1
0
forked from mirrors/0ad

Remove the name of some unused arguments

Remove some usage of the `UNUSED` macro. Remove only those cases where
the names can be deduced from their type.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
This commit is contained in:
phosit
2025-06-04 08:10:15 +02:00
committed by phosit
parent 084b141ecc
commit d9795d29fe
93 changed files with 320 additions and 319 deletions
+1 -1
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@@ -31,7 +31,7 @@
#include "js/friend/PerformanceHint.h"
#include "js/Modules.h"
void GCSliceCallbackHook(JSContext* UNUSED(cx), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
void GCSliceCallbackHook(JSContext*, JS::GCProgress progress, const JS::GCDescription&)
{
/**
* From the GCAPI.h file:
+8 -8
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@@ -1,4 +1,4 @@
/* Copyright (C) 2023 Wildfire Games.
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -186,37 +186,37 @@ template<> bool Script::FromJSVal<Entity>(const ScriptRequest& rq, JS::HandleVa
////////////////////////////////////////////////////////////////
// Primitive types:
template<> void Script::ToJSVal<bool>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const bool& val)
template<> void Script::ToJSVal<bool>(const ScriptRequest&, JS::MutableHandleValue ret, const bool& val)
{
ret.setBoolean(val);
}
template<> void Script::ToJSVal<float>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const float& val)
template<> void Script::ToJSVal<float>(const ScriptRequest&, JS::MutableHandleValue ret, const float& val)
{
ret.set(JS::NumberValue(val));
}
template<> void Script::ToJSVal<double>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const double& val)
template<> void Script::ToJSVal<double>(const ScriptRequest&, JS::MutableHandleValue ret, const double& val)
{
ret.set(JS::NumberValue(val));
}
template<> void Script::ToJSVal<i32>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const i32& val)
template<> void Script::ToJSVal<i32>(const ScriptRequest&, JS::MutableHandleValue ret, const i32& val)
{
ret.set(JS::NumberValue(val));
}
template<> void Script::ToJSVal<u16>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const u16& val)
template<> void Script::ToJSVal<u16>(const ScriptRequest&, JS::MutableHandleValue ret, const u16& val)
{
ret.set(JS::NumberValue(val));
}
template<> void Script::ToJSVal<u8>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const u8& val)
template<> void Script::ToJSVal<u8>(const ScriptRequest&, JS::MutableHandleValue ret, const u8& val)
{
ret.set(JS::NumberValue(val));
}
template<> void Script::ToJSVal<u32>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const u32& val)
template<> void Script::ToJSVal<u32>(const ScriptRequest&, JS::MutableHandleValue ret, const u32& val)
{
ret.set(JS::NumberValue(val));
}
+9 -5
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@@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -42,25 +42,29 @@ template<typename T> bool FromJSVal(const ScriptRequest& rq, const JS::HandleVal
template<typename T> void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, T const& val);
template<>
inline void ToJSVal<JS::PersistentRootedValue>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::PersistentRootedValue& a)
inline void ToJSVal<JS::PersistentRootedValue>(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::PersistentRootedValue& a)
{
handle.set(a);
}
template<>
inline void ToJSVal<JS::Heap<JS::Value> >(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::Heap<JS::Value>& a)
inline void ToJSVal<JS::Heap<JS::Value> >(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::Heap<JS::Value>& a)
{
handle.set(a);
}
template<>
inline void ToJSVal<JS::RootedValue>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::RootedValue& a)
inline void ToJSVal<JS::RootedValue>(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::RootedValue& a)
{
handle.set(a);
}
template <>
inline void ToJSVal<JS::HandleValue>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::HandleValue& a)
inline void ToJSVal<JS::HandleValue>(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::HandleValue& a)
{
handle.set(a);
}