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forked from mirrors/0ad

Optimise out of frustum rendering of texture overlays.

Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1847
This was SVN commit r23229.
This commit is contained in:
vladislavbelov
2019-12-10 23:13:37 +00:00
parent 6110d108c1
commit df329d1b81
9 changed files with 69 additions and 20 deletions
+3
View File
@@ -25,6 +25,7 @@
#include "maths/FixedVector3D.h"
#include "ps/CStrIntern.h"
class CFrustum;
class CTerrain;
class CSimContext;
class CTexturedLineRData;
@@ -134,6 +135,8 @@ struct SOverlayTexturedLine
for (size_t i = 0; i < points.size(); ++i)
PushCoords(points[i]);
}
bool IsVisibleInFrustum(const CFrustum& frustum) const;
};
/**