1
0
forked from mirrors/0ad

Several adjustments to the helmets and addition of new ones.

Fixed:

Replaced the Phrygian b helmet with b1 following the name schema of the
rest as well as adding 2 variants more of the same.

Added:

Add bronze specular for the bronze helmets.
Added Phrygian B12
Added Thracian B8 and B9
Added Celt Monte Bibele
Added Illyrian Helmets (B1; B2; B3)
Added new face mask's

Reworked:

Reworked Corinthian Helmet B1 and B2 with a more historically accurate
one.
Reworked the helmet's Crest's adding a better visual ones.
Reworked Phryian Face Mask's with better visual ones.

Renamed:

Renamed Apulo roman helmet to Apulo Itallic.
Renamed Phryian b to b1.
Renamed Thracian b to b1.

This was SVN commit r22913.
This commit is contained in:
Alexandermb
2019-09-16 17:11:03 +00:00
parent 14fff267a1
commit dd2a75b630
476 changed files with 3405 additions and 541 deletions
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_01_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_01_norm.png" name="normTex"/>
<texture file="props/armor/greave_01_spec.png" name="specTex"/>
<texture file="props/armor/greave_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_01_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_01_norm.png" name="normTex"/>
<texture file="props/armor/greave_01_spec.png" name="specTex"/>
<texture file="props/armor/greave_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_02_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
<texture file="props/armor/greave_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_02_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
<texture file="props/armor/greave_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -6,7 +6,7 @@
<mesh>props/armor/greave_03_r.dae</mesh>
<textures>
<texture file="props/armor/greave_03_norm.png" name="normTex"/>
<texture file="props/armor/greave_03_spec.png" name="specTex"/>
<texture file="props/armor/greave_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_04_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_04_norm.png" name="normTex"/>
<texture file="props/armor/greave_04_spec.png" name="specTex"/>
<texture file="props/armor/greave_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_04_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_04_norm.png" name="normTex"/>
<texture file="props/armor/greave_04_spec.png" name="specTex"/>
<texture file="props/armor/greave_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_05_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_05_norm.png" name="normTex"/>
<texture file="props/armor/greave_05_spec.png" name="specTex"/>
<texture file="props/armor/greave_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_05_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_05_norm.png" name="normTex"/>
<texture file="props/armor/greave_05_spec.png" name="specTex"/>
<texture file="props/armor/greave_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_06_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_06_norm.png" name="normTex"/>
<texture file="props/armor/greave_06_spec.png" name="specTex"/>
<texture file="props/armor/greave_06_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_06_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_06_norm.png" name="normTex"/>
<texture file="props/armor/greave_06_spec.png" name="specTex"/>
<texture file="props/armor/greave_06_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_07_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
<texture file="props/armor/greave_07_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_07_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
<texture file="props/armor/greave_07_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_08_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
<texture file="props/armor/greave_08_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_08_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
<texture file="props/armor/greave_08_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_09_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_09_norm.png" name="normTex"/>
<texture file="props/armor/greave_09_spec.png" name="specTex"/>
<texture file="props/armor/greave_09_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_09_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_09_norm.png" name="normTex"/>
<texture file="props/armor/greave_09_spec.png" name="specTex"/>
<texture file="props/armor/greave_09_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_10_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
<texture file="props/armor/greave_10_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_10_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
<texture file="props/armor/greave_10_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_11_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_11_norm.png" name="normTex"/>
<texture file="props/armor/greave_11_spec.png" name="specTex"/>
<texture file="props/armor/greave_11_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_11_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_11_norm.png" name="normTex"/>
<texture file="props/armor/greave_11_spec.png" name="specTex"/>
<texture file="props/armor/greave_11_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_12_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
<texture file="props/armor/greave_12_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,7 +7,7 @@
<textures>
<texture file="props/armor/greave_12_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
<texture file="props/armor/greave_12_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_13_l.dae</mesh>
<textures>
<texture file="props/armor/greaves_13_bronze.png" name="baseTex"/>
<texture file="props/armor/greaves_13_norm.png" name="normTex"/>
<texture file="props/armor/greaves_13_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_13_r.dae</mesh>
<textures>
<texture file="props/armor/greaves_13_bronze.png" name="baseTex"/>
<texture file="props/armor/greaves_13_norm.png" name="normTex"/>
<texture file="props/armor/greaves_13_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/celt_monte_bibele.dae</mesh>
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_monte_bibele_01_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_monte_bibele_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_monte_bibele_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -11,14 +11,14 @@
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -13,7 +13,7 @@
<textures>
<texture file="props/helmet/hele_attic_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_05_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,14 +11,14 @@
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_05_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,37 +11,46 @@
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
@@ -11,30 +11,39 @@
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
@@ -11,40 +11,35 @@
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-04">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Visor">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
@@ -54,6 +49,18 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
@@ -5,6 +5,7 @@
<variant name="attic-04">
<mesh>props/helmet/hele_attic_c.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
@@ -13,26 +14,23 @@
<textures>
<texture file="props/helmet/hele_attic_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_05_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
@@ -11,14 +11,14 @@
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -45,7 +45,7 @@
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="rome_crest"/>
<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -38,7 +38,7 @@
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="rome_crest"/>
<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_attic_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -40,7 +40,7 @@
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="rome_crest"/>
<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_boeotian_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_boeotian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_boeotian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,23 +11,33 @@
<textures>
<texture file="props/helmet/hele_chalcidean_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<variant name="Chalcidean-02">
<mesh>props/helmet/hele_chalcidean_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
@@ -14,7 +14,7 @@
<textures>
<texture file="props/helmet/hele_chalcidean_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,23 +11,33 @@
<textures>
<texture file="props/helmet/hele_chalcidean_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,9 +4,6 @@
<group>
<variant name="Chalcidean-04">
<mesh>props/helmet/hele_chalcidean_d.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
@@ -14,9 +11,21 @@
<textures>
<texture file="props/helmet/hele_chalcidean_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,9 +4,6 @@
<group>
<variant name="Chalcidean-05">
<mesh>props/helmet/hele_chalcidean_e.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
@@ -14,9 +11,21 @@
<textures>
<texture file="props/helmet/hele_chalcidean_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_05_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<variant>
<textures>
<texture file="props/helmet/hele_chalcidean_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_06_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_06_bronze_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_chalcidean_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_chalcidean_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_chalcidean_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_chalcidean_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_chalcidean_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_05_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -5,7 +5,7 @@
<variant>
<textures>
<texture file="props/helmet/hele_chalcidean_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_06_spec.png" name="specTex"/>
<texture file="props/helmet/hele_chalcidean_06_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,11 +7,25 @@
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<variant frequency="1" name="Bronze Type-A">
<textures>
<texture file="props/helmet/hele_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Type-B">
<textures>
<texture file="props/helmet/hele_corinthian_01_type_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_b_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Type-C">
<textures>
<texture file="props/helmet/hele_corinthian_01_type_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_c_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,35 +7,65 @@
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<variant frequency="1" name="Bronze Type-A">
<textures>
<texture file="props/helmet/hele_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Type-B">
<textures>
<texture file="props/helmet/hele_corinthian_01_type_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_b_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Type-C">
<textures>
<texture file="props/helmet/hele_corinthian_01_type_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_c_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R1"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L1"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R2"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L2"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-03">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R3"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L3"/>
</props>
</variant>
</group>
@@ -11,31 +11,47 @@
<textures>
<texture file="props/helmet/hele_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R1"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L1"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R2"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L2"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-03">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R3"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L3"/>
</props>
</variant>
</group>
@@ -11,31 +11,47 @@
<textures>
<texture file="props/helmet/hele_corinthian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R1"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L1"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R2"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L2"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-03">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R3"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L3"/>
</props>
</variant>
</group>
@@ -11,31 +11,47 @@
<textures>
<texture file="props/helmet/hele_corinthian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R1"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L1"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R2"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L2"/>
</props>
</variant>
<variant frequency="1" name="Python-Crest-03">
<props>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_R3"/>
<prop actor="props/units/helmets/props/hele_crest_python_bronze_01.xml" attachpoint="snake_crest_L3"/>
</props>
</variant>
</group>
@@ -10,7 +10,7 @@
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_01_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
@@ -9,7 +9,7 @@
<group>
<variant frequency="1" name="Crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_transversal.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_transversal_01.xml" attachpoint="crest_transversal"/>
</props>
</variant>
</group>
@@ -18,7 +18,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_02_black.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_black_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -18,7 +18,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_02_black.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_black_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -9,7 +9,7 @@
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
@@ -18,7 +18,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -7,9 +7,14 @@
</variant>
</group>
<group>
<variant frequency="1" name="High Crest">
<variant frequency="1" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>
@@ -18,7 +23,7 @@
<textures>
<texture file="props/helmet/hele_corinthian_03_checker.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-01">
<mesh>props/helmet/hele_illyrian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_illyrian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_illyrian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-01">
<mesh>props/helmet/hele_illyrian_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_illyrian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_illyrian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-02">
<mesh>props/helmet/hele_illyrian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_illyrian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_illyrian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-02">
<mesh>props/helmet/hele_illyrian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_illyrian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_illyrian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-03">
<mesh>props/helmet/hele_illyrian_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_illyrian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_illyrian_03_bronze_type_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_illyrian_03_bronze_type_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-03">
<mesh>props/helmet/hele_illyrian_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
<textures>
<texture file="props/helmet/hele_illyrian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_illyrian_03_bronze_type_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_illyrian_03_bronze_type_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-01">
<mesh>props/helmet/hele_illyrian_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_illyrian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_illyrian_01_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Illyrian-03">
<mesh>props/helmet/hele_illyrian_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_illyrian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_illyrian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_illyrian_03_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-01">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-C">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-01">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-C">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_10_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_10_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_10_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_10_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -15,7 +15,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_11_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_11_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_11_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_11_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_02_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_03_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_04_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_04_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -4,14 +4,10 @@
<group>
<variant name="Phrygian-05">
<mesh>props/helmet/hele_phrygian_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_05_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_06_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_06_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_06_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_07_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_07_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_07_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_07_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_08_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_08_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_08_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_08_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_phrygian_09_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_09_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_09_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_09_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-01">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-C">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Props-01">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Props-02">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Props-03">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Props-04">
<props>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -7,6 +7,7 @@
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_04.xml" attachpoint="crest"/>
</props>
</variant>
</group>
@@ -15,26 +16,23 @@
<textures>
<texture file="props/helmet/hele_phrygian_11_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_11_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_11_spec.png" name="specTex"/>
<texture file="props/helmet/hele_phrygian_11_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-01">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_a_player.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_b_player.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_bronze_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-C">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_c_player.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="5" name="No-Crest">
<props>
<prop actor="" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-05">
<mesh>props/helmet/hele_phrygian_e.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_05_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Player-Type-01">
<textures>
<texture file="props/helmet/hele_phrygian_05_player_color_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Player-Type-02">
<textures>
<texture file="props/helmet/hele_phrygian_05_player_color_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-01">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-Type-A">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_a_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-B">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_b_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-Type-C">
<textures>
<texture file="props/helmet/hele_phrygian_01_type_c_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_type_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_silver.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -11,7 +11,7 @@
<textures>
<texture file="props/helmet/hele_pilos_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_pilos_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -3,9 +3,9 @@
<castshadow/>
<group>
<variant name="Pilos-01">
<mesh>props/helmet/hele_pilos_a1.dae</mesh>
<mesh>props/helmet/hele_pilos_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/pilos_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_pilos_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
@@ -14,7 +14,7 @@
<textures>
<texture file="props/helmet/hele_pilos_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_pilos_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -3,9 +3,9 @@
<castshadow/>
<group>
<variant name="Pilos-01">
<mesh>props/helmet/hele_pilos_a1.dae</mesh>
<mesh>props/helmet/hele_pilos_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/pilos_crest_transversal.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_pilos_bronze_transversal_01.xml" attachpoint="crest_transversal"/>
</props>
</variant>
</group>
@@ -14,7 +14,7 @@
<textures>
<texture file="props/helmet/hele_pilos_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_01_spec.png" name="specTex"/>
<texture file="props/helmet/hele_pilos_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="straw-01">
<mesh>props/helmet/hele_straw_01.dae</mesh>
<textures>
<texture file="props/helmet/hele_straw_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_straw_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Straw-01">
<textures>
<texture file="props/helmet/hele_straw_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Straw-02">
<textures>
<texture file="props/helmet/hele_straw_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-08">
<mesh>props/helmet/hele_thracian_f.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_hair_04.xml" attachpoint="hair"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_08_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_08_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_08_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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