forked from mirrors/0ad
# Animation bug fixes.
- Projectile speed and gravity adjusted to get nicer curves. - Dying units conform to terrain. - Cavalry melee attack range increased. This was SVN commit r4887.
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@@ -15,7 +15,7 @@
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#include "simulation/Collision.h"
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#include "simulation/Entity.h"
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const double GRAVITY = 0.00001;
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const double GRAVITY = 0.00005;
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const double GRAVITY_2 = GRAVITY * 0.5;
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CProjectile::CProjectile( const CModel* Actor, const CVector3D& Position, const CVector3D& Target, float Speed, CEntity* Originator, const CScriptObject& ImpactScript, const CScriptObject& MissScript )
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