1
0
forked from mirrors/0ad

New animations for Slingers and Archers.

Split capes for ranged infantry for avoid unsync while attacking.

Remove unused javelinist variant since theres no difference between
shield and shieldarm.

Several tweaks to jog animations such lowering foots for make it look
more jogging and less running.

This was SVN commit r23141.
This commit is contained in:
Alexandermb
2019-11-10 14:14:22 +00:00
parent 6a97c59c67
commit d3cc5523ae
127 changed files with 660 additions and 300 deletions
@@ -26,17 +26,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -66,10 +59,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -26,17 +26,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -66,9 +59,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -63,9 +63,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
@@ -26,17 +26,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -66,10 +59,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -38,17 +38,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -78,10 +71,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape medium">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
<variant frequency="1" name="Cape long ragged">
<mesh>props/new/capes/cape_hd_ragged.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Pelt Brown">
<textures>
<texture file="props/cape_hd_pelt_brown.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Pelt Gray">
<textures>
<texture file="props/cape_hd_pelt_gray.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
@@ -26,17 +26,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -66,10 +59,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -26,17 +26,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -66,10 +59,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd_thracian.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -26,17 +26,10 @@
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
<variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield-Relax" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
<variant file="biped/base_jav_chariot_ready.xml" name="Chariot-Skirmisher-Ready" frequency="1"/>
<variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
<variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax_fem.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
<variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
<variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
@@ -66,10 +59,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_fast.xml">
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
@@ -16,8 +16,8 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_fast.xml">
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
@@ -10,29 +10,16 @@
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
</props>
<textures><texture file="skeletal/hele_xenophon.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_xenophon.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -26,7 +26,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_player_archer_hip.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -75,7 +75,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/death_infantry.xml">
@@ -114,7 +114,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -56,7 +56,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -65,7 +65,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -55,7 +55,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -64,7 +64,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pelta_thra_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_thracian_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -77,7 +77,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -86,7 +86,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -31,6 +31,7 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/base_hoplite_ready.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm_ready.xml">
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@@ -82,7 +82,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
@@ -81,7 +81,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -27,7 +27,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -58,7 +58,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -24,7 +24,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -87,7 +87,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -27,7 +27,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -83,7 +83,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -31,7 +31,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -15,7 +15,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -14,7 +14,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -67,7 +67,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -28,7 +28,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -36,7 +36,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -53,7 +53,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/>
@@ -53,7 +53,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
@@ -36,7 +36,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -39,7 +39,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -21,7 +21,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -26,7 +26,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -117,7 +117,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
@@ -35,7 +35,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -44,7 +44,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -25,7 +25,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -99,7 +99,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -108,7 +108,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -67,7 +67,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -36,7 +36,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -33,7 +33,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pers_taka_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_a_1.dds" name="baseTex"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_e_3.dds" name="baseTex"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant>
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_spearman_shield_relax.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_pants_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
@@ -25,7 +25,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -69,7 +69,7 @@
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -26,7 +26,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -9,7 +9,7 @@
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
@@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -26,7 +26,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
@@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_shieldarm.xml" name="Skirmisher-Shieldarm" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -27,7 +27,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

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