forked from mirrors/0ad
New animations for Slingers and Archers.
Split capes for ranged infantry for avoid unsync while attacking. Remove unused javelinist variant since theres no difference between shield and shieldarm. Several tweaks to jog animations such lowering foots for make it look more jogging and less running. This was SVN commit r23141.
This commit is contained in:
@@ -26,17 +26,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
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<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
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<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
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@@ -66,10 +59,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@@ -26,17 +26,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
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<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
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<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
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@@ -66,9 +59,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@@ -63,9 +63,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_medium.dae</mesh>
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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@@ -26,17 +26,10 @@
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
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<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
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<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
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<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
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<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
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<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
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<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
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<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
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<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
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@@ -66,10 +59,6 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/formations/testudo_top.xml"/>
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<variant file="biped/formations/testudo_front.xml"/>
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<variant file="biped/formations/testudo_front_left.xml"/>
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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+56
@@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
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<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
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||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
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||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
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||||
<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
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||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
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<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
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<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
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<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
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<variant file="biped/formations/testudo_front_left.xml"/>
|
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<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
+56
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -38,17 +38,10 @@
|
||||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
@@ -78,10 +71,6 @@
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Cape medium">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Cape long ragged">
|
||||
<mesh>props/new/capes/cape_hd_ragged.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Pelt Brown">
|
||||
<textures>
|
||||
<texture file="props/cape_hd_pelt_brown.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pelt Gray">
|
||||
<textures>
|
||||
<texture file="props/cape_hd_pelt_gray.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -3,7 +3,7 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
@@ -26,17 +26,10 @@
|
||||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
@@ -66,10 +59,6 @@
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -26,17 +26,10 @@
|
||||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
@@ -66,10 +59,6 @@
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd_thracian.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -26,17 +26,10 @@
|
||||
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
|
||||
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
|
||||
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
|
||||
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
|
||||
@@ -66,10 +59,6 @@
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_archer.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
||||
+3
-3
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
|
||||
@@ -16,8 +16,8 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
|
||||
+6
-19
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
|
||||
@@ -10,29 +10,16 @@
|
||||
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures><texture file="skeletal/hele_xenophon.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_xenophon.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
||||
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
|
||||
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_player_archer_hip.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -75,7 +75,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -65,7 +65,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -64,7 +64,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/pelta_thra_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_thracian_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -77,7 +77,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -86,7 +86,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/base_hoplite_ready.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shieldarm_ready.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
@@ -82,7 +82,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_swordsman_shieldarm_ready.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/>
|
||||
@@ -53,7 +53,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_ranged_archer_hip.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
@@ -35,7 +35,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -44,7 +44,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -25,7 +25,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -99,7 +99,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -108,7 +108,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_a_1.dds" name="baseTex"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_e_3.dds" name="baseTex"/>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_pants_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
@@ -25,7 +25,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite_fast.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_archer_ready.xml"/>
|
||||
<variant file="biped/base_archer_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -26,7 +26,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
|
||||
@@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -26,7 +26,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
@@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -27,7 +27,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user