From d883fc332db33d8ca475a202ef76170c1eb46e3a Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Wed, 4 Jun 2014 17:21:24 +0000 Subject: [PATCH] Correct mime-types and end-of-lines for the XML files in simulation/templates This was SVN commit r15285. --- .../templates/other/cart_tophet.xml | 100 ++++---- .../templates/rubble/rubble_1x1.xml | 12 +- .../templates/rubble/rubble_celt_cc.xml | 12 +- .../templates/rubble/rubble_celt_dock.xml | 12 +- .../templates/rubble/rubble_hele_cc.xml | 12 +- .../templates/rubble/rubble_hele_dock.xml | 12 +- .../templates/rubble/rubble_iber_cc.xml | 12 +- .../templates/rubble/rubble_iber_dock.xml | 12 +- .../templates/rubble/rubble_kart_cc.xml | 12 +- .../templates/rubble/rubble_kart_dock.xml | 12 +- .../templates/rubble/rubble_maur_cc.xml | 12 +- .../templates/rubble/rubble_pers_cc.xml | 12 +- .../templates/rubble/rubble_pers_dock.xml | 12 +- .../templates/rubble/rubble_rome_cc.xml | 12 +- .../templates/rubble/rubble_rome_dock.xml | 12 +- .../templates/rubble/rubble_rome_sb.xml | 12 +- .../templates/rubble/rubble_stone_2x2.xml | 12 +- .../templates/rubble/rubble_stone_4x2.xml | 12 +- .../templates/rubble/rubble_stone_4x4.xml | 12 +- .../templates/rubble/rubble_stone_4x6.xml | 12 +- .../templates/rubble/rubble_stone_5x5.xml | 12 +- .../templates/rubble/rubble_stone_6x4.xml | 12 +- .../templates/rubble/rubble_stone_6x6.xml | 12 +- .../rubble/rubble_stone_wall_long.xml | 12 +- .../rubble/rubble_stone_wall_medium.xml | 12 +- .../rubble/rubble_stone_wall_short.xml | 12 +- .../rubble/rubble_stone_wall_tower.xml | 12 +- .../templates/rubble/rubble_wall.xml | 12 +- .../templates/structures/athen_barracks.xml | 84 +++--- .../templates/structures/athen_blacksmith.xml | 22 +- .../structures/athen_civil_centre.xml | 54 ++-- .../templates/structures/athen_dock.xml | 56 ++-- .../templates/structures/athen_farmstead.xml | 44 ++-- .../templates/structures/athen_theatron.xml | 104 ++++---- .../templates/structures/brit_barracks.xml | 82 +++--- .../templates/structures/brit_blacksmith.xml | 50 ++-- .../structures/brit_civil_centre.xml | 58 ++--- .../templates/structures/brit_dock.xml | 60 ++--- .../templates/structures/brit_fortress.xml | 112 ++++---- .../templates/structures/brit_market.xml | 50 ++-- .../templates/structures/brit_temple.xml | 58 ++--- .../templates/structures/brit_wonder.xml | 38 +-- .../templates/structures/cart_barracks.xml | 78 +++--- .../templates/structures/cart_blacksmith.xml | 20 +- .../structures/cart_civil_centre.xml | 48 ++-- .../templates/structures/cart_dock.xml | 68 ++--- .../templates/structures/cart_embassy.xml | 102 ++++---- .../structures/cart_embassy_iberian.xml | 72 +++--- .../templates/structures/cart_market.xml | 44 ++-- .../templates/structures/cart_super_dock.xml | 142 +++++----- .../templates/structures/cart_wall_tower.xml | 50 ++-- .../templates/structures/celt_barracks.xml | 78 +++--- .../templates/structures/celt_blacksmith.xml | 50 ++-- .../structures/celt_civil_centre.xml | 64 ++--- .../templates/structures/celt_dock.xml | 60 ++--- .../templates/structures/celt_fortress_b.xml | 114 ++++----- .../templates/structures/celt_fortress_g.xml | 80 +++--- .../templates/structures/celt_house.xml | 46 ++-- .../templates/structures/celt_market.xml | 50 ++-- .../templates/structures/celt_sb1.xml | 112 ++++---- .../templates/structures/celt_temple.xml | 58 ++--- .../templates/structures/celt_wonder.xml | 38 +-- .../templates/structures/gaul_barracks.xml | 82 +++--- .../templates/structures/gaul_blacksmith.xml | 50 ++-- .../structures/gaul_civil_centre.xml | 56 ++-- .../templates/structures/gaul_dock.xml | 60 ++--- .../templates/structures/gaul_market.xml | 50 ++-- .../templates/structures/gaul_tavern.xml | 110 ++++---- .../templates/structures/gaul_temple.xml | 58 ++--- .../templates/structures/gaul_wonder.xml | 38 +-- .../templates/structures/hele_barracks.xml | 90 +++---- .../templates/structures/hele_blacksmith.xml | 34 +-- .../structures/hele_civil_centre.xml | 50 ++-- .../templates/structures/hele_dock.xml | 64 ++--- .../templates/structures/hele_farmstead.xml | 52 ++-- .../templates/structures/iber_blacksmith.xml | 34 +-- .../structures/iber_civil_centre.xml | 42 +-- .../templates/structures/iber_corral.xml | 44 ++-- .../structures/iber_defense_tower.xml | 90 +++---- .../templates/structures/iber_dock.xml | 54 ++-- .../templates/structures/iber_house.xml | 52 ++-- .../templates/structures/iber_market.xml | 44 ++-- .../templates/structures/iber_temple.xml | 44 ++-- .../templates/structures/iber_wonder.xml | 38 +-- .../templates/structures/mace_barracks.xml | 92 +++---- .../templates/structures/mace_blacksmith.xml | 22 +- .../structures/mace_civil_centre.xml | 42 +-- .../templates/structures/mace_dock.xml | 56 ++-- .../templates/structures/mace_farmstead.xml | 44 ++-- .../templates/structures/mace_fortress.xml | 74 +++--- .../templates/structures/mace_library.xml | 88 +++---- .../structures/mace_siege_workshop.xml | 82 +++--- .../templates/structures/mace_theatron.xml | 104 ++++---- .../templates/structures/maur_blacksmith.xml | 36 +-- .../structures/maur_civil_centre.xml | 58 ++--- .../templates/structures/maur_dock.xml | 48 ++-- .../structures/maur_elephant_stables.xml | 112 ++++---- .../templates/structures/maur_farmstead.xml | 44 ++-- .../templates/structures/maur_market.xml | 44 ++-- .../templates/structures/maur_temple.xml | 44 ++-- .../templates/structures/maur_wall.xml | 36 +-- .../templates/structures/maur_wall_gate.xml | 50 ++-- .../templates/structures/maur_wall_long.xml | 94 +++---- .../templates/structures/maur_wall_medium.xml | 82 +++--- .../templates/structures/maur_wall_short.xml | 56 ++-- .../templates/structures/maur_wall_tower.xml | 60 ++--- .../structures/maur_wallset_stone.xml | 34 +-- .../templates/structures/maur_wonder.xml | 38 +-- .../structures/merc_camp_egyptian.xml | 140 +++++----- .../templates/structures/pers_blacksmith.xml | 34 +-- .../structures/pers_civil_centre.xml | 50 ++-- .../templates/structures/pers_corral.xml | 44 ++-- .../templates/structures/pers_dock.xml | 60 ++--- .../templates/structures/pers_farmstead.xml | 44 ++-- .../templates/structures/pers_market.xml | 44 ++-- .../templates/structures/pers_stables.xml | 120 ++++----- .../templates/structures/pers_temple.xml | 44 ++-- .../templates/structures/ptol_barracks.xml | 76 +++--- .../templates/structures/ptol_blacksmith.xml | 22 +- .../structures/ptol_civil_centre.xml | 56 ++-- .../templates/structures/ptol_dock.xml | 60 ++--- .../templates/structures/ptol_farmstead.xml | 58 ++--- .../templates/structures/ptol_fortress.xml | 70 ++--- .../templates/structures/ptol_library.xml | 88 +++---- .../templates/structures/ptol_lighthouse.xml | 96 +++---- .../structures/ptol_mercenary_camp.xml | 144 +++++------ .../structures/ptol_military_colony.xml | 150 +++++------ .../templates/structures/rome_arch.xml | 90 +++---- .../templates/structures/rome_army_camp.xml | 208 +++++++-------- .../templates/structures/rome_barracks.xml | 86 +++---- .../templates/structures/rome_blacksmith.xml | 32 +-- .../structures/rome_civil_centre.xml | 58 ++--- .../templates/structures/rome_dock.xml | 56 ++-- .../templates/structures/rome_farmstead.xml | 44 ++-- .../templates/structures/sele_barracks.xml | 76 +++--- .../templates/structures/sele_blacksmith.xml | 22 +- .../structures/sele_civil_centre.xml | 46 ++-- .../templates/structures/sele_dock.xml | 58 ++--- .../templates/structures/sele_farmstead.xml | 44 ++-- .../templates/structures/sele_fortress.xml | 74 +++--- .../templates/structures/sele_library.xml | 88 +++---- .../structures/sele_military_colony.xml | 148 +++++------ .../templates/structures/spart_barracks.xml | 84 +++--- .../templates/structures/spart_blacksmith.xml | 22 +- .../structures/spart_civil_centre.xml | 42 +-- .../templates/structures/spart_farmstead.xml | 44 ++-- .../templates/structures/spart_fortress.xml | 62 ++--- .../templates/structures/spart_syssiton.xml | 114 ++++----- .../templates/structures/spart_theatron.xml | 104 ++++---- .../templates/structures/theb_theatron.xml | 104 ++++---- .../templates/template_eyecandy.xml | 52 ++-- .../simulation/templates/template_rubble.xml | 52 ++-- .../template_structure_civic_civil_centre.xml | 242 +++++++++--------- .../template_structure_civic_temple.xml | 168 ++++++------ ...mplate_structure_defense_defense_tower.xml | 214 ++++++++-------- .../template_structure_defense_wall_gate.xml | 134 +++++----- .../template_structure_defense_wall_long.xml | 100 ++++---- ...template_structure_defense_wall_medium.xml | 80 +++--- .../template_structure_defense_wall_short.xml | 26 +- .../template_structure_economic_market.xml | 130 +++++----- .../template_structure_military_barracks.xml | 148 +++++------ ...template_structure_military_blacksmith.xml | 158 ++++++------ .../template_structure_military_embassy.xml | 120 ++++----- .../templates/units/athen_ship_bireme.xml | 26 +- .../templates/units/cart_ship_bireme.xml | 34 +-- .../templates/units/cart_ship_quinquereme.xml | 26 +- .../templates/units/cart_ship_trireme.xml | 26 +- .../templates/units/hele_ship_bireme.xml | 24 +- .../templates/units/mace_ship_bireme.xml | 24 +- .../templates/units/maur_champion_chariot.xml | 128 ++++----- .../units/maur_champion_chariot_barracks.xml | 10 +- .../templates/units/maur_hero_chanakya.xml | 156 +++++------ .../templates/units/maur_ship_bireme.xml | 36 +-- .../templates/units/maur_ship_fishing.xml | 34 +-- .../templates/units/maur_ship_trireme.xml | 64 ++--- .../templates/units/maur_support_healer_b.xml | 36 +-- .../templates/units/pers_cavalry_archer_e.xml | 56 ++-- .../units/pers_mechanical_siege_ram.xml | 88 +++---- .../templates/units/ptol_cavalry_archer_e.xml | 68 ++--- .../templates/units/ptol_ship_bireme.xml | 26 +- .../templates/units/ptol_ship_quinquereme.xml | 24 +- .../templates/units/rome_ship_bireme.xml | 24 +- .../templates/units/sele_cavalry_archer_e.xml | 56 ++-- .../templates/units/sele_champion_chariot.xml | 128 ++++----- .../templates/units/sele_ship_bireme.xml | 26 +- .../templates/units/sele_ship_quinquereme.xml | 24 +- .../templates/units/spart_ship_bireme.xml | 24 +- .../templates/units/viking_longboat.xml | 24 +- 188 files changed, 5634 insertions(+), 5634 deletions(-) diff --git a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml index 5c28172698..229c50408d 100644 --- a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml +++ b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml @@ -1,50 +1,50 @@ - - - - 200 - - 0 - 0 - 200 - 100 - - - - - 8.0 - - - 2000 - rubble/rubble_stone_4x4 - - - cart - Sacrificial Temple - Tophet - N/A. - Train physicians and Sacred Band Cavalrymen. - - - 50 - 0 - 0 - 20 - 10 - - - - - - - - units/cart_champion_cavalry - - - - 40 - - - structures/fndn_5x5.xml - structures/carthaginians/tophet.xml - - + + + + 200 + + 0 + 0 + 200 + 100 + + + + + 8.0 + + + 2000 + rubble/rubble_stone_4x4 + + + cart + Sacrificial Temple + Tophet + N/A. + Train physicians and Sacred Band Cavalrymen. + + + 50 + 0 + 0 + 20 + 10 + + + + + + + + units/cart_champion_cavalry + + + + 40 + + + structures/fndn_5x5.xml + structures/carthaginians/tophet.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml index 1e8da645e9..3b298a257c 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml @@ -1,6 +1,6 @@ - - - - structures/fndn_1x1.xml - - + + + + structures/fndn_1x1.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml index 03b183f5e1..7d3e02ba41 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_celt_cc.xml - - + + + + structures/destruct_celt_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml index 426a5c8a89..369141281e 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_celt_dock_rubble.xml - - + + + + structures/destruct_celt_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml index 676ea7e1cb..c974dd4dc6 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_hele_cc.xml - - + + + + structures/destruct_hele_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml index d437e59134..f9edaccb9d 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_hele_dock_rubble.xml - - + + + + structures/destruct_hele_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml index 440e5fd927..ed0a5d9689 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_iber_cc.xml - - + + + + structures/destruct_iber_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml index 31ae76aef7..542e7bf1fd 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_iber_dock_rubble.xml - - + + + + structures/destruct_iber_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml index 361570c26e..6026c9ebd1 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_kart_cc.xml - - + + + + structures/destruct_kart_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml index 5c8e5df034..e09959eede 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_kart_dock_rubble.xml - - + + + + structures/destruct_kart_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml index 38fa5c06b6..2785294f9f 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_maur_cc.xml - - + + + + structures/destruct_maur_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml index 64896491ea..0cb0a6cd8a 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_pers_cc.xml - - + + + + structures/destruct_pers_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml index b846337567..bafe5abced 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_pers_dock_rubble.xml - - + + + + structures/destruct_pers_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml index 2eab921967..e48c72c925 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_rome_cc.xml - - + + + + structures/destruct_rome_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml index b693892fe7..89a2989cbd 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_rome_dock_rubble.xml - - + + + + structures/destruct_rome_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml index e9e5bcb7a1..b7f8075af4 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_rome_camp_palisade.xml - - + + + + structures/destruct_rome_camp_palisade.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml index 246d8cd867..f43e715b7b 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_2x2.xml - - + + + + structures/destruct_stone_2x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml index deacc1ee65..008e567025 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_4x2.xml - - + + + + structures/destruct_stone_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml index 6cabdceace..52292658fc 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_4x4.xml - - + + + + structures/destruct_stone_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml index 00a19a8100..e40c917eb3 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_4x6.xml - - + + + + structures/destruct_stone_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml index 8b49a3ff09..7f093f1bb3 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_5x5.xml - - + + + + structures/destruct_stone_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml index 2a21675b4c..0846d35540 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_6x4.xml - - + + + + structures/destruct_stone_6x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml index 84889e67e3..5f8ddfe9ec 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_6x6.xml - - + + + + structures/destruct_stone_6x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml index 8dbc48371f..909945b6b0 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_wall_long.xml - - + + + + structures/destruct_stone_wall_long.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml index 436a544b0b..4d6aa3bb65 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_wall_medium.xml - - + + + + structures/destruct_stone_wall_medium.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml index 683f5e6a96..d1b3be8fd9 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_wall_short.xml - - + + + + structures/destruct_stone_wall_short.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml index 19da737544..a472fbd2cc 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml @@ -1,6 +1,6 @@ - - - - structures/destruct_stone_wall_tower.xml - - + + + + structures/destruct_stone_wall_tower.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml index 06f423d314..fac4a09fd7 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml @@ -1,6 +1,6 @@ - - - - structures/fndn_wall.xml - - + + + + structures/fndn_wall.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml index 2fe96ee7df..ee35354448 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml @@ -1,42 +1,42 @@ - - - - - 150 - 150 - - - - - 12.0 - - - rubble/rubble_stone_5x5 - - - athen - Stratēgeîon - The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". - - - - - - - units/athen_infantry_spearman_b - units/athen_infantry_javelinist_b - units/athen_infantry_slinger_b - units/athen_cavalry_swordsman_b - units/athen_cavalry_javelinist_b - - - -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - - - - structures/athenians/barracks.xml - structures/fndn_5x5.xml - - + + + + + 150 + 150 + + + + + 12.0 + + + rubble/rubble_stone_5x5 + + + athen + Stratēgeîon + The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + + + + + units/athen_infantry_spearman_b + units/athen_infantry_javelinist_b + units/athen_infantry_slinger_b + units/athen_cavalry_swordsman_b + units/athen_cavalry_javelinist_b + + + -unlock_champion_units + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + + + + structures/athenians/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml index 0629669d61..4a0743053f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_blacksmith.xml @@ -1,11 +1,11 @@ - - - - athen - Khalkeîon - The earliest Greek smiths worked in copper, then bronze, and then finally iron. - - - structures/hellenes/blacksmith.xml - - + + + + athen + Khalkeîon + The earliest Greek smiths worked in copper, then bronze, and then finally iron. + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml index ae3fa15445..b559511fb2 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml @@ -1,27 +1,27 @@ - - - - rubble/rubble_hele_cc - - - athen - Agorā́ - The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - - - - units/athen_infantry_spearman_b - units/athen_infantry_slinger_b - units/athen_cavalry_javelinist_b - - - -phase_town_generic - phase_town_athen - -phase_city_generic - phase_city_athen - - - - structures/athenians/civic_centre_new.xml - - + + + + rubble/rubble_hele_cc + + + athen + Agorā́ + The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/athen_infantry_spearman_b + units/athen_infantry_slinger_b + units/athen_cavalry_javelinist_b + + + -phase_town_generic + phase_town_athen + -phase_city_generic + phase_city_athen + + + + structures/athenians/civic_centre_new.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml b/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml index 2ae1c9920d..c62b7bdb51 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml @@ -1,28 +1,28 @@ - - - - - 8.0 - - - rubble/rubble_hele_dock - - - athen - Limḗn - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Athens, Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. - - - - - - - units/athen_ship_bireme - units/athen_ship_trireme - - - - structures/athenians/dock.xml - structures/fndn_6x4_dock.xml - - + + + + + 8.0 + + + rubble/rubble_hele_dock + + + athen + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Athens, Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. + + + + + + + units/athen_ship_bireme + units/athen_ship_trireme + + + + structures/athenians/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml index 9489bdddc7..fee21eadfb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x2 - - - athen - Sītobólion - Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - - - - - - structures/athenians/farmstead_new.xml - structures/fndn_4x2.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x2 + + + athen + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/athenians/farmstead_new.xml + structures/fndn_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml index 7ce3c6071f..1d57dde8b6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml @@ -1,52 +1,52 @@ - - - - - global - - - - Theater - - - 500 - - 0 - 500 - 500 - - - - - 10.0 - - - 2000 - - - athen - Greek Theater - Théātron - Theater - Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. - Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. - structures/theatron.png - - - - - - - - interface/complete/building/complete_greek_theater.xml - attack/destruction/building_collapse_large.xml - - - - 100 - - - structures/athenians/theatron.xml - structures/fndn_theatron.xml - - + + + + + global + + + + Theater + + + 500 + + 0 + 500 + 500 + + + + + 10.0 + + + 2000 + + + athen + Greek Theater + Théātron + Theater + Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. + Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. + structures/theatron.png + + + + + + + + interface/complete/building/complete_greek_theater.xml + attack/destruction/building_collapse_large.xml + + + + 100 + + + structures/athenians/theatron.xml + structures/fndn_theatron.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml index 5bad1fb7a6..08f0b9dfef 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml @@ -1,41 +1,41 @@ - - - - 4 - - - - 5.0 - - - rubble/rubble_stone_5x5 - - - brit - Gwersyllty - All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. - - - - - - - units/brit_infantry_spearman_b - units/brit_infantry_javelinist_b - units/brit_infantry_slinger_b - units/brit_champion_infantry_barracks - units/brit_cavalry_swordsman_b - units/brit_cavalry_javelinist_b - units/brit_champion_cavalry_barracks - - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - structures/britons/barracks.xml - structures/fndn_5x5.xml - - + + + + 4 + + + + 5.0 + + + rubble/rubble_stone_5x5 + + + brit + Gwersyllty + All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. + + + + + + + units/brit_infantry_spearman_b + units/brit_infantry_javelinist_b + units/brit_infantry_slinger_b + units/brit_champion_infantry_barracks + units/brit_cavalry_swordsman_b + units/brit_cavalry_javelinist_b + units/brit_champion_cavalry_barracks + + + upgrade_rank_advanced_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + structures/britons/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml index 0177b05c5f..bd76aca291 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml @@ -1,25 +1,25 @@ - - - - 4 - - - brit - Amoridas - Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village - - -Town - Village - - - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - - - structures/celts/blacksmith.xml - - + + + + 4 + + + brit + Amoridas + Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. + phase_village + + -Town + Village + + + + + -pair_inf_armor_03 + -pair_inf_armor_04 + + + + structures/celts/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml index da147d0eaa..31619d4c5e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml @@ -1,29 +1,29 @@ - - - - - 8.0 - - - brit - Caer - This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - - - rubble/rubble_celt_cc - - - - - - - units/brit_infantry_spearman_b - units/brit_infantry_slinger_b - units/brit_cavalry_javelinist_b - - - - structures/britons/civic_centre.xml - structures/fndn_6x6.xml - - + + + + + 8.0 + + + brit + Caer + This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. + + + rubble/rubble_celt_cc + + + + + + + units/brit_infantry_spearman_b + units/brit_infantry_slinger_b + units/brit_cavalry_javelinist_b + + + + structures/britons/civic_centre.xml + structures/fndn_6x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml index 24b772284e..4ed8ce85c8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml @@ -1,30 +1,30 @@ - - - - 2 - - - - 8.0 - - - rubble/rubble_celt_dock - - - brit - Crannóc - A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. - - - - - - - units/brit_ship_trireme - - - - structures/celts/dock_new.xml - structures/fndn_celt_dock.xml - - + + + + 2 + + + + 8.0 + + + rubble/rubble_celt_dock + + + brit + Crannóc + A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. + + + + + + + units/brit_ship_trireme + + + + structures/celts/dock_new.xml + structures/fndn_celt_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml index c0376bb546..6c581288e3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml @@ -1,56 +1,56 @@ - - - - - 80.0 - 20.0 - - - - 12 - - - - 18.0 - - - rubble/rubble_stone_5x5 - - - brit - Brythonic Broch - Train Brythonic heroes and champions. Construct siege rams. - The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. - - - - - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - - - - units/brit_hero_boudicca - units/brit_hero_caratacos - units/brit_hero_cynvelin - units/brit_champion_cavalry - units/brit_champion_infantry - units/brit_mechanical_siege_ram - - - pair_siege_attack_cost - pair_siege_cost_armor - - - - 100 - - - structures/britons/fortress_briton.xml - structures/fndn_5x5.xml - - + + + + + 80.0 + 20.0 + + + + 12 + + + + 18.0 + + + rubble/rubble_stone_5x5 + + + brit + Brythonic Broch + Train Brythonic heroes and champions. Construct siege rams. + The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. + + + + + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + + + + units/brit_hero_boudicca + units/brit_hero_caratacos + units/brit_hero_cynvelin + units/brit_champion_cavalry + units/brit_champion_infantry + units/brit_mechanical_siege_ram + + + pair_siege_attack_cost + pair_siege_cost_armor + + + + 100 + + + structures/britons/fortress_briton.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_market.xml b/binaries/data/mods/public/simulation/templates/structures/brit_market.xml index 8a7a66835d..00384daf22 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_market.xml @@ -1,25 +1,25 @@ - - - - 12 - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - brit - Marchnaty - Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade. - - - - - - structures/britons/market.xml - structures/fndn_5x5.xml - - + + + + 12 + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + brit + Marchnaty + Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade. + + + + + + structures/britons/market.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml b/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml index 9cd6526cfa..8692ce6c5c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml @@ -1,29 +1,29 @@ - - - - 7 - - 0 - 300 - - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - brit - Addoldy - Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. - - - - - - structures/celts/temple.xml - structures/fndn_5x5.xml - - + + + + 7 + + 0 + 300 + + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + brit + Addoldy + Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. + + + + + + structures/celts/temple.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml index aab256e631..d3a48ac26e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml @@ -1,19 +1,19 @@ - - - - - 10.0 - - - brit - Stonehenge - Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. - - - - - - structures/fndn_theatron.xml - structures/celts/stone_monument_new.xml - - + + + + + 10.0 + + + brit + Stonehenge + Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. + + + + + + structures/fndn_theatron.xml + structures/celts/stone_monument_new.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml index 70dd8b637e..0596abd74b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml @@ -1,39 +1,39 @@ - - - - - 100 - 150 - - - - - 15.0 - - - rubble/rubble_stone_5x5 - - - cart - Maḥanēt - The Carthaginians incorporated stables and barracks into their city walls. - Train North African citizen-soldiers. Research improvements for North African units. - - - - - - - units/cart_infantry_spearman_b - units/cart_infantry_archer_b - units/cart_cavalry_javelinist_b - - - -unlock_champion_units - - - - structures/carthaginians/barracks.xml - structures/fndn_5x5.xml - - + + + + + 100 + 150 + + + + + 15.0 + + + rubble/rubble_stone_5x5 + + + cart + Maḥanēt + The Carthaginians incorporated stables and barracks into their city walls. + Train North African citizen-soldiers. Research improvements for North African units. + + + + + + + units/cart_infantry_spearman_b + units/cart_infantry_archer_b + units/cart_cavalry_javelinist_b + + + -unlock_champion_units + + + + structures/carthaginians/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/cart_blacksmith.xml index 3af9451a88..73d1ffe716 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_blacksmith.xml @@ -1,10 +1,10 @@ - - - - cart - ? - - - structures/carthaginians/blacksmith.xml - - + + + + cart + ? + + + structures/carthaginians/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml index 17aabeb95f..b281e22840 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml @@ -1,24 +1,24 @@ - - - - cart - Merkāz - Carthiginian's History - - - rubble/rubble_kart_cc - - - - units/cart_infantry_spearman_b - units/cart_infantry_archer_b - units/cart_cavalry_javelinist_b - - - carthaginians/special_colonisation - - - - structures/carthaginians/civil_centre.xml - - + + + + cart + Merkāz + Carthiginian's History + + + rubble/rubble_kart_cc + + + + units/cart_infantry_spearman_b + units/cart_infantry_archer_b + units/cart_cavalry_javelinist_b + + + carthaginians/special_colonisation + + + + structures/carthaginians/civil_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml b/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml index 6233f970df..474f57029b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml @@ -1,34 +1,34 @@ - - - - - 150 - - - - - 8.0 - - - rubble/rubble_kart_dock - - - cart - Commercial Port - Namel - The Carthaginians were famous for their sea trade. Carthage itself had an entire harbor dedicated to nothing more than commercial sea trade. - Construct fishing boats to gather meat and merchant ships to trade with other docks. - - - - - - - -training_naval_architects - - - - structures/carthaginians/dock.xml - structures/fndn_6x4_dock.xml - - + + + + + 150 + + + + + 8.0 + + + rubble/rubble_kart_dock + + + cart + Commercial Port + Namel + The Carthaginians were famous for their sea trade. Carthage itself had an entire harbor dedicated to nothing more than commercial sea trade. + Construct fishing boats to gather meat and merchant ships to trade with other docks. + + + + + + + -training_naval_architects + + + + structures/carthaginians/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml index dfabf9113f..8f60d2201c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml @@ -1,51 +1,51 @@ - - - - 150 - - 400 - 200 - - - - - 15.0 - - - rubble/rubble_stone_5x5 - - - cart - Embassy - Embassy - The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands. - Hire mercenaries. - structures/italian_embassy.png - - - - - - - units/cart_infantry_swordsman_b - units/cart_cavalry_swordsman_2_b - units/cart_infantry_javelinist_b - units/cart_infantry_slinger_b - units/cart_cavalry_swordsman_b - units/cart_infantry_swordsman_2_b - units/cart_cavalry_spearman_b - - - carthaginians/pair_celt_mercs_1 - carthaginians/pair_celt_mercs_2 - carthaginians/pair_iberian_mercs_1 - carthaginians/pair_iberian_mercs_2 - carthaginians/pair_italian_mercs_1 - carthaginians/pair_italian_mercs_2 - - - - structures/carthaginians/embassy.xml - structures/fndn_5x5.xml - - + + + + 150 + + 400 + 200 + + + + + 15.0 + + + rubble/rubble_stone_5x5 + + + cart + Embassy + Embassy + The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands. + Hire mercenaries. + structures/italian_embassy.png + + + + + + + units/cart_infantry_swordsman_b + units/cart_cavalry_swordsman_2_b + units/cart_infantry_javelinist_b + units/cart_infantry_slinger_b + units/cart_cavalry_swordsman_b + units/cart_infantry_swordsman_2_b + units/cart_cavalry_spearman_b + + + carthaginians/pair_celt_mercs_1 + carthaginians/pair_celt_mercs_2 + carthaginians/pair_iberian_mercs_1 + carthaginians/pair_iberian_mercs_2 + carthaginians/pair_italian_mercs_1 + carthaginians/pair_italian_mercs_2 + + + + structures/carthaginians/embassy.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml index c9a82622f0..7c7dcda62b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml @@ -1,37 +1,37 @@ - - - - 200 - - 0 - 200 - 0 - - - - cart - Iberian Embassy - The Iberians were known as fierce mercenaries, loyal to their paymasters. - Hire Iberian mercenaries. Research improvements for these mercenaries. - structures/iberian_embassy.png - - - - - - - units/cart_infantry_javelinist_b - units/cart_infantry_slinger_b - units/cart_cavalry_swordsman_b - - - carthaginians/pair_iberian_mercs_1 - carthaginians/pair_iberian_mercs_2 - carthaginians/upgrade_rank_advanced_iberian - carthaginians/upgrade_rank_elite_iberian - - - - structures/carthaginians/embassy_iberian.xml - + + + + 200 + + 0 + 200 + 0 + + + + cart + Iberian Embassy + The Iberians were known as fierce mercenaries, loyal to their paymasters. + Hire Iberian mercenaries. Research improvements for these mercenaries. + structures/iberian_embassy.png + + + + + + + units/cart_infantry_javelinist_b + units/cart_infantry_slinger_b + units/cart_cavalry_swordsman_b + + + carthaginians/pair_iberian_mercs_1 + carthaginians/pair_iberian_mercs_2 + carthaginians/upgrade_rank_advanced_iberian + carthaginians/upgrade_rank_elite_iberian + + + + structures/carthaginians/embassy_iberian.xml + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_market.xml b/binaries/data/mods/public/simulation/templates/structures/cart_market.xml index 518f961d00..348c17af0b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_market.xml @@ -1,22 +1,22 @@ - - - - - 10.0 - - - rubble/rubble_stone_6x4 - - - cart - Šūq - Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port. - - - - - - structures/carthaginians/market.xml - structures/fndn_6x4.xml - - + + + + + 10.0 + + + rubble/rubble_stone_6x4 + + + cart + Šūq + Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port. + + + + + + structures/carthaginians/market.xml + structures/fndn_6x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml index 44c2dc6388..8bea396ecb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -1,71 +1,71 @@ - - - - own ally neutral - shore - Dock - - - cart - Naval Shipyard - Cothon - -City Town Shipyard - The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage. - Construct and repair mighty warships. - structures/uber_dock.png - phase_town - - - 10 - 500 - - 300 - 200 - 0 - - - - - 8.0 - - - 5000 - - - - - - true - - - ship - - - - - interface/complete/building/complete_dock.xml - attack/destruction/building_collapse_large.xml - - - - - - 0.7 - - units/cart_ship_bireme - units/cart_ship_trireme - units/cart_ship_quinquereme - - - carthaginians/training_phoenician_naval_architects - carthaginians/special_exploration - - - - 100 - - - structures/carthaginians/super_dock.xml - structures/fndn_dock_super.xml - - + + + + own ally neutral + shore + Dock + + + cart + Naval Shipyard + Cothon + -City Town Shipyard + The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage. + Construct and repair mighty warships. + structures/uber_dock.png + phase_town + + + 10 + 500 + + 300 + 200 + 0 + + + + + 8.0 + + + 5000 + + + + + + true + + + ship + + + + + interface/complete/building/complete_dock.xml + attack/destruction/building_collapse_large.xml + + + + + + 0.7 + + units/cart_ship_bireme + units/cart_ship_trireme + units/cart_ship_quinquereme + + + carthaginians/training_phoenician_naval_architects + carthaginians/special_exploration + + + + 100 + + + structures/carthaginians/super_dock.xml + structures/fndn_dock_super.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml index b1c9cdee03..a2d1ca7027 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml @@ -1,25 +1,25 @@ - - - - - 18.0 - - - rubble/rubble_stone_2x2 - - - cart - Mijdil - The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - - - - - structures/carthaginians/wall_tower.xml - structures/fndn_3x3.xml - - - 11.0 - - + + + + + 18.0 + + + rubble/rubble_stone_2x2 + + + cart + Mijdil + The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. + + + + + + structures/carthaginians/wall_tower.xml + structures/fndn_3x3.xml + + + 11.0 + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml index b5e7a51d8c..ab3d8f1604 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml @@ -1,39 +1,39 @@ - - - - 4 - - - - 5.0 - - - rubble/rubble_stone_5x5 - - - celt - Gwersyllty - All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. - - - - - - - units/celt_infantry_spearman_b - units/celt_infantry_javelinist_b - units/celt_infantry_slinger_b - units/celt_cavalry_swordsman_b - units/celt_cavalry_javelinist_b - - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - structures/celts/barracks.xml - structures/fndn_5x5.xml - - + + + + 4 + + + + 5.0 + + + rubble/rubble_stone_5x5 + + + celt + Gwersyllty + All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. + + + + + + + units/celt_infantry_spearman_b + units/celt_infantry_javelinist_b + units/celt_infantry_slinger_b + units/celt_cavalry_swordsman_b + units/celt_cavalry_javelinist_b + + + upgrade_rank_advanced_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + structures/celts/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml index 046536a96f..592c840978 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml @@ -1,25 +1,25 @@ - - - - 4 - - - celt - Amoridas - Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village - - -Town - Village - - - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - - - structures/celts/blacksmith.xml - - + + + + 4 + + + celt + Amoridas + Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. + phase_village + + -Town + Village + + + + + -pair_inf_armor_03 + -pair_inf_armor_04 + + + + structures/celts/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml index 447ea0aa86..6e105f061b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml @@ -1,32 +1,32 @@ - - - - - 8.0 - - - celt - Caer - This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - - - rubble/rubble_celt_cc - - - - - - - units/celt_infantry_spearman_b - units/celt_infantry_javelinist_b - units/celt_cavalry_javelinist_b - - - -phase_city_generic - phase_city_pair_celts - - - - structures/celts/civic_centre.xml - - + + + + + 8.0 + + + celt + Caer + This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. + + + rubble/rubble_celt_cc + + + + + + + units/celt_infantry_spearman_b + units/celt_infantry_javelinist_b + units/celt_cavalry_javelinist_b + + + -phase_city_generic + phase_city_pair_celts + + + + structures/celts/civic_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml index a37813f4d3..2469758a50 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml @@ -1,30 +1,30 @@ - - - - 2 - - - - 8.0 - - - rubble/rubble_celt_dock - - - celt - Crannóc - A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. - - - - - - - units/celt_ship_trireme - - - - structures/celts/dock_new.xml - structures/fndn_celt_dock.xml - - + + + + 2 + + + + 8.0 + + + rubble/rubble_celt_dock + + + celt + Crannóc + A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. + + + + + + + units/celt_ship_trireme + + + + structures/celts/dock_new.xml + structures/fndn_celt_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml index 214a7c1215..e90ed8592f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml @@ -1,57 +1,57 @@ - - - - - 80.0 - 20.0 - - - - 12 - - - - 18.0 - - - rubble/rubble_stone_6x6 - - - celt - Brythonic Broch - Train Brythonic heroes and champions. Construct siege rams. - The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. - phase_city_britons - - - - - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - - - - units/celt_hero_boudicca - units/celt_hero_caratacos - units/celt_hero_cynvelin - units/celt_champion_cavalry_brit - units/celt_champion_infantry_brit - units/celt_mechanical_siege_ram - - - pair_siege_attack_cost - pair_siege_cost_armor - - - - 100 - - - structures/britons/fortress_briton.xml - structures/fndn_4x4.xml - - + + + + + 80.0 + 20.0 + + + + 12 + + + + 18.0 + + + rubble/rubble_stone_6x6 + + + celt + Brythonic Broch + Train Brythonic heroes and champions. Construct siege rams. + The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. + phase_city_britons + + + + + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + + + + units/celt_hero_boudicca + units/celt_hero_caratacos + units/celt_hero_cynvelin + units/celt_champion_cavalry_brit + units/celt_champion_infantry_brit + units/celt_mechanical_siege_ram + + + pair_siege_attack_cost + pair_siege_cost_armor + + + + 100 + + + structures/britons/fortress_briton.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml index cf21a73f5a..36224b72cc 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml @@ -1,40 +1,40 @@ - - - - 12 - - - rubble/rubble_stone_5x5 - - - celt - Gallic Dun - Train Gallic heroes and champions. Construct siege rams. - Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. - phase_city_gauls - - - - - interface/complete/building/complete_fortress.xml - attack/destruction/building_collapse_large.xml - - - - - units/celt_hero_brennus - units/celt_hero_britomartus - units/celt_hero_vercingetorix - units/celt_champion_cavalry_gaul - units/celt_champion_infantry_gaul - units/celt_mechanical_siege_ram - - - pair_siege_attack_cost - pair_siege_cost_armor - - - - structures/gauls/fortress_gallic.xml - - + + + + 12 + + + rubble/rubble_stone_5x5 + + + celt + Gallic Dun + Train Gallic heroes and champions. Construct siege rams. + Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. + phase_city_gauls + + + + + interface/complete/building/complete_fortress.xml + attack/destruction/building_collapse_large.xml + + + + + units/celt_hero_brennus + units/celt_hero_britomartus + units/celt_hero_vercingetorix + units/celt_champion_cavalry_gaul + units/celt_champion_infantry_gaul + units/celt_mechanical_siege_ram + + + pair_siege_attack_cost + pair_siege_cost_armor + + + + structures/gauls/fortress_gallic.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_house.xml b/binaries/data/mods/public/simulation/templates/structures/celt_house.xml index 79b8059b10..c962f819b3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_house.xml @@ -1,23 +1,23 @@ - - - - - 5.0 - - - celt - Annedd - Celts generally lived in round stone or wattle and daub walled structures with thatched roof. - - - - - - 16 - 65536 - - - structures/celts/house.xml - structures/fndn_2x2.xml - - + + + + + 5.0 + + + celt + Annedd + Celts generally lived in round stone or wattle and daub walled structures with thatched roof. + + + + + + 16 + 65536 + + + structures/celts/house.xml + structures/fndn_2x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml index 99752757fc..f85fb80705 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml @@ -1,25 +1,25 @@ - - - - 12 - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - celt - Marchnaty - Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade. - - - - - - structures/celts/market_newest.xml - structures/fndn_5x5.xml - - + + + + 12 + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + celt + Marchnaty + Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade. + + + + + + structures/celts/market_newest.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml index aad9ddd6c5..fc56c34539 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml @@ -1,56 +1,56 @@ - - - - 100 - 2 - - 0 - 200 - 100 - 0 - - - - - 6.0 - - - - rubble/rubble_stone_4x4 - - - celt - Rotary Mill - Melonas - Increase nearby farming output +25%. (Currently, a special technology can be researched to serve this function) - The Celts developed the first rotary flour mill. - structures/sb1.png - - - - - - 0.8 - - celts/special_gather_crop_rotation - - - - - - - interface/complete/building/complete_ffactri.xml - attack/destruction/building_collapse_large.xml - - - - 8.0 - - - 32 - - - structures/celts/special.xml - structures/fndn_4x4.xml - - + + + + 100 + 2 + + 0 + 200 + 100 + 0 + + + + + 6.0 + + + + rubble/rubble_stone_4x4 + + + celt + Rotary Mill + Melonas + Increase nearby farming output +25%. (Currently, a special technology can be researched to serve this function) + The Celts developed the first rotary flour mill. + structures/sb1.png + + + + + + 0.8 + + celts/special_gather_crop_rotation + + + + + + + interface/complete/building/complete_ffactri.xml + attack/destruction/building_collapse_large.xml + + + + 8.0 + + + 32 + + + structures/celts/special.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml index e6708a7e24..df3f48685c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml @@ -1,29 +1,29 @@ - - - - 7 - - 0 - 300 - - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - celt - Addoldy - Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. - - - - - - structures/celts/temple.xml - structures/fndn_5x5.xml - - + + + + 7 + + 0 + 300 + + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + celt + Addoldy + Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. + + + + + + structures/celts/temple.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wonder.xml index aab256e631..d3a48ac26e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wonder.xml @@ -1,19 +1,19 @@ - - - - - 10.0 - - - brit - Stonehenge - Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. - - - - - - structures/fndn_theatron.xml - structures/celts/stone_monument_new.xml - - + + + + + 10.0 + + + brit + Stonehenge + Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. + + + + + + structures/fndn_theatron.xml + structures/celts/stone_monument_new.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml index 5314b26966..91f1d82dea 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml @@ -1,41 +1,41 @@ - - - - 4 - - - - 5.0 - - - rubble/rubble_stone_5x5 - - - gaul - Gwersyllty - All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. - - - - - - - units/gaul_infantry_spearman_b - units/gaul_infantry_javelinist_b - units/gaul_infantry_slinger_b - units/gaul_champion_infantry_barracks - units/gaul_cavalry_swordsman_b - units/gaul_cavalry_javelinist_b - units/gaul_champion_cavalry_barracks - - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - structures/celts/barracks.xml - structures/fndn_5x5.xml - - + + + + 4 + + + + 5.0 + + + rubble/rubble_stone_5x5 + + + gaul + Gwersyllty + All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. + + + + + + + units/gaul_infantry_spearman_b + units/gaul_infantry_javelinist_b + units/gaul_infantry_slinger_b + units/gaul_champion_infantry_barracks + units/gaul_cavalry_swordsman_b + units/gaul_cavalry_javelinist_b + units/gaul_champion_cavalry_barracks + + + upgrade_rank_advanced_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + structures/celts/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml index fcf1fc71ee..3afb9bd2f1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml @@ -1,25 +1,25 @@ - - - - 4 - - - gaul - Amoridas - Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village - - -Town - Village - - - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - - - structures/celts/blacksmith.xml - - + + + + 4 + + + gaul + Amoridas + Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. + phase_village + + -Town + Village + + + + + -pair_inf_armor_03 + -pair_inf_armor_04 + + + + structures/celts/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml index de83d31e04..2b9abe2a08 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml @@ -1,28 +1,28 @@ - - - - - 8.0 - - - gaul - Caer - This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - - - rubble/rubble_celt_cc - - - - - - - units/gaul_infantry_spearman_b - units/gaul_infantry_javelinist_b - units/gaul_cavalry_javelinist_b - - - - structures/gauls/civic_centre.xml - - + + + + + 8.0 + + + gaul + Caer + This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. + + + rubble/rubble_celt_cc + + + + + + + units/gaul_infantry_spearman_b + units/gaul_infantry_javelinist_b + units/gaul_cavalry_javelinist_b + + + + structures/gauls/civic_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml index 07a728b958..0e8e6f7181 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml @@ -1,30 +1,30 @@ - - - - 2 - - - - 8.0 - - - rubble/rubble_celt_dock - - - gaul - Crannóc - A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. - - - - - - - units/gaul_ship_trireme - - - - structures/celts/dock_new.xml - structures/fndn_celt_dock.xml - - + + + + 2 + + + + 8.0 + + + rubble/rubble_celt_dock + + + gaul + Crannóc + A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. + + + + + + + units/gaul_ship_trireme + + + + structures/celts/dock_new.xml + structures/fndn_celt_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml index e551d3c268..6c600bc769 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml @@ -1,25 +1,25 @@ - - - - 12 - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - gaul - Marchnaty - Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade. - - - - - - structures/gauls/market.xml - structures/fndn_5x5.xml - - + + + + 12 + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + gaul + Marchnaty + Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade. + + + + + + structures/gauls/market.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml index e466abf74e..c9ef5cb5e5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml @@ -1,55 +1,55 @@ - - - - 10 - 200 - - 0 - 100 - 100 - 0 - - - - - 5.0 - - - 1500 - rubble/rubble_stone_4x4 - - - gaul - Tavern - Taberna - Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment. - Add +10 to Population Cap. Recruit Naked Fanatics. - structures/celtic_embassy.png - phase_town - - - - - - - 32 - 65536 - - - 0.7 - - units/gaul_champion_fanatic - - - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - - - structures/celts/tavern.xml - structures/fndn_4x4.xml - - + + + + 10 + 200 + + 0 + 100 + 100 + 0 + + + + + 5.0 + + + 1500 + rubble/rubble_stone_4x4 + + + gaul + Tavern + Taberna + Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment. + Add +10 to Population Cap. Recruit Naked Fanatics. + structures/celtic_embassy.png + phase_town + + + + + + + 32 + 65536 + + + 0.7 + + units/gaul_champion_fanatic + + + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + + + structures/celts/tavern.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml index be2d5039fd..ec8535b0e6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml @@ -1,29 +1,29 @@ - - - - 7 - - 0 - 300 - - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - gaul - Addoldy - Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. - - - - - - structures/celts/temple.xml - structures/fndn_5x5.xml - - + + + + 7 + + 0 + 300 + + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + gaul + Addoldy + Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. + + + + + + structures/celts/temple.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_wonder.xml index aab256e631..d3a48ac26e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_wonder.xml @@ -1,19 +1,19 @@ - - - - - 10.0 - - - brit - Stonehenge - Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. - - - - - - structures/fndn_theatron.xml - structures/celts/stone_monument_new.xml - - + + + + + 10.0 + + + brit + Stonehenge + Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. + + + + + + structures/fndn_theatron.xml + structures/celts/stone_monument_new.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml index fad0486f33..38dc4bc95e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml @@ -1,45 +1,45 @@ - - - - 220 - - 150 - 150 - - - - - 12.0 - - - 2200 - rubble/rubble_stone_5x5 - - - hele - Stratēgeîon - The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". - - - - - - - units/hele_infantry_spearman_b - units/hele_infantry_javelinist_b - units/hele_infantry_archer_b - units/hele_infantry_slinger_b - units/hele_cavalry_swordsman_b - units/hele_cavalry_javelinist_b - - - -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - - - - structures/hellenes/barracks_new.xml - structures/fndn_5x5.xml - - + + + + 220 + + 150 + 150 + + + + + 12.0 + + + 2200 + rubble/rubble_stone_5x5 + + + hele + Stratēgeîon + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + + + + + units/hele_infantry_spearman_b + units/hele_infantry_javelinist_b + units/hele_infantry_archer_b + units/hele_infantry_slinger_b + units/hele_cavalry_swordsman_b + units/hele_cavalry_javelinist_b + + + -unlock_champion_units + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + + + + structures/hellenes/barracks_new.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml index 9e78168018..45de472728 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_blacksmith.xml @@ -1,17 +1,17 @@ - - - - 220 - - - 2200 - - - hele - Sidirourgeíon - The earliest Greek smiths worked in copper, then bronze, and then finally iron. - - - structures/hellenes/blacksmith.xml - - + + + + 220 + + + 2200 + + + hele + Sidirourgeíon + The earliest Greek smiths worked in copper, then bronze, and then finally iron. + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml index 44a022c001..c07e87c49e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml @@ -1,25 +1,25 @@ - - - - 330 - - - 3300 - rubble/rubble_hele_cc - - - hele - Agorā́ - The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - - - - units/hele_infantry_spearman_b - units/hele_infantry_javelinist_b - units/hele_cavalry_javelinist_b - - - - structures/hellenes/civic_centre_new.xml - - + + + + 330 + + + 3300 + rubble/rubble_hele_cc + + + hele + Agorā́ + The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/hele_infantry_spearman_b + units/hele_infantry_javelinist_b + units/hele_cavalry_javelinist_b + + + + structures/hellenes/civic_centre_new.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml index 7e4214ead4..e3b00a462a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml @@ -1,32 +1,32 @@ - - - - 165 - - - - 8.0 - - - 2750 - rubble/rubble_hele_dock - - - hele - Limḗn - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. - - - - - - - units/hele_ship_bireme - units/hele_ship_trireme - - - - structures/hellenes/dock.xml - structures/fndn_6x4_dock.xml - - + + + + 165 + + + + 8.0 + + + 2750 + rubble/rubble_hele_dock + + + hele + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. + + + + + + + units/hele_ship_bireme + units/hele_ship_trireme + + + + structures/hellenes/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml index 4c2821ac4c..0e9b573b6a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml @@ -1,26 +1,26 @@ - - - - 50 - - - - 8.0 - - - 990 - rubble/rubble_stone_4x2 - - - hele - Sītobólion - Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - - - - - - structures/hellenes/farmstead_new.xml - structures/fndn_4x2.xml - - + + + + 50 + + + + 8.0 + + + 990 + rubble/rubble_stone_4x2 + + + hele + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead_new.xml + structures/fndn_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml index e7de814236..46a492871d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml @@ -1,17 +1,17 @@ - - - - iber - Harotz - The Iberians were known to produce the finest iron and steel implements and weapons of the age. - - - - -pair_inf_armor_04 - attack_steel_working - - - - structures/iberians/blacksmith.xml - - + + + + iber + Harotz + The Iberians were known to produce the finest iron and steel implements and weapons of the age. + + + + -pair_inf_armor_04 + attack_steel_working + + + + structures/iberians/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml index ad6ffced2f..d298398d1a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml @@ -1,21 +1,21 @@ - - - - iber - Oppidum - The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. - - - rubble/rubble_iber_cc - - - - units/iber_infantry_swordsman_b - units/iber_infantry_javelinist_b - units/iber_cavalry_javelinist_b - - - - structures/iberians/civil_centre.xml - - + + + + iber + Oppidum + The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. + + + rubble/rubble_iber_cc + + + + units/iber_infantry_swordsman_b + units/iber_infantry_javelinist_b + units/iber_cavalry_javelinist_b + + + + structures/iberians/civil_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml b/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml index 1af173e18a..fe2e60ac44 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml @@ -1,22 +1,22 @@ - - - - - 5.0 - - - rubble/rubble_stone_3x3 - - - iber - Saroe - Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses. - - - - - - structures/iberians/corral.xml - structures/fndn_4x4.xml - - + + + + + 5.0 + + + rubble/rubble_stone_3x3 + + + iber + Saroe + Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses. + + + + + + structures/iberians/corral.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml b/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml index a80af1c91a..13f46707df 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml @@ -1,45 +1,45 @@ - - - - 2 - - - 5 - 200 - - 0 - 300 - - - - - 12.0 - - - 10 - - - 2400 - rubble/rubble_stone_3x3 - - - iber - Dorre - These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. - - - - - - 6.0 - 0.6 - 17.0 - - - 38 - - - structures/iberians/scout_tower.xml - structures/fndn_3x3.xml - - + + + + 2 + + + 5 + 200 + + 0 + 300 + + + + + 12.0 + + + 10 + + + 2400 + rubble/rubble_stone_3x3 + + + iber + Dorre + These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. + + + + + + 6.0 + 0.6 + 17.0 + + + 38 + + + structures/iberians/scout_tower.xml + structures/fndn_3x3.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml index 4d2fbefbf8..0e0c89730b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml @@ -1,27 +1,27 @@ - - - - - 8.0 - - - rubble/rubble_iber_dock - - - iber - Kai - No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port center at Carthage, with typical Iberian architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the Iberian residents when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. - - - - - - - units/iber_ship_fire - - - - structures/iberians/dock.xml - structures/fndn_dock_iber.xml - - + + + + + 8.0 + + + rubble/rubble_iber_dock + + + iber + Kai + No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port center at Carthage, with typical Iberian architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the Iberian residents when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. + + + + + + + units/iber_ship_fire + + + + structures/iberians/dock.xml + structures/fndn_dock_iber.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_house.xml b/binaries/data/mods/public/simulation/templates/structures/iber_house.xml index f49a95f575..6ca758a3d6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_house.xml @@ -1,26 +1,26 @@ - - - - - 5.0 - - - rubble/rubble_stone_2x2 - - - iber - Etxe - Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. - - - - - - 16 - 65536 - - - structures/iberians/house.xml - structures/fndn_2x2.xml - - + + + + + 5.0 + + + rubble/rubble_stone_2x2 + + + iber + Etxe + Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. + + + + + + 16 + 65536 + + + structures/iberians/house.xml + structures/fndn_2x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_market.xml b/binaries/data/mods/public/simulation/templates/structures/iber_market.xml index 29c51d7484..f56e7a513b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_market.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x4 - - - iber - Arruga - The trade centers or marketplaces of the Iberian civilization may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. - - - - - - structures/iberians/market.xml - structures/fndn_4x4.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x4 + + + iber + Arruga + The trade centers or marketplaces of the Iberian civilization may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. + + + + + + structures/iberians/market.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml b/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml index 10bd24f33f..7f9650c524 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml @@ -1,22 +1,22 @@ - - - - - 10.0 - - - rubble/rubble_stone_4x4 - - - iber - Loki - The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat. - - - - - - structures/iberians/temple.xml - structures/fndn_4x4.xml - - + + + + + 10.0 + + + rubble/rubble_stone_4x4 + + + iber + Loki + The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat. + + + + + + structures/iberians/temple.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wonder.xml index aab256e631..d3a48ac26e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wonder.xml @@ -1,19 +1,19 @@ - - - - - 10.0 - - - brit - Stonehenge - Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. - - - - - - structures/fndn_theatron.xml - structures/celts/stone_monument_new.xml - - + + + + + 10.0 + + + brit + Stonehenge + Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial. + + + + + + structures/fndn_theatron.xml + structures/celts/stone_monument_new.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml index b91b424786..38134f517e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml @@ -1,46 +1,46 @@ - - - - - 150 - 150 - - - - - 12.0 - - - rubble/rubble_stone_5x5 - - - mace - Stratēgeîon - The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". - - - - - - - units/mace_infantry_spearman_b - units/mace_infantry_javelinist_b - units/mace_infantry_archer_b - units/mace_infantry_slinger_b - units/mace_champion_infantry_a_barracks - units/mace_cavalry_spearman_b - units/mace_cavalry_javelinist_b - units/mace_champion_cavalry_barracks - - - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - structures/macedonians/barracks.xml - structures/fndn_5x5.xml - - + + + + + 150 + 150 + + + + + 12.0 + + + rubble/rubble_stone_5x5 + + + mace + Stratēgeîon + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + + + + + units/mace_infantry_spearman_b + units/mace_infantry_javelinist_b + units/mace_infantry_archer_b + units/mace_infantry_slinger_b + units/mace_champion_infantry_a_barracks + units/mace_cavalry_spearman_b + units/mace_cavalry_javelinist_b + units/mace_champion_cavalry_barracks + + + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + structures/macedonians/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml index 04a8f38f88..b6a1596f70 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_blacksmith.xml @@ -1,11 +1,11 @@ - - - - mace - Sidirourgeíon - The earliest Greek smiths worked in copper, then bronze, and then finally iron. - - - structures/hellenes/blacksmith.xml - - + + + + mace + Sidirourgeíon + The earliest Greek smiths worked in copper, then bronze, and then finally iron. + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml index e3ce7258b1..fb2150e18d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml @@ -1,21 +1,21 @@ - - - - rubble/rubble_hele_cc - - - mace - Agorā́ - The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - - - - units/mace_infantry_spearman_b - units/mace_infantry_javelinist_b - units/mace_cavalry_spearman_b - - - - structures/macedonians/civic_centre.xml - - + + + + rubble/rubble_hele_cc + + + mace + Agorā́ + The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/mace_infantry_spearman_b + units/mace_infantry_javelinist_b + units/mace_cavalry_spearman_b + + + + structures/macedonians/civic_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml b/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml index 5f4460b12b..8bbf289709 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml @@ -1,28 +1,28 @@ - - - - - 8.0 - - - rubble/rubble_hele_dock - - - mace - Limḗn - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. - - - - - - - units/mace_ship_bireme - units/mace_ship_trireme - - - - structures/macedonians/dock.xml - structures/fndn_6x4_dock.xml - - + + + + + 8.0 + + + rubble/rubble_hele_dock + + + mace + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. + + + + + + + units/mace_ship_bireme + units/mace_ship_trireme + + + + structures/macedonians/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml index 0b2837425c..42ee7dfa68 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x2 - - - mace - Sītobólion - Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - - - - - - structures/hellenes/farmstead_new.xml - structures/fndn_4x2.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x2 + + + mace + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead_new.xml + structures/fndn_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml index 50a39dd023..5579af921c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml @@ -1,37 +1,37 @@ - - - - 200 - - 500 - - - - - 8.0 - - - mace - Teíchisma - Train Champions and Heroes. Garrison up to 15 soldiers inside for stout defense. - The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. - - - - - - - units/mace_hero_philip - units/mace_hero_alexander - units/mace_hero_demetrius - units/mace_champion_infantry_a - units/mace_champion_cavalry - - - successors/upgrade_mace_silvershields - - - - structures/macedonians/fortress_up.xml - - + + + + 200 + + 500 + + + + + 8.0 + + + mace + Teíchisma + Train Champions and Heroes. Garrison up to 15 soldiers inside for stout defense. + The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. + + + + + + + units/mace_hero_philip + units/mace_hero_alexander + units/mace_hero_demetrius + units/mace_champion_infantry_a + units/mace_champion_cavalry + + + successors/upgrade_mace_silvershields + + + + structures/macedonians/fortress_up.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_library.xml b/binaries/data/mods/public/simulation/templates/structures/mace_library.xml index 8a458e2ca9..5618e65ca4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_library.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_library.xml @@ -1,44 +1,44 @@ - - - - Library - - - - 9.0 - - - rubble/rubble_stone_4x6 - - - mace - Library - Bibliothikon - Research special technologies and reduce the research time of all remaining technologies. - Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. - structures/library_scroll.png - - - - - - 0.7 - - successors/special_hellenistic_metropolis - - - - - - interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml - - - - 50 - - - structures/macedonians/library.xml - structures/fndn_4x6.xml - - + + + + Library + + + + 9.0 + + + rubble/rubble_stone_4x6 + + + mace + Library + Bibliothikon + Research special technologies and reduce the research time of all remaining technologies. + Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. + structures/library_scroll.png + + + + + + 0.7 + + successors/special_hellenistic_metropolis + + + + + + interface/complete/building/complete_temple.xml + attack/destruction/building_collapse_large.xml + + + + 50 + + + structures/macedonians/library.xml + structures/fndn_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml index 04406cadc5..6db2fea6db 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml @@ -1,41 +1,41 @@ - - - - 200 - - 300 - 0 - 0 - - - - 2000 - rubble/rubble_stone_4x4 - - - mace - Synergeíon Poliorkías - Siege Workshop - The Macedonians were innovators in siege craft. - Build siege engines. Research siege technologies. - structures/siege_workshop.png - phase_city - - - 0.8 - - units/mace_mechanical_siege_oxybeles_packed - units/mace_mechanical_siege_lithobolos_packed - units/mace_mechanical_siege_ram - units/mace_mechanical_siege_tower - - - pair_siege_attack_pack - pair_siege_cost_armor - siege_bolt_accuracy - - - - structures/hellenes/blacksmith.xml - - + + + + 200 + + 300 + 0 + 0 + + + + 2000 + rubble/rubble_stone_4x4 + + + mace + Synergeíon Poliorkías + Siege Workshop + The Macedonians were innovators in siege craft. + Build siege engines. Research siege technologies. + structures/siege_workshop.png + phase_city + + + 0.8 + + units/mace_mechanical_siege_oxybeles_packed + units/mace_mechanical_siege_lithobolos_packed + units/mace_mechanical_siege_ram + units/mace_mechanical_siege_tower + + + pair_siege_attack_pack + pair_siege_cost_armor + siege_bolt_accuracy + + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml index 1e816eb378..8ddc3ee4de 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml @@ -1,52 +1,52 @@ - - - - - global - - - - Theater - - - 550 - - 0 - 500 - 500 - - - - - 10.0 - - - 2000 - - - mace - Greek Theater - Théātron - Theater - Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. - Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. - structures/theatron.png - - - - - - - - interface/complete/building/complete_greek_theater.xml - attack/destruction/building_collapse_large.xml - - - - 100 - - - structures/macedonians/theatron.xml - structures/fndn_theatron.xml - - + + + + + global + + + + Theater + + + 550 + + 0 + 500 + 500 + + + + + 10.0 + + + 2000 + + + mace + Greek Theater + Théātron + Theater + Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. + Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. + structures/theatron.png + + + + + + + + interface/complete/building/complete_greek_theater.xml + attack/destruction/building_collapse_large.xml + + + + 100 + + + structures/macedonians/theatron.xml + structures/fndn_theatron.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml index e402b304c2..9416f6a43a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml @@ -1,18 +1,18 @@ - - - - maur - Lohakāra - The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River. - - - - -pair_inf_armor_03 - -pair_inf_armor_04 - attack_steel_working - - - - structures/mauryans/blacksmith.xml - - + + + + maur + Lohakāra + The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River. + + + + -pair_inf_armor_03 + -pair_inf_armor_04 + attack_steel_working + + + + structures/mauryans/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml index c53a7c688b..f1caa8be91 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml @@ -1,29 +1,29 @@ - - - - - 8.0 - - - maur - Rajadhanika - Civic Center. - - - rubble/rubble_maur_cc - - - - - - - units/maur_infantry_spearman_b - units/maur_infantry_archer_b - units/maur_cavalry_javelinist_b - units/maur_support_elephant - - - - structures/mauryans/civil_centre.xml - - + + + + + 8.0 + + + maur + Rajadhanika + Civic Center. + + + rubble/rubble_maur_cc + + + + + + + units/maur_infantry_spearman_b + units/maur_infantry_archer_b + units/maur_cavalry_javelinist_b + units/maur_support_elephant + + + + structures/mauryans/civil_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_dock.xml b/binaries/data/mods/public/simulation/templates/structures/maur_dock.xml index f7c87b1db7..b9d82749af 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_dock.xml @@ -1,24 +1,24 @@ - - - - - 8.0 - - - maur - Naukasthanaka - Dock. - - - - - - - units/maur_ship_bireme - units/maur_ship_trireme - - - - structures/mauryans/dock.xml - - + + + + + 8.0 + + + maur + Naukasthanaka + Dock. + + + + + + + units/maur_ship_bireme + units/maur_ship_trireme + + + + structures/mauryans/dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml b/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml index db3c49d19c..d165956032 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml @@ -1,56 +1,56 @@ - - - - 300 - - 0 - 0 - 200 - 200 - - - - - 8.0 - - - 3000 - - - maur - Elephant Stables - Vāraṇaśālā - Elephant Stables. - phase_town - structures/elephant_stables.png - Train elephant units. - - -City - Town - - - - - - - 0.7 - - units/maur_support_elephant - units/maur_elephant_archer_b - units/maur_champion_elephant - - - - - - interface/complete/building/complete_elephant_stables.xml - attack/destruction/building_collapse_large.xml - - - - 38 - - - structures/mauryans/stables.xml - - + + + + 300 + + 0 + 0 + 200 + 200 + + + + + 8.0 + + + 3000 + + + maur + Elephant Stables + Vāraṇaśālā + Elephant Stables. + phase_town + structures/elephant_stables.png + Train elephant units. + + -City + Town + + + + + + + 0.7 + + units/maur_support_elephant + units/maur_elephant_archer_b + units/maur_champion_elephant + + + + + + interface/complete/building/complete_elephant_stables.xml + attack/destruction/building_collapse_large.xml + + + + 38 + + + structures/mauryans/stables.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml index 8ee24eda9b..593405c0b8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_3x3 - - - maur - Kantu - Farmstead. - - - - - - structures/mauryans/farmstead.xml - structures/fndn_3x3.xml - - + + + + + 8.0 + + + rubble/rubble_stone_3x3 + + + maur + Kantu + Farmstead. + + + + + + structures/mauryans/farmstead.xml + structures/fndn_3x3.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_market.xml b/binaries/data/mods/public/simulation/templates/structures/maur_market.xml index 9b381365d5..3b34c18182 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_market.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - maur - Vipana - Market. - - - - - - structures/mauryans/market.xml - structures/fndn_5x5.xml - - + + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + maur + Vipana + Market. + + + + + + structures/mauryans/market.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml index 6129ec78f3..9856413552 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml @@ -1,22 +1,22 @@ - - - - - 12.0 - - - rubble/rubble_stone_4x4 - - - maur - Devalaya - Temple. - - - - - - structures/mauryans/temple.xml - structures/fndn_4x6.xml - - + + + + + 12.0 + + + rubble/rubble_stone_4x4 + + + maur + Devalaya + Temple. + + + + + + structures/mauryans/temple.xml + structures/fndn_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall.xml index 2af62799fe..daa97bfcc2 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall.xml @@ -1,18 +1,18 @@ - - - - - 9.0 - - - maur - Shilabanda - Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - - - - - - structures/mauryans/wall_medium.xml - - + + + + + 9.0 + + + maur + Shilabanda + Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + + + + + + structures/mauryans/wall_medium.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml index 971eafd413..b447a5fa75 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml @@ -1,25 +1,25 @@ - - - - - 9.0 - - - maur - Dwara - . - - - - - - - - - - structures/mauryans/wall_gate.xml - - - 37.0 - - + + + + + 9.0 + + + maur + Dwara + . + + + + + + + + + + structures/mauryans/wall_gate.xml + + + 37.0 + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml index eb0b6b0fec..cc6fabb4bd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml @@ -1,47 +1,47 @@ - - - - - 0 - 30 - - - - - 9.0 - - - - - 09.50 - - - 89.50 - - - -89.50 - - - 49.50 - - - -49.50 - - - - - maur - structures/maur_wallset_stone - Shilabanda - Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - - - - - - structures/mauryans/wall_long.xml - - - 35.0 - - + + + + + 0 + 30 + + + + + 9.0 + + + + + 09.50 + + + 89.50 + + + -89.50 + + + 49.50 + + + -49.50 + + + + + maur + structures/maur_wallset_stone + Shilabanda + Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + + + + + + structures/mauryans/wall_long.xml + + + 35.0 + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml index 4ffd644772..fa7ca00c69 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml @@ -1,41 +1,41 @@ - - - - - 0 - 20 - - - - - 9.0 - - - - - 09.50 - - - 49.50 - - - -49.50 - - - - - maur - structures/maur_wallset_stone - Shilabanda - Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - - - - - - structures/mauryans/wall_medium.xml - - - 24.0 - - + + + + + 0 + 20 + + + + + 9.0 + + + + + 09.50 + + + 49.50 + + + -49.50 + + + + + maur + structures/maur_wallset_stone + Shilabanda + Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + + + + + + structures/mauryans/wall_medium.xml + + + 24.0 + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml index 93e778ff9e..153d83c4f7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml @@ -1,28 +1,28 @@ - - - - - 0 - 10 - - - - - 9.0 - - - maur - structures/maur_wallset_stone - Shilabanda - Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - - - - - - structures/mauryans/wall_short.xml - - - 13.0 - - + + + + + 0 + 10 + + + + + 9.0 + + + maur + structures/maur_wallset_stone + Shilabanda + Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + + + + + + structures/mauryans/wall_short.xml + + + 13.0 + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml index 182fe6768c..63723037eb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml @@ -1,30 +1,30 @@ - - - - - 0 - 60 - - - - - 18.0 - - - rubble/rubble_stone_wall_tower - - - maur - Puratta - Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - - - - - - structures/mauryans/wall_tower.xml - - - 9.5 - - + + + + + 0 + 60 + + + + + 18.0 + + + rubble/rubble_stone_wall_tower + + + maur + Puratta + Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + + + + + + structures/mauryans/wall_tower.xml + + + 9.5 + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml index 128e83e3b6..1713734f18 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml @@ -1,17 +1,17 @@ - - - - maur - Shilabanda - Wall. - - - - structures/maur_wall_tower - structures/maur_wall_gate - structures/maur_wall_long - structures/maur_wall_medium - structures/maur_wall_short - - - + + + + maur + Shilabanda + Wall. + + + + structures/maur_wall_tower + structures/maur_wall_gate + structures/maur_wall_long + structures/maur_wall_medium + structures/maur_wall_short + + + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wonder.xml index fc4f03d08a..53c841f17f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wonder.xml @@ -1,19 +1,19 @@ - - - - - 10.0 - - - maur - Great Stupa - The Great Stupa was originally commissioned by the emperor Ashoka the Great in the 3rd century BCE. Its nucleus was a simple hemispherical brick structure built over the relics of the Buddha. It was crowned by the chatra, a parasol-like structure symbolising high rank. It has four profusely carved ornamental gateways and a balustrade encircling the whole structure. The construction work was overseen was Ashoka's first wife, Samragyi Vidisha Devi herself. - - - - - - structures/fndn_theatron.xml - structures/mauryans/big_stupa.xml - - + + + + + 10.0 + + + maur + Great Stupa + The Great Stupa was originally commissioned by the emperor Ashoka the Great in the 3rd century BCE. Its nucleus was a simple hemispherical brick structure built over the relics of the Buddha. It was crowned by the chatra, a parasol-like structure symbolising high rank. It has four profusely carved ornamental gateways and a balustrade encircling the whole structure. The construction work was overseen was Ashoka's first wife, Samragyi Vidisha Devi herself. + + + + + + structures/fndn_theatron.xml + structures/mauryans/big_stupa.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml b/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml index 012b080380..cae763ff49 100644 --- a/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml +++ b/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml @@ -1,70 +1,70 @@ - - - - - own neutral - - MercenaryCamp - 100 - - - - 300 - - 100 - 0 - 100 - - - - - 12.0 - - - 1200 - rubble/rubble_stone_5x5 - - - ptol - Mercenary Camp (Egyptian) - Stratópedo Misthophóron Aigyptiakós - MercenaryCamp - The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. - Capture this structure to train mercenaries from Hellenistic Egypt. - structures/military_settlement.png - phase_town - - - - - - - units/ptol_infantry_spearman_2_b - units/ptol_infantry_swordsman_b - units/ptol_cavalry_spearman_b - units/ptol_cavalry_javelinist_b - - - -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - - - 1 - - - - structures/mercenaries/camp_egyptian.xml - structures/fndn_5x5.xml - - + + + + + own neutral + + MercenaryCamp + 100 + + + + 300 + + 100 + 0 + 100 + + + + + 12.0 + + + 1200 + rubble/rubble_stone_5x5 + + + ptol + Mercenary Camp (Egyptian) + Stratópedo Misthophóron Aigyptiakós + MercenaryCamp + The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. + Capture this structure to train mercenaries from Hellenistic Egypt. + structures/military_settlement.png + phase_town + + + + + + + units/ptol_infantry_spearman_2_b + units/ptol_infantry_swordsman_b + units/ptol_cavalry_spearman_b + units/ptol_cavalry_javelinist_b + + + -unlock_champion_units + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + 1 + + + + structures/mercenaries/camp_egyptian.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml index 793602286f..d3749ab339 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml @@ -1,17 +1,17 @@ - - - - pers - Arštišta - - - - -pair_inf_armor_02 - -pair_inf_armor_03 - -pair_inf_armor_04 - - - - structures/persians/blacksmith.xml - - + + + + pers + Arštišta + + + + -pair_inf_armor_02 + -pair_inf_armor_03 + -pair_inf_armor_04 + + + + structures/persians/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml index 2bcc3b8ff1..34ae8fce86 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml @@ -1,25 +1,25 @@ - - - - pers - Provincial Governor - Xšaçapāvan - Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps. - - - rubble/rubble_pers_cc - - - - units/pers_infantry_spearman_b - units/pers_infantry_archer_b - units/pers_cavalry_javelinist_b - - - persians/persian_architecture - - - - structures/persians/civil_centre.xml - - + + + + pers + Provincial Governor + Xšaçapāvan + Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps. + + + rubble/rubble_pers_cc + + + + units/pers_infantry_spearman_b + units/pers_infantry_archer_b + units/pers_cavalry_javelinist_b + + + persians/persian_architecture + + + + structures/persians/civil_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml b/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml index 71e5012f10..33d61cb9f4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml @@ -1,22 +1,22 @@ - - - - - 5.0 - - - rubble/rubble_stone_4x2 - - - pers - Gaiāšta - A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the corralled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount. - - - - - - structures/persians/corral.xml - structures/fndn_4x2.xml - - + + + + + 5.0 + + + rubble/rubble_stone_4x2 + + + pers + Gaiāšta + A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the corralled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount. + + + + + + structures/persians/corral.xml + structures/fndn_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml b/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml index 166ca41793..25bf10bae0 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml @@ -1,30 +1,30 @@ - - - - - 8.0 - - - rubble/rubble_pers_dock - - - pers - Nāvašta - Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbors, the outstanding example being Tyre, which was situated on an island close to the shore. - - - - - - - units/pers_ship_bireme - units/pers_ship_trireme - - - persians/special_equine_transports - - - - structures/persians/dock.xml - - + + + + + 8.0 + + + rubble/rubble_pers_dock + + + pers + Nāvašta + Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbors, the outstanding example being Tyre, which was situated on an island close to the shore. + + + + + + + units/pers_ship_bireme + units/pers_ship_trireme + + + persians/special_equine_transports + + + + structures/persians/dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml index d0c4551422..f1bc37fc6f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x4 - - - pers - Kaštašta - Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. - - - - - - structures/persians/farmstead.xml - structures/fndn_4x4.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x4 + + + pers + Kaštašta + Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. + + + + + + structures/persians/farmstead.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_market.xml b/binaries/data/mods/public/simulation/templates/structures/pers_market.xml index 10c0137737..7ac1f65db8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_market.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_5x5 - - - pers - Ardatašta - Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centers. - - - - - - structures/persians/market.xml - structures/fndn_5x5.xml - - + + + + + 8.0 + + + rubble/rubble_stone_5x5 + + + pers + Ardatašta + Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centers. + + + + + + structures/persians/market.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml index d71c8c5c4d..cd63333ae4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml @@ -1,60 +1,60 @@ - - - - - 0 - 200 - - - - - 5.0 - - - rubble/rubble_stone_4x4 - - - pers - Cavalry Stables - Paraspa - - -Barracks - Stables - - Cavalry was primarily used as an elite assault force by the Persians. - Train citizen-cavalry units. - structures/pers_stable.png - - - - - - - units/pers_cavalry_spearman_b - units/pers_cavalry_swordsman_b - units/pers_cavalry_javelinist_b - units/pers_cavalry_archer_b - - - -pair_levy_01 - -training_conscription - -unlock_champion_units - persians/training_levy_cavalry - persians/training_conscription_cavalry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - successors/special_war_horses - - - - - - interface/complete/building/complete_cavalry_stables.xml - attack/destruction/building_collapse_large.xml - - - - structures/persians/stables.xml - structures/fndn_4x4.xml - - + + + + + 0 + 200 + + + + + 5.0 + + + rubble/rubble_stone_4x4 + + + pers + Cavalry Stables + Paraspa + + -Barracks + Stables + + Cavalry was primarily used as an elite assault force by the Persians. + Train citizen-cavalry units. + structures/pers_stable.png + + + + + + + units/pers_cavalry_spearman_b + units/pers_cavalry_swordsman_b + units/pers_cavalry_javelinist_b + units/pers_cavalry_archer_b + + + -pair_levy_01 + -training_conscription + -unlock_champion_units + persians/training_levy_cavalry + persians/training_conscription_cavalry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + successors/special_war_horses + + + + + + interface/complete/building/complete_cavalry_stables.xml + attack/destruction/building_collapse_large.xml + + + + structures/persians/stables.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml b/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml index 51de0987eb..3d489b29c5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml @@ -1,22 +1,22 @@ - - - - - 12.0 - - - rubble/rubble_stone_4x4 - - - pers - Ayadana - Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship. - - - - - - structures/persians/temple.xml - structures/fndn_4x4.xml - - + + + + + 12.0 + + + rubble/rubble_stone_4x4 + + + pers + Ayadana + Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship. + + + + + + structures/persians/temple.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml index 5038bdb699..3a15d92147 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml @@ -1,38 +1,38 @@ - - - - - - - - 200 - 200 - - - - rubble/rubble_stone_5x5 - - - ptol - ḥwt-n-mš' - ? - Train Egyptian and Middle-Eastern citizen-soldiers. Research training improvements. Garrison: 10. - - - - - - - units/ptol_infantry_spearman_b - units/ptol_infantry_archer_b - units/ptol_infantry_slinger_b - units/ptol_cavalry_archer_b - - - -unlock_champion_units - - - - structures/ptolemies/barracks.xml - - + + + + + + + + 200 + 200 + + + + rubble/rubble_stone_5x5 + + + ptol + ḥwt-n-mš' + ? + Train Egyptian and Middle-Eastern citizen-soldiers. Research training improvements. Garrison: 10. + + + + + + + units/ptol_infantry_spearman_b + units/ptol_infantry_archer_b + units/ptol_infantry_slinger_b + units/ptol_cavalry_archer_b + + + -unlock_champion_units + + + + structures/ptolemies/barracks.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml index 3b5ee0866b..499d4e9583 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml @@ -1,11 +1,11 @@ - - - - ptol - ? - ? - - - structures/ptolemies/blacksmith.xml - - + + + + ptol + ? + ? + + + structures/ptolemies/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml index fa8d358d2d..6b8ae56a48 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml @@ -1,28 +1,28 @@ - - - - - 8.0 - - - rubble/rubble_stone_6x6 - - - - - - ptol - pr-'a - ? - - - - units/ptol_infantry_spearman_b - units/ptol_infantry_archer_b - units/ptol_cavalry_archer_b - - - - structures/ptolemies/civic_centre.xml - - + + + + + 8.0 + + + rubble/rubble_stone_6x6 + + + + + + ptol + pr-'a + ? + + + + units/ptol_infantry_spearman_b + units/ptol_infantry_archer_b + units/ptol_cavalry_archer_b + + + + structures/ptolemies/civic_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_dock.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_dock.xml index 2b7d555137..bb90c7da53 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_dock.xml @@ -1,30 +1,30 @@ - - - - - 8.0 - - - rubble/rubble_hele_dock - - - ptol - ḥwt-n-dpt.w - ? - - - - - - - units/ptol_ship_bireme - units/ptol_ship_trireme - units/ptol_ship_quinquereme - units/ptol_champion_juggernaut - - - - structures/ptolemies/dock.xml - structures/fndn_6x4_dock.xml - - + + + + + 8.0 + + + rubble/rubble_hele_dock + + + ptol + ḥwt-n-dpt.w + ? + + + + + + + units/ptol_ship_bireme + units/ptol_ship_trireme + units/ptol_ship_quinquereme + units/ptol_champion_juggernaut + + + + structures/ptolemies/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml index b457e949e9..55c7d17711 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml @@ -1,29 +1,29 @@ - - - - 80 - - 0 - - - - - 8.0 - - - 400 - rubble/rubble_stone_4x4 - - - ptol - pr-n-t - ? - - - - - - structures/ptolemies/farmstead.xml - structures/fndn_4x4.xml - - + + + + 80 + + 0 + + + + + 8.0 + + + 400 + rubble/rubble_stone_4x4 + + + ptol + pr-n-t + ? + + + + + + structures/ptolemies/farmstead.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml index fa30674693..78e1e2b164 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml @@ -1,35 +1,35 @@ - - - - - 8.0 - - - ptol - mktr-'a - ? - - - - - - - units/ptol_hero_ptolemy_I - units/ptol_hero_ptolemy_IV - units/ptol_hero_cleopatra - units/ptol_champion_cavalry - units/ptol_champion_elephant - units/ptol_mechanical_siege_polybolos_packed - units/ptol_mechanical_siege_lithobolos_packed - units/ptol_mechanical_siege_tower - - - pair_siege_attack_pack - pair_siege_cost_armor - siege_bolt_accuracy - - - - structures/ptolemies/fortress.xml - - + + + + + 8.0 + + + ptol + mktr-'a + ? + + + + + + + units/ptol_hero_ptolemy_I + units/ptol_hero_ptolemy_IV + units/ptol_hero_cleopatra + units/ptol_champion_cavalry + units/ptol_champion_elephant + units/ptol_mechanical_siege_polybolos_packed + units/ptol_mechanical_siege_lithobolos_packed + units/ptol_mechanical_siege_tower + + + pair_siege_attack_pack + pair_siege_cost_armor + siege_bolt_accuracy + + + + structures/ptolemies/fortress.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml index 02e6f4a602..9f0bb4f109 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml @@ -1,44 +1,44 @@ - - - - Library - - - - 9.0 - - - rubble/rubble_stone_4x6 - - - ptol - Library - Bibliothí̱ki̱ - Research special technologies and reduce the research time of all remaining technologies. - Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. - structures/library_scroll.png - - - - - - 0.7 - - successors/special_hellenistic_metropolis - - - - - - interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml - - - - 50 - - - structures/macedonians/library.xml - structures/fndn_4x6.xml - - + + + + Library + + + + 9.0 + + + rubble/rubble_stone_4x6 + + + ptol + Library + Bibliothí̱ki̱ + Research special technologies and reduce the research time of all remaining technologies. + Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. + structures/library_scroll.png + + + + + + 0.7 + + successors/special_hellenistic_metropolis + + + + + + interface/complete/building/complete_temple.xml + attack/destruction/building_collapse_large.xml + + + + 50 + + + structures/macedonians/library.xml + structures/fndn_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml index 24d8c9ab21..912ffcb9e0 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml @@ -1,49 +1,49 @@ - - - - own ally neutral - shore - Dock - - - - 8.0 - - - rubble/rubble_stone_4x6 - - - ptol - Lighthouse - Pharos - Lighthouse Town -City - Build along the shore to reveal the shorelines over the entire map (Not implemented). Very large vision range: 180 meters. - The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World. - structures/lighthouse.png - phase_town - - - - - - true - - - - - interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml - - - - - 0 - - - 180 - - - structures/ptolemies/lighthouse.xml - structures/fndn_4x4_dock.xml - + + + + own ally neutral + shore + Dock + + + + 8.0 + + + rubble/rubble_stone_4x6 + + + ptol + Lighthouse + Pharos + Lighthouse Town -City + Build along the shore to reveal the shorelines over the entire map (Not implemented). Very large vision range: 180 meters. + The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World. + structures/lighthouse.png + phase_town + + + + + + true + + + + + interface/complete/building/complete_temple.xml + attack/destruction/building_collapse_large.xml + + + + + 0 + + + 180 + + + structures/ptolemies/lighthouse.xml + structures/fndn_4x4_dock.xml + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml index 5f0a8d85e0..fcbc6321bf 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml @@ -1,72 +1,72 @@ - - - - - own neutral - - MercenaryCamp - 100 - - - - 300 - - 100 - 0 - 100 - - - - - 12.0 - - - 1200 - rubble/rubble_stone_5x5 - - - ptol - Mercenary Camp - Stratópedo Misthophóron - MercenaryCamp - The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. - Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence. -- Train Mercenaries. -- Min. distance from other Military Settlements: 100 meters. - structures/military_settlement.png - phase_town - - - - - - - units/ptol_infantry_spearman_2_b - units/ptol_infantry_swordsman_b - units/ptol_cavalry_spearman_b - units/ptol_cavalry_javelinist_b - - - -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - - - 1 - - - - structures/ptolemies/settlement.xml - structures/fndn_5x5.xml - - + + + + + own neutral + + MercenaryCamp + 100 + + + + 300 + + 100 + 0 + 100 + + + + + 12.0 + + + 1200 + rubble/rubble_stone_5x5 + + + ptol + Mercenary Camp + Stratópedo Misthophóron + MercenaryCamp + The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. + Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence. +- Train Mercenaries. +- Min. distance from other Military Settlements: 100 meters. + structures/military_settlement.png + phase_town + + + + + + + units/ptol_infantry_spearman_2_b + units/ptol_infantry_swordsman_b + units/ptol_cavalry_spearman_b + units/ptol_cavalry_javelinist_b + + + -unlock_champion_units + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + 1 + + + + structures/ptolemies/settlement.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml index d7d6bcfd73..c9d20e1cdb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml @@ -1,75 +1,75 @@ - - - - - own neutral - - Colony - 120 - - - - 300 - - 200 - 200 - 200 - - - - - 12.0 - - - 2000 - rubble/rubble_stone_5x5 - - - ptol - Military Colony - Klēroukhia - Town Colony - The Ptolemaic kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle within Egypt in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Ptolemaic kings and helped grow the available manpower for the imperial Ptolemaic army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. - This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. -- Train settler-soldiers of various nationalities. -- Min. distance from other Military Colonies: 100 meters. - structures/military_settlement.png - phase_town - - - - - - - units/ptol_infantry_spearman_2_b - units/ptol_infantry_swordsman_b - units/ptol_cavalry_spearman_b - units/ptol_cavalry_javelinist_b - - - -phase_town_generic - -phase_city_generic - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - - - 1 - - - 80 - - - structures/ptolemies/settlement.xml - structures/fndn_5x5.xml - - + + + + + own neutral + + Colony + 120 + + + + 300 + + 200 + 200 + 200 + + + + + 12.0 + + + 2000 + rubble/rubble_stone_5x5 + + + ptol + Military Colony + Klēroukhia + Town Colony + The Ptolemaic kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle within Egypt in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Ptolemaic kings and helped grow the available manpower for the imperial Ptolemaic army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. + This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. +- Train settler-soldiers of various nationalities. +- Min. distance from other Military Colonies: 100 meters. + structures/military_settlement.png + phase_town + + + + + + + units/ptol_infantry_spearman_2_b + units/ptol_infantry_swordsman_b + units/ptol_cavalry_spearman_b + units/ptol_cavalry_javelinist_b + + + -phase_town_generic + -phase_city_generic + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + 1 + + + 80 + + + structures/ptolemies/settlement.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml b/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml index 92dd4baabd..fdaff9b5d1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml @@ -1,45 +1,45 @@ - - - - 200 - - 0 - 200 - 400 - - - - - 8.0 - - - - 2000 - rubble/rubble_stone_4x4 - - - rome - Triumphal Arch - Special Imperial Roman building. - The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions. - structures/arch.png - - - - - - - - - interface/complete/building/complete_theatre.xml - attack/destruction/building_collapse_large.xml - - - - true - - - structures/romans/triumphal_arch.xml - structures/fndn_4x4.xml - - + + + + 200 + + 0 + 200 + 400 + + + + + 8.0 + + + + 2000 + rubble/rubble_stone_4x4 + + + rome + Triumphal Arch + Special Imperial Roman building. + The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions. + structures/arch.png + + + + + + + + + interface/complete/building/complete_theatre.xml + attack/destruction/building_collapse_large.xml + + + + true + + + structures/romans/triumphal_arch.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml index 0b975c40e9..15419d9e0c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -1,104 +1,104 @@ - - - - 10.0 - 40.0 - 10.0 - - 3.0 - 8.0 - 3.0 - - - - - 0.0 - 25.0 - 0.0 - 80.0 - 12.0 - 75.0 - 1200 - 2000 - 1.5 - - - - 3 - 0.5 - - - own neutral enemy - Fortress - - - 5 - 160 - - 400 - 0 - - - - - 12.0 - - - 40 - Support Infantry Cavalry Siege - 1 - 6 - - - 3600 - false - rubble/rubble_rome_sb - - - rome - Entrenched Army Camp - Castrum Vallum - - ArmyCamp - - structures/roman_camp.png - Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. - Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. - - - - - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - - - 5 - - - - 0.7 - - units/rome_infantry_swordsman_b - units/rome_infantry_spearman_a - units/rome_infantry_javelinist_b - units/rome_cavalry_spearman_b - units/rome_mechanical_siege_ballista_packed - units/rome_mechanical_siege_scorpio_packed - units/rome_mechanical_siege_ram - - - romans/decay_logistics - - - - 60 - - - structures/romans/camp.xml - structures/fndn_8x8.xml - - + + + + 10.0 + 40.0 + 10.0 + + 3.0 + 8.0 + 3.0 + + + + + 0.0 + 25.0 + 0.0 + 80.0 + 12.0 + 75.0 + 1200 + 2000 + 1.5 + + + + 3 + 0.5 + + + own neutral enemy + Fortress + + + 5 + 160 + + 400 + 0 + + + + + 12.0 + + + 40 + Support Infantry Cavalry Siege + 1 + 6 + + + 3600 + false + rubble/rubble_rome_sb + + + rome + Entrenched Army Camp + Castrum Vallum + + ArmyCamp + + structures/roman_camp.png + Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. + Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. + + + + + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + + + 5 + + + + 0.7 + + units/rome_infantry_swordsman_b + units/rome_infantry_spearman_a + units/rome_infantry_javelinist_b + units/rome_cavalry_spearman_b + units/rome_mechanical_siege_ballista_packed + units/rome_mechanical_siege_scorpio_packed + units/rome_mechanical_siege_ram + + + romans/decay_logistics + + + + 60 + + + structures/romans/camp.xml + structures/fndn_8x8.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml index a28535ddb8..d522c86111 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml @@ -1,43 +1,43 @@ - - - - - 100 - 200 - - - - - 5.0 - - - rubble/rubble_stone_5x5 - - - rome - Castrum - Romans specialised in the building of military camps and forts. A few of them still survive. - - - - - - - units/rome_infantry_swordsman_b - units/rome_infantry_spearman_a - units/rome_infantry_javelinist_b - units/rome_champion_infantry_barracks - units/rome_cavalry_spearman_b - units/rome_cavalry_javelinist_b - units/rome_champion_cavalry_barracks - - - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - - - - structures/romans/barracks.xml - structures/fndn_5x5.xml - - + + + + + 100 + 200 + + + + + 5.0 + + + rubble/rubble_stone_5x5 + + + rome + Castrum + Romans specialised in the building of military camps and forts. A few of them still survive. + + + + + + + units/rome_infantry_swordsman_b + units/rome_infantry_spearman_a + units/rome_infantry_javelinist_b + units/rome_champion_infantry_barracks + units/rome_cavalry_spearman_b + units/rome_cavalry_javelinist_b + units/rome_champion_cavalry_barracks + + + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + + + + structures/romans/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml index 1ba30759d6..1aa21085e9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml @@ -1,16 +1,16 @@ - - - - rome - Armamentarium - The Roman army stored and repaired its equipment in the armamentarium of the camp. - - - - -pair_inf_armor_04 - - - - structures/romans/blacksmith.xml - - + + + + rome + Armamentarium + The Roman army stored and repaired its equipment in the armamentarium of the camp. + + + + -pair_inf_armor_04 + + + + structures/romans/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml index a68536a672..b74ba26707 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml @@ -1,29 +1,29 @@ - - - - - 8.0 - - - rome - Forum - A Roman forum was the center of a city's commercial and public life. The most famous of which was in Rome herself, the Forum Romanum. - - - rubble/rubble_rome_cc - - - - - - - units/rome_infantry_swordsman_b - units/rome_infantry_javelinist_b - units/rome_cavalry_spearman_b - - - - structures/romans/civic_centre.xml - structures/fndn_8x8.xml - - + + + + + 8.0 + + + rome + Forum + A Roman forum was the center of a city's commercial and public life. The most famous of which was in Rome herself, the Forum Romanum. + + + rubble/rubble_rome_cc + + + + + + + units/rome_infantry_swordsman_b + units/rome_infantry_javelinist_b + units/rome_cavalry_spearman_b + + + + structures/romans/civic_centre.xml + structures/fndn_8x8.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml b/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml index 78076475e9..b4e5928ac4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml @@ -1,28 +1,28 @@ - - - - - 8.0 - - - rubble/rubble_rome_dock - - - rome - Portus - Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbor was planned by Julius Caesar and carried out by Claudius. - - - - - - - units/rome_ship_bireme - units/rome_ship_trireme - units/rome_ship_quinquereme - - - - structures/romans/dock.xml - - + + + + + 8.0 + + + rubble/rubble_rome_dock + + + rome + Portus + Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbor was planned by Julius Caesar and carried out by Claudius. + + + + + + + units/rome_ship_bireme + units/rome_ship_trireme + units/rome_ship_quinquereme + + + + structures/romans/dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml index e1b1122cf6..7976f8d770 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x4 - - - rome - Villa - As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii. - - - - - - structures/romans/farmstead.xml - structures/fndn_4x4.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x4 + + + rome + Villa + As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii. + + + + + + structures/romans/farmstead.xml + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml index dfdeee94ea..b4586c398c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml @@ -1,38 +1,38 @@ - - - - - 150 - 150 - - - - - 12.0 - - - rubble/rubble_stone_5x5 - - - sele - Stratones - - - - - - - units/sele_infantry_spearman_b - units/sele_infantry_javelinist_b - units/sele_cavalry_javelinist_b - units/sele_cavalry_archer_b - - - -unlock_champion_units - - - - structures/macedonians/barracks.xml - structures/fndn_5x5.xml - - + + + + + 150 + 150 + + + + + 12.0 + + + rubble/rubble_stone_5x5 + + + sele + Stratones + + + + + + + units/sele_infantry_spearman_b + units/sele_infantry_javelinist_b + units/sele_cavalry_javelinist_b + units/sele_cavalry_archer_b + + + -unlock_champion_units + + + + structures/macedonians/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/sele_blacksmith.xml index 1c78f27b49..f8196d8d51 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_blacksmith.xml @@ -1,11 +1,11 @@ - - - - sele - Sidirourgeíon - The earliest Greek smiths worked in copper, then bronze, and then finally iron. - - - structures/hellenes/blacksmith.xml - - + + + + sele + Sidirourgeíon + The earliest Greek smiths worked in copper, then bronze, and then finally iron. + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml index f337c571c8..92320a2ef6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml @@ -1,23 +1,23 @@ - - - - rubble/rubble_hele_cc - - - sele - Agorā́ - The most important place in most Hellenistic cities, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - - - - units/sele_infantry_spearman_2_b - units/sele_cavalry_javelinist - units/sele_hero_seleucus_victor - units/sele_hero_antiochus_great - units/sele_hero_antiochus_righteous - - - - structures/macedonians/civic_centre.xml - - + + + + rubble/rubble_hele_cc + + + sele + Agorā́ + The most important place in most Hellenistic cities, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/sele_infantry_spearman_2_b + units/sele_cavalry_javelinist + units/sele_hero_seleucus_victor + units/sele_hero_antiochus_great + units/sele_hero_antiochus_righteous + + + + structures/macedonians/civic_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_dock.xml b/binaries/data/mods/public/simulation/templates/structures/sele_dock.xml index d27228b250..2a53192464 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_dock.xml @@ -1,29 +1,29 @@ - - - - - 8.0 - - - rubble/rubble_hele_dock - - - sele - Liménas - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. - - - - - - - units/sele_ship_bireme - units/sele_ship_trireme - units/sele_ship_quinquereme - - - - structures/macedonians/dock.xml - structures/fndn_6x4_dock.xml - - + + + + + 8.0 + + + rubble/rubble_hele_dock + + + sele + Liménas + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. + + + + + + + units/sele_ship_bireme + units/sele_ship_trireme + units/sele_ship_quinquereme + + + + structures/macedonians/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/sele_farmstead.xml index 926c1591eb..c52f0e3ea3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x2 - - - sele - Sītobólion - Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - - - - - - structures/hellenes/farmstead_new.xml - structures/fndn_4x2.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x2 + + + sele + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead_new.xml + structures/fndn_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml index 720cdb44ff..8518bac342 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -1,37 +1,37 @@ - - - - - 8.0 - - - sele - Phrourion - Build siege engines and train Champions. Garrison up to 20 soldiers inside for stout defense. - Fortresses were built to guard passes and atop hills in order to command plains and valleys below. - - - - - - - units/sele_champion_infantry_pikeman - units/sele_champion_chariot - units/sele_champion_infantry_swordsman - units/sele_champion_cavalry - units/sele_champion_elephant - units/sele_mechanical_siege_lithobolos_packed - units/sele_mechanical_siege_tower - - - successors/pair_unlock_champions - pair_siege_attack_pack - pair_siege_cost_armor - successors/special_war_horses - successors/special_parade_of_daphne - - - - structures/macedonians/fortress_up.xml - - + + + + + 8.0 + + + sele + Phrourion + Build siege engines and train Champions. Garrison up to 20 soldiers inside for stout defense. + Fortresses were built to guard passes and atop hills in order to command plains and valleys below. + + + + + + + units/sele_champion_infantry_pikeman + units/sele_champion_chariot + units/sele_champion_infantry_swordsman + units/sele_champion_cavalry + units/sele_champion_elephant + units/sele_mechanical_siege_lithobolos_packed + units/sele_mechanical_siege_tower + + + successors/pair_unlock_champions + pair_siege_attack_pack + pair_siege_cost_armor + successors/special_war_horses + successors/special_parade_of_daphne + + + + structures/macedonians/fortress_up.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_library.xml b/binaries/data/mods/public/simulation/templates/structures/sele_library.xml index cec991a1e3..bf0f9cc809 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_library.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_library.xml @@ -1,44 +1,44 @@ - - - - Library - - - - 9.0 - - - rubble/rubble_stone_4x6 - - - sele - Library - Bibliothikon - Research special technologies and reduce the research time of all remaining technologies. - Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. - structures/library_scroll.png - - - - - - 0.7 - - successors/special_hellenistic_metropolis - - - - - - interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml - - - - 50 - - - structures/macedonians/library.xml - structures/fndn_4x6.xml - - + + + + Library + + + + 9.0 + + + rubble/rubble_stone_4x6 + + + sele + Library + Bibliothikon + Research special technologies and reduce the research time of all remaining technologies. + Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. + structures/library_scroll.png + + + + + + 0.7 + + successors/special_hellenistic_metropolis + + + + + + interface/complete/building/complete_temple.xml + attack/destruction/building_collapse_large.xml + + + + 50 + + + structures/macedonians/library.xml + structures/fndn_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml b/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml index 046cd7ed36..317a350b75 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml @@ -1,74 +1,74 @@ - - - - - own neutral - - Colony - 120 - - - - 300 - - 200 - 200 - 200 - - - - - 12.0 - - - 2000 - rubble/rubble_stone_5x5 - - - sele - Military Colony - Klēroukhia - Town Colony - The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. - This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. -- Train settler-soldiers of various nationalities. -- Min. distance from other Military Colonies: 120 meters. - structures/military_settlement.png - phase_town - - - - - - - units/sele_infantry_swordsman_b - units/sele_infantry_archer_b - units/sele_cavalry_spearman_b - - - -phase_town_generic - -phase_city_generic - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - - - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - - - 1 - - - 80 - - - structures/ptolemies/settlement.xml - structures/fndn_5x5.xml - - + + + + + own neutral + + Colony + 120 + + + + 300 + + 200 + 200 + 200 + + + + + 12.0 + + + 2000 + rubble/rubble_stone_5x5 + + + sele + Military Colony + Klēroukhia + Town Colony + The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. + This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. +- Train settler-soldiers of various nationalities. +- Min. distance from other Military Colonies: 120 meters. + structures/military_settlement.png + phase_town + + + + + + + units/sele_infantry_swordsman_b + units/sele_infantry_archer_b + units/sele_cavalry_spearman_b + + + -phase_town_generic + -phase_city_generic + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry + + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + 1 + + + 80 + + + structures/ptolemies/settlement.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml index 3f55edd858..64a2139214 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml @@ -1,42 +1,42 @@ - - - - - 150 - 150 - - - - - 12.0 - - - rubble/rubble_stone_5x5 - - - spart - Stratēgeîon - The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". - - - - - - - units/spart_infantry_spearman_b - units/spart_champion_infantry_sword - units/spart_infantry_javelinist_b - units/spart_cavalry_spearman_b - units/spart_cavalry_javelinist_b - - - -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - - - - structures/spartans/barracks.xml - structures/fndn_5x5.xml - - + + + + + 150 + 150 + + + + + 12.0 + + + rubble/rubble_stone_5x5 + + + spart + Stratēgeîon + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + + + + + + + units/spart_infantry_spearman_b + units/spart_champion_infantry_sword + units/spart_infantry_javelinist_b + units/spart_cavalry_spearman_b + units/spart_cavalry_javelinist_b + + + -unlock_champion_units + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + + + + structures/spartans/barracks.xml + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml index ab5ce11314..a83b24507d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_blacksmith.xml @@ -1,11 +1,11 @@ - - - - spart - Khalkeîon - The earliest Greek smiths worked in copper, then bronze, and then finally iron. - - - structures/hellenes/blacksmith.xml - - + + + + spart + Khalkeîon + The earliest Greek smiths worked in copper, then bronze, and then finally iron. + + + structures/hellenes/blacksmith.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml index 387b86583c..cd22f7e79b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml @@ -1,21 +1,21 @@ - - - - rubble/rubble_hele_cc - - - spart - Agorā́ - The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - - - - units/spart_infantry_spearman_b - units/spart_infantry_javelinist_b - units/spart_cavalry_javelinist_b - - - - structures/spartans/civic_centre.xml - - + + + + rubble/rubble_hele_cc + + + spart + Agorā́ + The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + + + + units/spart_infantry_spearman_b + units/spart_infantry_javelinist_b + units/spart_cavalry_javelinist_b + + + + structures/spartans/civic_centre.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml index 5d553fd7c1..8a6d1fc261 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml @@ -1,22 +1,22 @@ - - - - - 8.0 - - - rubble/rubble_stone_4x2 - - - spart - Sītobólion - Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - - - - - - structures/hellenes/farmstead_new.xml - structures/fndn_4x2.xml - - + + + + + 8.0 + + + rubble/rubble_stone_4x2 + + + spart + Sītobólion + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead_new.xml + structures/fndn_4x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml index e0584a9bbb..e638028c93 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml @@ -1,31 +1,31 @@ - - - - - 8.0 - - - spart - Teíchisma - Build siege engines. Garrison up to 15 soldiers inside for stout defense. - The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. - - - - - - - units/spart_mechanical_siege_ram - units/spart_mechanical_siege_oxybeles_packed - - - -pair_champ_02 - pair_siege_attack_cost - pair_siege_cost_armor - siege_bolt_accuracy - - - - structures/spartans/fortress_up.xml - - + + + + + 8.0 + + + spart + Teíchisma + Build siege engines. Garrison up to 15 soldiers inside for stout defense. + The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. + + + + + + + units/spart_mechanical_siege_ram + units/spart_mechanical_siege_oxybeles_packed + + + -pair_champ_02 + pair_siege_attack_cost + pair_siege_cost_armor + siege_bolt_accuracy + + + + structures/spartans/fortress_up.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml index c5d8d74efc..6e86d9e833 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -1,57 +1,57 @@ - - - - 200 - - 0 - 200 - 200 - - - - - 8.0 - - - 2000 - rubble/rubble_stone_4x6 - - - spart - Military Mess Hall - Syssítion - - Syssiton - - Train Spartan heroes and Spartiate champion hoplites. - The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together. - structures/gymnasion.png - - - - - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - - - 0.7 - - units/spart_hero_leonidas - units/spart_hero_brasidas - units/spart_hero_agis - units/spart_champion_infantry_spear - - - pair_champ_02 - hellenes/spartans_agoge - - - - structures/spartans/syssiton.xml - structures/fndn_4x6.xml - - + + + + 200 + + 0 + 200 + 200 + + + + + 8.0 + + + 2000 + rubble/rubble_stone_4x6 + + + spart + Military Mess Hall + Syssítion + + Syssiton + + Train Spartan heroes and Spartiate champion hoplites. + The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together. + structures/gymnasion.png + + + + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + 0.7 + + units/spart_hero_leonidas + units/spart_hero_brasidas + units/spart_hero_agis + units/spart_champion_infantry_spear + + + pair_champ_02 + hellenes/spartans_agoge + + + + structures/spartans/syssiton.xml + structures/fndn_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml index 36b3d878df..f1216e0585 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml @@ -1,52 +1,52 @@ - - - - - global - - - - Theater - - - 500 - - 0 - 500 - 500 - - - - - 10.0 - - - 2000 - - - spart - Greek Theater - Théātron - Theater - Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. - Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. - structures/theatron.png - - - - - - - - interface/complete/building/complete_greek_theater.xml - attack/destruction/building_collapse_large.xml - - - - 100 - - - structures/spartans/theatron.xml - structures/fndn_theatron.xml - - + + + + + global + + + + Theater + + + 500 + + 0 + 500 + 500 + + + + + 10.0 + + + 2000 + + + spart + Greek Theater + Théātron + Theater + Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. + Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. + structures/theatron.png + + + + + + + + interface/complete/building/complete_greek_theater.xml + attack/destruction/building_collapse_large.xml + + + + 100 + + + structures/spartans/theatron.xml + structures/fndn_theatron.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/theb_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/theb_theatron.xml index fa2f6fcd91..55acbb9e27 100644 --- a/binaries/data/mods/public/simulation/templates/structures/theb_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/theb_theatron.xml @@ -1,52 +1,52 @@ - - - - - global - - - - Theater - - - 500 - - 0 - 500 - 500 - - - - - 10.0 - - - 2000 - - - theb - Greek Theater - Théātron - Theater - Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. - Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. - structures/theatron.png - - - - - - - - interface/complete/building/complete_theatre.xml - attack/destruction/building_collapse_large.xml - - - - 100 - - - structures/hellenes/theatre_new.xml - structures/fndn_theatron.xml - - + + + + + global + + + + Theater + + + 500 + + 0 + 500 + 500 + + + + + 10.0 + + + 2000 + + + theb + Greek Theater + Théātron + Theater + Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists. + Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. + structures/theatron.png + + + + + + + + interface/complete/building/complete_theatre.xml + attack/destruction/building_collapse_large.xml + + + + 100 + + + structures/hellenes/theatre_new.xml + structures/fndn_theatron.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_eyecandy.xml b/binaries/data/mods/public/simulation/templates/template_eyecandy.xml index 226891e67e..e4a1e78f71 100644 --- a/binaries/data/mods/public/simulation/templates/template_eyecandy.xml +++ b/binaries/data/mods/public/simulation/templates/template_eyecandy.xml @@ -1,27 +1,27 @@ - - - - true - true - true - true - true - false - false - - - - - - outline_border.png - outline_border_mask.png - 0.4 - - - - - false - true - false - + + + + true + true + true + true + true + false + false + + + + + + outline_border.png + outline_border_mask.png + 0.4 + + + + + false + true + false + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/template_rubble.xml b/binaries/data/mods/public/simulation/templates/template_rubble.xml index a523572398..bbfdcb5bcc 100644 --- a/binaries/data/mods/public/simulation/templates/template_rubble.xml +++ b/binaries/data/mods/public/simulation/templates/template_rubble.xml @@ -1,26 +1,26 @@ - - - - 15.0 - 0.2 - 0 - - - - 0 - upright - false - 6.0 - - - 0 - true - false - - - structures/rubble_stone_3x3.xml - false - false - false - - + + + + 15.0 + 0.2 + 0 + + + + 0 + upright + false + 6.0 + + + 0 + true + false + + + structures/rubble_stone_3x3.xml + false + false + false + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index 0a5ec8849d..17315907bb 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -1,121 +1,121 @@ - - - - - 5 - 15 - 3 - - - - - 0.0 - 20.0 - 0.0 - 60.0 - 10.0 - 75.0 - 1200 - 2000 - 1.5 - - - - 3 - 1 - - - own neutral - CivilCentre - - CivilCentre - 200 - - - - 20 - 500 - - 0 - 500 - 500 - 500 - - - - - 8.0 - - - 20 - 0.1 - Unit - Support Infantry Cavalry - 1 - 1 - - - 3000 - rubble/rubble_stone_6x6 - - - Civic Center - Build to acquire large tracts of territory. Train citizens. Garrison: 20. - - Defensive - CivCentre - - CivilCentre - structures/civic_centre.png - phase_town - - - 200 - 0 - 50 - 50 - 50 - - - - - - 0.8 - - units/{civ}_support_female_citizen - - - phase_town_generic - phase_city_generic - - - - food wood stone metal - - - - - interface/complete/building/complete_civ_center.xml - attack/weapon/arrowfly.xml - attack/destruction/building_collapse_large.xml - interface/alarm/alarm_alert_0.xml - interface/alarm/alarm_alert_1.xml - interface/alarm/alarm_alert_2.xml - - - - true - 140 - 10000 - - - 2 - 140 - - - 90 - - - structures/fndn_6x6.xml - - + + + + + 5 + 15 + 3 + + + + + 0.0 + 20.0 + 0.0 + 60.0 + 10.0 + 75.0 + 1200 + 2000 + 1.5 + + + + 3 + 1 + + + own neutral + CivilCentre + + CivilCentre + 200 + + + + 20 + 500 + + 0 + 500 + 500 + 500 + + + + + 8.0 + + + 20 + 0.1 + Unit + Support Infantry Cavalry + 1 + 1 + + + 3000 + rubble/rubble_stone_6x6 + + + Civic Center + Build to acquire large tracts of territory. Train citizens. Garrison: 20. + + Defensive + CivCentre + + CivilCentre + structures/civic_centre.png + phase_town + + + 200 + 0 + 50 + 50 + 50 + + + + + + 0.8 + + units/{civ}_support_female_citizen + + + phase_town_generic + phase_city_generic + + + + food wood stone metal + + + + + interface/complete/building/complete_civ_center.xml + attack/weapon/arrowfly.xml + attack/destruction/building_collapse_large.xml + interface/alarm/alarm_alert_0.xml + interface/alarm/alarm_alert_1.xml + interface/alarm/alarm_alert_2.xml + + + + true + 140 + 10000 + + + 2 + 140 + + + 90 + + + structures/fndn_6x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 14f78eb680..f064af4829 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -1,84 +1,84 @@ - - - - - range - 40 - - - - Temple - - - 5 - 200 - - 300 - - - - - 12.0 - - - 20 - 0.1 - Unit - Support Infantry Cavalry - 3 - 2 - - - 2000 - rubble/rubble_stone_4x6 - - - Temple - Train healers. Garrison up to 20 units to heal them at a quick rate. Research healing and religious improvements. Heals nearby units, but slower than garrisoned units. - - Town - Temple - - structures/temple.png - phase_town - - - 100 - 0 - 10 - 50 - 500 - - - - - - - - interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml - - - - false - 40 - 30000 - - - 0.8 - - units/{civ}_support_healer_b - - - pair_heal_01 - pair_heal_02 - pair_heal_03 - - - - 40 - - - structures/fndn_4x6.xml - - + + + + + range + 40 + + + + Temple + + + 5 + 200 + + 300 + + + + + 12.0 + + + 20 + 0.1 + Unit + Support Infantry Cavalry + 3 + 2 + + + 2000 + rubble/rubble_stone_4x6 + + + Temple + Train healers. Garrison up to 20 units to heal them at a quick rate. Research healing and religious improvements. Heals nearby units, but slower than garrisoned units. + + Town + Temple + + structures/temple.png + phase_town + + + 100 + 0 + 10 + 50 + 500 + + + + + + + + interface/complete/building/complete_temple.xml + attack/destruction/building_collapse_large.xml + + + + false + 40 + 30000 + + + 0.8 + + units/{civ}_support_healer_b + + + pair_heal_01 + pair_heal_02 + pair_heal_03 + + + + 40 + + + structures/fndn_4x6.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml index faa2b75e99..0bf2e71837 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -1,107 +1,107 @@ - - - - - 0.0 - 20.0 - 0.0 - 57.0 - 8.0 - 15 - 75.0 - 1200 - 2000 - 1.5 - Organic - - - Siege - 0.5 - - - - - - 1 - 1 - Infantry Ranged - - - DefenseTower - - DefenseTower - 50 - - - - 150 - - 100 - 100 - - - - - 15.0 - - - 5 - 0.1 - Unit - Support Infantry - 0 - 2 - - - 1000 - rubble/rubble_stone_2x2 - - - Defense Tower - Shoots arrows. Garrison to provide extra defense. - Tower GarrisonTower -ConquestCritical - Town DefenseTower - structures/defense_tower.png - phase_town - - - 100 - 0 - 10 - 10 - 0 - - - - - - 0.7 - - pair_tower_01 - - - - - - interface/complete/building/complete_tower.xml - attack/weapon/arrowfly.xml - attack/destruction/building_collapse_large.xml - - - - 6.0 - 0.6 - 21.0 - - - false - 32 - 30000 - - - 80 - - - structures/fndn_2x2.xml - - + + + + + 0.0 + 20.0 + 0.0 + 57.0 + 8.0 + 15 + 75.0 + 1200 + 2000 + 1.5 + Organic + + + Siege + 0.5 + + + + + + 1 + 1 + Infantry Ranged + + + DefenseTower + + DefenseTower + 50 + + + + 150 + + 100 + 100 + + + + + 15.0 + + + 5 + 0.1 + Unit + Support Infantry + 0 + 2 + + + 1000 + rubble/rubble_stone_2x2 + + + Defense Tower + Shoots arrows. Garrison to provide extra defense. + Tower GarrisonTower -ConquestCritical + Town DefenseTower + structures/defense_tower.png + phase_town + + + 100 + 0 + 10 + 10 + 0 + + + + + + 0.7 + + pair_tower_01 + + + + + + interface/complete/building/complete_tower.xml + attack/weapon/arrowfly.xml + attack/destruction/building_collapse_large.xml + + + + 6.0 + 0.6 + 21.0 + + + false + 32 + 30000 + + + 80 + + + structures/fndn_2x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml index 902c2cdb4e..4617435805 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml @@ -1,67 +1,67 @@ - - - - 5.0 - - - Wall - - - 0 - - 60 - - - - - 8.0 - - - 20 - - - 3000 - rubble/rubble_stone_wall_long - - - City Gate - Allow units access through a city wall. Can be locked to prevent access. - -ConquestCritical StoneWall Gates - structures/gate.png - phase_town - - - 100 - 0 - 20 - 20 - 0 - - - - - - - - - - - - - interface/complete/building/complete_gate.xml - attack/destruction/building_collapse_large.xml - actor/gate/stonegate_close.xml - actor/gate/stonegate_open.xml - interface/select/building/sel_gate.xml - interface/select/building/sel_gate.xml - - - - false - 20 - 65536 - - - structures/fndn_wall.xml - - + + + + 5.0 + + + Wall + + + 0 + + 60 + + + + + 8.0 + + + 20 + + + 3000 + rubble/rubble_stone_wall_long + + + City Gate + Allow units access through a city wall. Can be locked to prevent access. + -ConquestCritical StoneWall Gates + structures/gate.png + phase_town + + + 100 + 0 + 20 + 20 + 0 + + + + + + + + + + + + + interface/complete/building/complete_gate.xml + attack/destruction/building_collapse_large.xml + actor/gate/stonegate_close.xml + actor/gate/stonegate_open.xml + interface/select/building/sel_gate.xml + interface/select/building/sel_gate.xml + + + + false + 20 + 65536 + + + structures/fndn_wall.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml index baae35cc38..0564702796 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml @@ -1,50 +1,50 @@ - - - - - garrisonedUnits - - - garrisonedUnits - - - - 30 - - 30 - - - - rubble/rubble_stone_wall_long - - - 5 - Infantry - 0.1 - Infantry - 0 - 2 - - - 011.50 - - - 811.50 - - - -811.50 - - - 411.50 - - - -411.50 - - - - - LongWall - Long wall segments can be converted to gates. - Convert Stone Wall into City Gate - - + + + + + garrisonedUnits + + + garrisonedUnits + + + + 30 + + 30 + + + + rubble/rubble_stone_wall_long + + + 5 + Infantry + 0.1 + Infantry + 0 + 2 + + + 011.50 + + + 811.50 + + + -811.50 + + + 411.50 + + + -411.50 + + + + + LongWall + Long wall segments can be converted to gates. + Convert Stone Wall into City Gate + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_medium.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_medium.xml index fa52e5cdf0..0f479ab3b7 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_medium.xml @@ -1,40 +1,40 @@ - - - - - garrisonedUnits - - - garrisonedUnits - - - - 20 - - 20 - - - - 3 - Infantry - 0.1 - Infantry - 0 - 2 - - - 011.50 - - - 411.50 - - - -411.50 - - - - - 3000 - rubble/rubble_stone_wall_medium - - + + + + + garrisonedUnits + + + garrisonedUnits + + + + 20 + + 20 + + + + 3 + Infantry + 0.1 + Infantry + 0 + 2 + + + 011.50 + + + 411.50 + + + -411.50 + + + + + 3000 + rubble/rubble_stone_wall_medium + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_short.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_short.xml index 8fc881110b..2b59f10390 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_short.xml @@ -1,13 +1,13 @@ - - - - 10 - - 10 - - - - 2000 - rubble/rubble_stone_wall_short - - + + + + 10 + + 10 + + + + 2000 + rubble/rubble_stone_wall_short + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml index 05f142f992..f883520731 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml @@ -1,65 +1,65 @@ - - - - Market - - - 150 - - 300 - - - - - 8.0 - - - 1500 - rubble/rubble_stone_5x5 - - - Market - Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements. - BarterMarket -ConquestCritical - Town Market - structures/market.png - phase_town - - - 100 - 25 - 25 - 25 - 25 - - - - - - - - interface/complete/building/complete_market.xml - attack/destruction/building_collapse_large.xml - - - - false - 40 - 30000 - - - 0.7 - - speed_trader_01 - - - units/{civ}_support_trader - - - - 32 - - - structures/fndn_5x5.xml - - + + + + Market + + + 150 + + 300 + + + + + 8.0 + + + 1500 + rubble/rubble_stone_5x5 + + + Market + Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements. + BarterMarket -ConquestCritical + Town Market + structures/market.png + phase_town + + + 100 + 25 + 25 + 25 + 25 + + + + + + + + interface/complete/building/complete_market.xml + attack/destruction/building_collapse_large.xml + + + + false + 40 + 30000 + + + 0.7 + + speed_trader_01 + + + units/{civ}_support_trader + + + + 32 + + + structures/fndn_5x5.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index 8a6bfa560e..1693473b3b 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -1,74 +1,74 @@ - - - - Barracks - - - 200 - - 300 - - - - - 12.0 - - - 10 - 0.1 - Unit - Infantry Cavalry - 0 - 2 - - - 2000 - rubble/rubble_stone_4x4 - - - Barracks - Train citizen-soldiers. Research training improvements. Garrison: 10. - - Village - Barracks - - structures/barracks.png - phase_village - - - 100 - 0 - 30 - 10 - 0 - - - - - - 0.8 - - pair_levy_01 - training_conscription - unlock_champion_units - - - - - - interface/complete/building/complete_barracks.xml - attack/destruction/building_collapse_large.xml - - - - false - 50 - 40000 - - - 32 - - - structures/fndn_4x4.xml - - + + + + Barracks + + + 200 + + 300 + + + + + 12.0 + + + 10 + 0.1 + Unit + Infantry Cavalry + 0 + 2 + + + 2000 + rubble/rubble_stone_4x4 + + + Barracks + Train citizen-soldiers. Research training improvements. Garrison: 10. + + Village + Barracks + + structures/barracks.png + phase_village + + + 100 + 0 + 30 + 10 + 0 + + + + + + 0.8 + + pair_levy_01 + training_conscription + unlock_champion_units + + + + + + interface/complete/building/complete_barracks.xml + attack/destruction/building_collapse_large.xml + + + + false + 50 + 40000 + + + 32 + + + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml index 4d3e645490..cc07cc4ca1 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml @@ -1,79 +1,79 @@ - - - - Barracks - - - 200 - - 200 - - - - - 12.0 - - - 1 - 0.1 - Unit - Infantry - 0 - 2 - - - 2000 - rubble/rubble_stone_4x4 - - - Blacksmith - Research weapons and armor improvements. - - Town - Blacksmith - - structures/blacksmith.png - phase_town - - - 100 - 0 - 50 - 0 - 100 - - - - - - 0.8 - - pair_inf_01 - pair_inf_02 - pair_inf_armor_01 - pair_inf_armor_02 - pair_inf_armor_03 - pair_inf_armor_04 - pair_cav_01 - armor_hero_01 - - - - - - interface/complete/building/complete_blacksmith.xml - attack/destruction/building_collapse_large.xml - - - - false - 38 - 30000 - - - 32 - - - structures/fndn_4x4.xml - - + + + + Barracks + + + 200 + + 200 + + + + + 12.0 + + + 1 + 0.1 + Unit + Infantry + 0 + 2 + + + 2000 + rubble/rubble_stone_4x4 + + + Blacksmith + Research weapons and armor improvements. + + Town + Blacksmith + + structures/blacksmith.png + phase_town + + + 100 + 0 + 50 + 0 + 100 + + + + + + 0.8 + + pair_inf_01 + pair_inf_02 + pair_inf_armor_01 + pair_inf_armor_02 + pair_inf_armor_03 + pair_inf_armor_04 + pair_cav_01 + armor_hero_01 + + + + + + interface/complete/building/complete_blacksmith.xml + attack/destruction/building_collapse_large.xml + + + + false + 38 + 30000 + + + 32 + + + structures/fndn_4x4.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml index 628ea9920b..d20d4377bb 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml @@ -1,60 +1,60 @@ - - - - Embassy - - - 0 - - 100 - 100 - - - - - 12.0 - - - - 2000 - rubble/rubble_stone_3x3 - - - cart - - Town - Embassy - - Embassy - phase_town - - - 100 - 0 - 10 - 10 - 0 - - - - - - 0.8 - - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - - - 25 - - - 24 - - - structures/fndn_3x3.xml - - + + + + Embassy + + + 0 + + 100 + 100 + + + + + 12.0 + + + + 2000 + rubble/rubble_stone_3x3 + + + cart + + Town + Embassy + + Embassy + phase_town + + + 100 + 0 + 10 + 10 + 0 + + + + + + 0.8 + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + + + 25 + + + 24 + + + structures/fndn_3x3.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml index 4379be04c7..56606f71d2 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml @@ -1,13 +1,13 @@ - - - - athen - Penteconter - Pentēkónteros - Penteconters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. - units/hele_ship_bireme.png - - - structures/athenians/pentekonter.xml - - + + + + athen + Penteconter + Pentēkónteros + Penteconters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + units/hele_ship_bireme.png + + + structures/athenians/pentekonter.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml index ea4d646656..aa9547f601 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml @@ -1,17 +1,17 @@ - - - - - 10.0 - - - cart - Bireme - Du-Mašōt - . - units/cart_ship_bireme.png - - - structures/carthaginians/bireme.xml - - + + + + + 10.0 + + + cart + Bireme + Du-Mašōt + . + units/cart_ship_bireme.png + + + structures/carthaginians/bireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml index bd61e290cc..10c7705e01 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml @@ -1,13 +1,13 @@ - - - - cart - Quinquereme - Ḥameš-Mašōt - . - units/cart_ship_quinquereme.png - - - structures/carthaginians/quinquereme.xml - - + + + + cart + Quinquereme + Ḥameš-Mašōt + . + units/cart_ship_quinquereme.png + + + structures/carthaginians/quinquereme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml index e804498b24..e604ebe095 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml @@ -1,13 +1,13 @@ - - - - cart - Trireme - Tlat-Mašōt - The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. - units/cart_ship_trireme.png - - - structures/carthaginians/trireme.xml - - + + + + cart + Trireme + Tlat-Mašōt + The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + units/cart_ship_trireme.png + + + structures/carthaginians/trireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml index ff1c87df22..c7461e1f52 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml @@ -1,12 +1,12 @@ - - - - hele - Pentēkónteros - Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. - units/hele_ship_bireme.png - - - structures/hellenes/pentekonter.xml - - + + + + hele + Pentēkónteros + Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + units/hele_ship_bireme.png + + + structures/hellenes/pentekonter.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/mace_ship_bireme.xml index 96c1123a1d..6f4b2099d1 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_ship_bireme.xml @@ -1,12 +1,12 @@ - - - - mace - Hemiolos - Hemiolos meant "one and a half" refering to the banks of oars on either side of the ship, a full bank of oars on the top with a half-bank of oars along the bottom amidships. They were adopted by the Macedonians from pirates and used as support ships for larger warships in the fleet. - units/hele_ship_bireme.png - - - structures/hellenes/pentekonter.xml - - + + + + mace + Hemiolos + Hemiolos meant "one and a half" refering to the banks of oars on either side of the ship, a full bank of oars on the top with a half-bank of oars along the bottom amidships. They were adopted by the Macedonians from pirates and used as support ships for larger warships in the fleet. + units/hele_ship_bireme.png + + + structures/hellenes/pentekonter.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml index d7e1445111..23528623ee 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml @@ -1,64 +1,64 @@ - - - - 6.0 - - - - 35.0 - - - - 3 - 19 - - 200 - 200 - 0 - - - - - 5.0 - - - 190 - - - maur - Champion Chariot - War Chariot - Rath - units/maur_champion_chariot - Champion Cavalry Archer. - units/maur_champion_chariot.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. - - - 200 - 0 - 20 - 0 - 20 - - - - - - 5.0 - - 50 - - - - 16.0 - - 36.0 - - - - units/mauryans/chariot_a.xml - - + + + + 6.0 + + + + 35.0 + + + + 3 + 19 + + 200 + 200 + 0 + + + + + 5.0 + + + 190 + + + maur + Champion Chariot + War Chariot + Rath + units/maur_champion_chariot + Champion Cavalry Archer. + units/maur_champion_chariot.png + Classes: Champion Ranged Cavalry Chariot Archer. +Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. +Countered by: Skirmishers and Elephants. + + + 200 + 0 + 20 + 0 + 20 + + + + + + 5.0 + + 50 + + + + 16.0 + + 36.0 + + + + units/mauryans/chariot_a.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml index cfa08dc266..7b0aaf0123 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml @@ -1,6 +1,6 @@ - - - - unlock_champion_units - + + + + unlock_champion_units + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml b/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml index 4fef36d99d..1c87dbe9d2 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml @@ -1,78 +1,78 @@ - - - - 4.0 - 8.0 - 4.0 - - - 20 - 12 - 2000 - - Organic - - - 2 - 60 - - 100 - 250 - - - - 600 - - - maur - Hero Healer Organic - Acharya Chanakya - Acharya Chāṇakya - units/maur_hero_chanakya.png - Classes: Hero Healer. -Hero Special: "Healer" - Heal units at an accelerated rate. -Hero Special: "Teacher" - Empower a building to research and train +50% faster. -Hero Special: "Philosopher" - Research 4 special technologies only available to Chanakya. - TBD. - phase_city - - - hero - - - - - - star/256x256.png - star/256x256_mask.png - - - - - - - voice/hellenes/civ/civ_male_ack.xml - actor/human/movement/walk.xml - actor/human/movement/run.xml - actor/human/death/death.xml - actor/singlesteps/steps_gravel.xml - - - - Hero - - - 7.5 - - 12.0 - 200.0 - 0.0 - - - - 30 - - - units/mauryans/hero_chanakya.xml - - + + + + 4.0 + 8.0 + 4.0 + + + 20 + 12 + 2000 + + Organic + + + 2 + 60 + + 100 + 250 + + + + 600 + + + maur + Hero Healer Organic + Acharya Chanakya + Acharya Chāṇakya + units/maur_hero_chanakya.png + Classes: Hero Healer. +Hero Special: "Healer" - Heal units at an accelerated rate. +Hero Special: "Teacher" - Empower a building to research and train +50% faster. +Hero Special: "Philosopher" - Research 4 special technologies only available to Chanakya. + TBD. + phase_city + + + hero + + + + + + star/256x256.png + star/256x256_mask.png + + + + + + + voice/hellenes/civ/civ_male_ack.xml + actor/human/movement/walk.xml + actor/human/movement/run.xml + actor/human/death/death.xml + actor/singlesteps/steps_gravel.xml + + + + Hero + + + 7.5 + + 12.0 + 200.0 + 0.0 + + + + 30 + + + units/mauryans/hero_chanakya.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml index 85a5fd6040..0fc89e7772 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml @@ -1,18 +1,18 @@ - - - - maur - Yudhpot - Light Warship. - units/maur_ship_bireme.png - - - - - - 12.5 - - - structures/mauryans/bireme.xml - - + + + + maur + Yudhpot + Light Warship. + units/maur_ship_bireme.png + + + + + + 12.5 + + + structures/mauryans/bireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml index 14ffb6c581..0ce5923ff1 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml @@ -1,17 +1,17 @@ - - - - - 4.0 - - - maur - Fisherman - Matsyapalak - Fishing Boat - units/maur_ship_fishing.png - - - structures/mauryans/fishing_ship.xml - - + + + + + 4.0 + + + maur + Fisherman + Matsyapalak + Fishing Boat + units/maur_ship_fishing.png + + + structures/mauryans/fishing_ship.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml index 371515ed24..371bc3de6b 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml @@ -1,32 +1,32 @@ - - - - 40 - - - - 8.0 - - - 40 - - - 2200 - - - maur - Yudhpot - Medium Warship. - Classes: Mechanical Warship Medium Ranged Melee. - units/maur_ship_trireme.png - - - - - - 12.5 - - - structures/mauryans/trireme.xml - - + + + + 40 + + + + 8.0 + + + 40 + + + 2200 + + + maur + Yudhpot + Medium Warship. + Classes: Mechanical Warship Medium Ranged Melee. + units/maur_ship_trireme.png + + + + + + 12.5 + + + structures/mauryans/trireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_support_healer_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_support_healer_b.xml index 3f07b514ae..b743e8d934 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_support_healer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_support_healer_b.xml @@ -1,18 +1,18 @@ - - - - maur - units/maur_support_healer_b - Brahmin Priest - Brāhmaṇa Pujari - Brahmin Priest. - units/maur_support_healer.png - Basic - - - units/maur_support_healer_a - - - units/mauryans/healer.xml - - + + + + maur + units/maur_support_healer_b + Brahmin Priest + Brāhmaṇa Pujari + Brahmin Priest. + units/maur_support_healer.png + Basic + + + units/maur_support_healer_a + + + units/mauryans/healer.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml index fd9fdfd3b5..f5a1d988ec 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml @@ -1,28 +1,28 @@ - - - - 7 - 9 - 10 - - - - 1.0 - 64.0 - 12.0 - - - - 240 - - - Elite - - - - 0.5 - - - units/persians/cavalry_archer_e.xml - - + + + + 7 + 9 + 10 + + + + 1.0 + 64.0 + 12.0 + + + + 240 + + + Elite + + + + 0.5 + + + units/persians/cavalry_archer_e.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml index 1dcbedfcfe..c2431f96b3 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml @@ -1,44 +1,44 @@ - - - - - 8.0 - - - 8.0 - - - - 25 - - 200 - 100 - - - - - 3.0 - - - 10 - 0.1 - Support Infantry - 1 - - - 250 - - - pers - Assyrian Siege Ram - Athuriya Hamaranakuba - Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service. - units/pers_mechanical_siege_ram.png - - - - - - structures/persians/siege_ram.xml - - + + + + + 8.0 + + + 8.0 + + + + 25 + + 200 + 100 + + + + + 3.0 + + + 10 + 0.1 + Support Infantry + 1 + + + 250 + + + pers + Assyrian Siege Ram + Athuriya Hamaranakuba + Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service. + units/pers_mechanical_siege_ram.png + + + + + + structures/persians/siege_ram.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml index 1ca9d15c0c..946e76a6d4 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml @@ -1,34 +1,34 @@ - - - - 3 - 5 - 3 - - - - 1.0 - 64.0 - 12.0 - - - - 170 - - - Elite - - - - 0.5 - - - 9.5 - - 27.0 - - - - units/ptolemies/cavalry_archer_e.xml - - + + + + 3 + 5 + 3 + + + + 1.0 + 64.0 + 12.0 + + + + 170 + + + Elite + + + + 0.5 + + + 9.5 + + 27.0 + + + + units/ptolemies/cavalry_archer_e.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml index 7b02b048ab..13f3fd91f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml @@ -1,13 +1,13 @@ - - - - ptol - Bireme - Dierēs - The design of the bireme (or dieres in Greek) was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. - units/ptol_ship_bireme.png - - - structures/ptolemies/bireme.xml - - + + + + ptol + Bireme + Dierēs + The design of the bireme (or dieres in Greek) was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. + units/ptol_ship_bireme.png + + + structures/ptolemies/bireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/ptol_ship_quinquereme.xml index fc9724a44f..5a60e6a29f 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_ship_quinquereme.xml @@ -1,12 +1,12 @@ - - - - ptol - Octères - "Octeres" means "eight rows (of oars)", but it has been shown that likely the arrangement was something like three rows of oars, with three rowers on the top oars, three rowers on the middle oars, and two rowers on the bottom oars. The Octeres was the natural extension of the development of larger and larger warships throughout the Hellenistic Age. The Octeres was a slow-moving ship and unable to turn very swiftly, but because of its large mass and consequentially massive amount of momentum its ram could split enemy warships in two, making it a valuable asset to the Ptolemaic fleet. - units/ptol_ship_quinquereme.png - - - structures/ptolemies/quinquereme.xml - - + + + + ptol + Octères + "Octeres" means "eight rows (of oars)", but it has been shown that likely the arrangement was something like three rows of oars, with three rowers on the top oars, three rowers on the middle oars, and two rowers on the bottom oars. The Octeres was the natural extension of the development of larger and larger warships throughout the Hellenistic Age. The Octeres was a slow-moving ship and unable to turn very swiftly, but because of its large mass and consequentially massive amount of momentum its ram could split enemy warships in two, making it a valuable asset to the Ptolemaic fleet. + units/ptol_ship_quinquereme.png + + + structures/ptolemies/quinquereme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/rome_ship_bireme.xml index 17fca86013..a052fd1fff 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_ship_bireme.xml @@ -1,12 +1,12 @@ - - - - rome - Liburnus - By the time of the Second Punic War the Romans had adopted an improved bireme design created by the Liburnians of Illyria. Faster, lighter, and more agile then conventional warships, the Liburna (sing. Liburnus) would quickly become widespread throughout the Roman navy. They appear to have been used in support of Triremes. - units/rome_ship_bireme.png - - - structures/romans/bireme.xml - - + + + + rome + Liburnus + By the time of the Second Punic War the Romans had adopted an improved bireme design created by the Liburnians of Illyria. Faster, lighter, and more agile then conventional warships, the Liburna (sing. Liburnus) would quickly become widespread throughout the Roman navy. They appear to have been used in support of Triremes. + units/rome_ship_bireme.png + + + structures/romans/bireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml index 32ca964e0c..66bdc58250 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml @@ -1,28 +1,28 @@ - - - - 3 - 5 - 3 - - - - 1.0 - 64.0 - 12.0 - - - - 170 - - - Elite - - - - 0.5 - - - units/seleucids/cavalry_archer_e.xml - - + + + + 3 + 5 + 3 + + + + 1.0 + 64.0 + 12.0 + + + + 170 + + + Elite + + + + 0.5 + + + units/seleucids/cavalry_archer_e.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml index 7b17bac03a..5f80d43daa 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml @@ -1,64 +1,64 @@ - - - - 6.0 - - - - 35.0 - - - - 3 - 19 - - 200 - 200 - 0 - - - - - 5.0 - - - 200 - - - sele - Champion Chariot - Scythed Chariot - Drepanèphoros - Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. - units/pers_cavalry_archer.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. - successors/unlock_traditional_army - - - 200 - 0 - 20 - 0 - 20 - - - - - - 5.0 - - 50 - - - - 11.0 - - 33.0 - - - - units/persians/cavalry_archer_e.xml - - + + + + 6.0 + + + + 35.0 + + + + 3 + 19 + + 200 + 200 + 0 + + + + + 5.0 + + + 200 + + + sele + Champion Chariot + Scythed Chariot + Drepanèphoros + Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. + units/pers_cavalry_archer.png + Classes: Champion Ranged Cavalry Chariot Archer. +Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. +Countered by: Skirmishers and Elephants. + successors/unlock_traditional_army + + + 200 + 0 + 20 + 0 + 20 + + + + + + 5.0 + + 50 + + + + 11.0 + + 33.0 + + + + units/persians/cavalry_archer_e.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml index d6af10cac6..773e3b0c11 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml @@ -1,13 +1,13 @@ - - - - sele - Bireme - Dierēs - The design of the bireme (or dieres in Greek) was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. - units/ptol_ship_bireme.png - - - structures/ptolemies/bireme.xml - - + + + + sele + Bireme + Dierēs + The design of the bireme (or dieres in Greek) was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. + units/ptol_ship_bireme.png + + + structures/ptolemies/bireme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/sele_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/sele_ship_quinquereme.xml index e6f0b07c07..41def6000a 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_ship_quinquereme.xml @@ -1,12 +1,12 @@ - - - - sele - Pentères - The Penteres is the Greek version of the Quinquereme, "pente" being the Greek word for five and "eres" the word for rows of oars. But in this case, experimental historians have surmised that the "five" actually means five rowers for each vertical section of oars, in most cases being only two "remes" or rows of oars with three rowers on the top oars and two rowers on the bottom oars. Such an arrangement allowed oars to reach unprecedented length, which added power to each stroke of the oar. The Penteres was designed by the Syracusans in Sicily and quickly showed itself to be superior to the Trieres (Trireme) of old, both in power of its ram and its ability to garrison more marines for boarding and raiding activities. The Penteres was adopted as the "ship of the line" by the Successor kingdoms and was the workhorse of any self-respecting Greek navy for nearly three hundred years and could mount bolt-shooters and catapults upon its deck. - units/ptol_ship_quinquereme.png - - - structures/ptolemies/quinquereme.xml - - + + + + sele + Pentères + The Penteres is the Greek version of the Quinquereme, "pente" being the Greek word for five and "eres" the word for rows of oars. But in this case, experimental historians have surmised that the "five" actually means five rowers for each vertical section of oars, in most cases being only two "remes" or rows of oars with three rowers on the top oars and two rowers on the bottom oars. Such an arrangement allowed oars to reach unprecedented length, which added power to each stroke of the oar. The Penteres was designed by the Syracusans in Sicily and quickly showed itself to be superior to the Trieres (Trireme) of old, both in power of its ram and its ability to garrison more marines for boarding and raiding activities. The Penteres was adopted as the "ship of the line" by the Successor kingdoms and was the workhorse of any self-respecting Greek navy for nearly three hundred years and could mount bolt-shooters and catapults upon its deck. + units/ptol_ship_quinquereme.png + + + structures/ptolemies/quinquereme.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/spart_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/spart_ship_bireme.xml index 4e0cab240a..92d9bd1121 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_ship_bireme.xml @@ -1,12 +1,12 @@ - - - - spart - Pentēkónteros - Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. - units/hele_ship_bireme.png - - - structures/spartans/pentekonter.xml - - + + + + spart + Pentēkónteros + Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + units/hele_ship_bireme.png + + + structures/spartans/pentekonter.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/viking_longboat.xml b/binaries/data/mods/public/simulation/templates/units/viking_longboat.xml index 5bc8923378..cef60eeaff 100644 --- a/binaries/data/mods/public/simulation/templates/units/viking_longboat.xml +++ b/binaries/data/mods/public/simulation/templates/units/viking_longboat.xml @@ -1,12 +1,12 @@ - - - - cart - Longboat - The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. - units/viking_longboat.png - - - structures/viking/longboat.xml - - + + + + cart + Longboat + The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + units/viking_longboat.png + + + structures/viking/longboat.xml + +