actor, const CVector3D& Position, const CVector3D& Target, float Speed, CEntity* Originator, const CScriptObject& ImpactScript, const CScriptObject& MissScript )