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forked from mirrors/0ad

Enable workshops for all civilisations.

Also in this patch:
- reorder workshop training queue to ram, boltshooters, stonethrowers,
siege towers
- remove all siege units and technologies from all fortresses
- list champions before heroes in the production queues of fortresses
- update tooltips of fortresses accordingly.

Patch By: Nescio
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1761
This was SVN commit r22984.
This commit is contained in:
wraitii
2019-09-23 08:34:54 +00:00
parent 47671d1987
commit da973b81f1
14 changed files with 7 additions and 94 deletions
@@ -7,20 +7,11 @@
<Identity>
<Civ>athen</Civ>
<SpecificName>Epiteíkhisma</SpecificName>
<Tooltip>Construct Siege Engines and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
<Tooltip>Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<Obstruction>
<Static width="24.0" depth="26.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/athenians/fortress.xml</Actor>
</VisualActor>
@@ -25,12 +25,6 @@
units/{civ}_champion_cavalry
units/{civ}_champion_infantry
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
@@ -19,13 +19,6 @@
units/{civ}_hero_maharbal
units/{civ}_champion_elephant
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>
<FoundationActor>structures/carthaginians/fndn_fortress.xml</FoundationActor>
@@ -15,12 +15,6 @@
units/{civ}_champion_cavalry
units/{civ}_champion_infantry
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
@@ -25,12 +25,6 @@
units/{civ}_champion_infantry
units/{civ}_champion_cavalry
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/iberians/fortress.xml</Actor>
@@ -19,12 +19,6 @@
units/{civ}_hero_demetrius
units/{civ}_champion_infantry_a
units/{civ}_champion_cavalry
-units/{civ}_siege_ballista_packed
-units/{civ}_siege_scorpio_packed
-units/{civ}_siege_oxybeles_packed
-units/{civ}_siege_lithobolos_packed
-units/{civ}_siege_ram
-units/{civ}_siege_tower
</Entities>
<Technologies datatype="tokens">
successors/upgrade_mace_silvershields
@@ -13,12 +13,6 @@
units/{civ}_champion_infantry
units/{civ}_champion_maiden
units/{civ}_champion_chariot
-units/{civ}_siege_ballista_packed
-units/{civ}_siege_scorpio_packed
-units/{civ}_siege_oxybeles_packed
-units/{civ}_siege_lithobolos_packed
-units/{civ}_siege_ram
-units/{civ}_siege_tower
</Entities>
<Technologies datatype="tokens">
attack_soldiers_will
@@ -3,18 +3,12 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Didā</SpecificName>
<Tooltip>Train Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
<Tooltip>Train Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}_champion_cavalry
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/persians/fortress.xml</Actor>
@@ -7,7 +7,7 @@
<Identity>
<Civ>ptol</Civ>
<SpecificName>mktr-'a</SpecificName>
<Tooltip>Train Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
<Tooltip>Train Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<Obstruction>
<Static width="24.0" depth="26.0"/>
@@ -18,13 +18,6 @@
units/{civ}_champion_cavalry
units/{civ}_champion_elephant
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/ptolemies/fortress.xml</Actor>
@@ -12,13 +12,6 @@
units/{civ}_champion_infantry
units/{civ}_champion_cavalry
</Entities>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/romans/fortress.xml</Actor>
@@ -7,7 +7,7 @@
<Identity>
<Civ>sele</Civ>
<SpecificName>Phrourion</SpecificName>
<Tooltip>Train Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
<Tooltip>Train Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<Obstruction>
<Static width="24.0" depth="26.0"/>
@@ -22,10 +22,6 @@
</Entities>
<Technologies datatype="tokens">
successors/pair_unlock_champions
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
successors/special_war_horses
successors/special_parade_of_daphne
</Technologies>
@@ -7,20 +7,11 @@
<Identity>
<Civ>spart</Civ>
<SpecificName>Teíkhisma</SpecificName>
<Tooltip>Construct Siege Engines and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
<Tooltip>Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<Obstruction>
<Static width="24.0" depth="26.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/spartans/fortress.xml</Actor>
</VisualActor>
@@ -74,7 +74,7 @@
<VisibleClasses datatype="tokens">City</VisibleClasses>
<Icon>structures/fortress.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
<Tooltip>Train Heroes and Champions, construct Siege Engines, and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
<Tooltip>Train Heroes and Champions and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<Loot>
<xp>100</xp>
@@ -86,15 +86,6 @@
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.8</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}_siege_ballista_packed
units/{civ}_siege_scorpio_packed
units/{civ}_siege_oxybeles_packed
units/{civ}_siege_lithobolos_packed
units/{civ}_siege_polybolos_packed
units/{civ}_siege_ram
units/{civ}_siege_tower
</Entities>
<Technologies datatype="tokens">
attack_soldiers_will
</Technologies>
@@ -40,6 +40,7 @@
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_civil_centre
structures/{civ}_workshop
structures/{civ}_fortress
structures/{civ}_wonder
</Entities>