diff --git a/source/renderer/backend/gl/DeviceCommandContext.cpp b/source/renderer/backend/gl/DeviceCommandContext.cpp index 97671fe70c..08100cf8af 100644 --- a/source/renderer/backend/gl/DeviceCommandContext.cpp +++ b/source/renderer/backend/gl/DeviceCommandContext.cpp @@ -313,7 +313,7 @@ void CDeviceCommandContext::UploadBufferRegion( // current Intel Windows GPU drivers (as of 2015-01) it's much faster if you do // the explicit glBufferData.) - UploadBufferRegion(buffer, dataOffset, dataSize, [data, dataOffset, dataSize](u8* mappedData) + UploadBufferRegion(buffer, dataOffset, dataSize, [data, dataSize](u8* mappedData) { std::memcpy(mappedData, data, dataSize); });