forked from mirrors/0ad
Enable workshops for all civilisations.
Also in this patch: - reorder workshop training queue to ram, boltshooters, stonethrowers, siege towers - remove all siege units and technologies from all fortresses - list champions before heroes in the production queues of fortresses - update tooltips of fortresses accordingly. Patch By: Nescio Reviewed By: wraitii Differential Revision: https://code.wildfiregames.com/D1761 This was SVN commit r22984.
This commit is contained in:
@@ -7,20 +7,11 @@
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<Identity>
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<Civ>athen</Civ>
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<SpecificName>Epiteíkhisma</SpecificName>
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<Tooltip>Construct Siege Engines and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="26.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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siege_bolt_accuracy
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/fortress.xml</Actor>
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</VisualActor>
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@@ -25,12 +25,6 @@
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units/{civ}_champion_cavalry
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units/{civ}_champion_infantry
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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@@ -19,13 +19,6 @@
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units/{civ}_hero_maharbal
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units/{civ}_champion_elephant
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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siege_bolt_accuracy
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<FoundationActor>structures/carthaginians/fndn_fortress.xml</FoundationActor>
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@@ -15,12 +15,6 @@
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units/{civ}_champion_cavalry
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units/{civ}_champion_infantry
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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@@ -25,12 +25,6 @@
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units/{civ}_champion_infantry
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units/{civ}_champion_cavalry
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/iberians/fortress.xml</Actor>
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@@ -19,12 +19,6 @@
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units/{civ}_hero_demetrius
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units/{civ}_champion_infantry_a
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units/{civ}_champion_cavalry
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-units/{civ}_siege_ballista_packed
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-units/{civ}_siege_scorpio_packed
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-units/{civ}_siege_oxybeles_packed
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-units/{civ}_siege_lithobolos_packed
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-units/{civ}_siege_ram
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-units/{civ}_siege_tower
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</Entities>
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<Technologies datatype="tokens">
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successors/upgrade_mace_silvershields
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@@ -13,12 +13,6 @@
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units/{civ}_champion_infantry
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units/{civ}_champion_maiden
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units/{civ}_champion_chariot
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-units/{civ}_siege_ballista_packed
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-units/{civ}_siege_scorpio_packed
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-units/{civ}_siege_oxybeles_packed
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-units/{civ}_siege_lithobolos_packed
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-units/{civ}_siege_ram
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-units/{civ}_siege_tower
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</Entities>
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<Technologies datatype="tokens">
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attack_soldiers_will
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@@ -3,18 +3,12 @@
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<Identity>
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<Civ>pers</Civ>
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<SpecificName>Didā</SpecificName>
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<Tooltip>Train Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Train Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_cavalry
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/persians/fortress.xml</Actor>
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@@ -7,7 +7,7 @@
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<Identity>
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<Civ>ptol</Civ>
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<SpecificName>mktr-'a</SpecificName>
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<Tooltip>Train Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Train Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="26.0"/>
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@@ -18,13 +18,6 @@
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units/{civ}_champion_cavalry
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units/{civ}_champion_elephant
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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siege_bolt_accuracy
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/ptolemies/fortress.xml</Actor>
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@@ -12,13 +12,6 @@
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units/{civ}_champion_infantry
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units/{civ}_champion_cavalry
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</Entities>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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siege_bolt_accuracy
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/romans/fortress.xml</Actor>
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@@ -7,7 +7,7 @@
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<Identity>
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<Civ>sele</Civ>
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<SpecificName>Phrourion</SpecificName>
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<Tooltip>Train Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Train Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="26.0"/>
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@@ -22,10 +22,6 @@
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</Entities>
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<Technologies datatype="tokens">
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successors/pair_unlock_champions
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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successors/special_war_horses
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successors/special_parade_of_daphne
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</Technologies>
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@@ -7,20 +7,11 @@
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<Identity>
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<Civ>spart</Civ>
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<SpecificName>Teíkhisma</SpecificName>
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<Tooltip>Construct Siege Engines and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="26.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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siege_attack
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siege_armor
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siege_cost_metal
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siege_cost_wood
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siege_bolt_accuracy
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/spartans/fortress.xml</Actor>
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</VisualActor>
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+1
-10
@@ -74,7 +74,7 @@
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<VisibleClasses datatype="tokens">City</VisibleClasses>
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<Icon>structures/fortress.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<Tooltip>Train Heroes and Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Train Heroes and Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Loot>
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<xp>100</xp>
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@@ -86,15 +86,6 @@
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</Obstruction>
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<ProductionQueue>
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<BatchTimeModifier>0.8</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}_siege_ballista_packed
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units/{civ}_siege_scorpio_packed
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units/{civ}_siege_oxybeles_packed
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units/{civ}_siege_lithobolos_packed
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units/{civ}_siege_polybolos_packed
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units/{civ}_siege_ram
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units/{civ}_siege_tower
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</Entities>
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<Technologies datatype="tokens">
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attack_soldiers_will
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</Technologies>
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@@ -40,6 +40,7 @@
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structures/{civ}_defense_tower
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structures/{civ}_wallset_stone
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structures/{civ}_civil_centre
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structures/{civ}_workshop
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structures/{civ}_fortress
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structures/{civ}_wonder
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</Entities>
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