From dab3bbc2cae33f4c7ea530111f7a0de307477140 Mon Sep 17 00:00:00 2001 From: wraitii Date: Mon, 8 Jun 2020 14:43:50 +0000 Subject: [PATCH] Remove 'Structure' preferred class from elephants, shorten max range. Elephants were designed to prefer targeting structures. This is not particularly historically accurate, and makes them rather annoying to use against enemy units, reducing their efficiency. This simply removes the preferred class, making elephants easier to handle while keeping their usage as siege units for some civilisations. Max-range is reduced slightly as the previous one was extremely large for a melee unit. Approved by: Nescio, wraitii Patch by: borg- Differential Revision: https://code.wildfiregames.com/D2786 This was SVN commit r23752. --- .../templates/template_unit_champion_elephant_melee.xml | 3 +-- .../simulation/templates/template_unit_hero_elephant_melee.xml | 3 +-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml index 4aa0a21d56..175a9a7520 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml @@ -7,10 +7,9 @@ 0 150.0 - 8.0 + 5.0 750 1500 - Structure diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml index 4372320162..a33dea31d5 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -12,10 +12,9 @@ 0 50.0 - 8.0 + 5.0 500 1000 - Structure