1
0
forked from mirrors/0ad

Artwork by: LordGood, wowgetoffyourcellphone, Stan, wackyserious, Lion.Kanzen, Sundiata, Alexandermb

Templates: wowgetoffyourcellphone, Hannibal_Barca, elexis, mimo,
Sundiata
Maps: wowgetoffyourcellphone
History Research: Sundiata
Tested By: FeldFeld, (-_-), Grugnas, mapkoc, Dizaka, Cesar, Liberty,
Sundiata
Discussed With: Itms, niektb, WhiteTreePaladin, feneur, fabio, leper,
Pureon

This was SVN commit r21128.
This commit is contained in:
Stan
2018-02-06 22:32:04 +00:00
parent e6f4561341
commit d30643a6c9
635 changed files with 9990 additions and 18 deletions
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/rock_stonemine_desert_bl01.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stonemine_desert_bl01_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="b">
<mesh>gaia/rock_stonemine_desert_bl02.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stonemine_desert_bl02_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="c">
<mesh>gaia/rock_stonemine_desert_bl03.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stonemine_desert_bl03_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="crest">
<mesh>props/helmet/kushite_horse_crest.dae</mesh>
<textures>
<texture file="props/helmet/kush_horse_feathers_black.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="crest">
<mesh>props/helmet/kushite_horse_crest.dae</mesh>
<textures>
<texture file="props/helmet/kush_horse_feathers_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kush flag">
<animations>
<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
</animations>
<mesh>props/garrison_flag.dae</mesh>
<textures>
<texture file="props/garrison_kush_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -11,6 +11,11 @@
</variant>
</group>
<group>
<variant name="kush">
<textures>
<texture file="props/banner_kushites.png" name="baseTex"/>
</textures>
</variant>
<variant name="hele">
<textures>
<texture file="props/banner_greek.png" name="baseTex"/>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="obelisk a">
<mesh>props/obelisk_a.dae</mesh>
<textures><texture file="props/obelisk_b.png" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kushite Statue 1 - Male Standing">
<mesh>structural/ptol_statue_standing_male.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ptol_statues_standing_male_base.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_statues_male.png" name="baseTex"/>
<texture file="structural/ptol_statues_male_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_male_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_statue_standing_male.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Kushite Statue 2 - Male Walking">
<mesh>structural/ptol_statue_walking_male.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ptol_statues_walking_male_base.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_statues_male.png" name="baseTex"/>
<texture file="structural/ptol_statues_male_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_male_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_statue_walking_male.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Kushite Statue 3 - Female Walking">
<mesh>structural/ptol_statue_walking_female.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ptol_statues_walking_female_base.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_statues_female.png" name="baseTex"/>
<texture file="structural/ptol_statues_female_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_female_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_statue_walking_female.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Kushite Statue 4 - Male Sitting">
<mesh>structural/ptol_statue_sit_male.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ptol_statues_sit_male_base.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_statues_male.png" name="baseTex"/>
<texture file="structural/ptol_statues_male_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_male_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_statue_sit_male.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Kushite Statue 5 - Female Sitting">
<mesh>structural/ptol_statue_sit_female.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ptol_statues_sit_female_base.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_statues_female.png" name="baseTex"/>
<texture file="structural/ptol_statues_female_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_female_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_statue_sit_female.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic sail">
<mesh>structural/ptol_ship_merchant_sail.dae</mesh>
<textures>
<texture file="props/kush_bireme_sail.png" name="baseTex"/>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/ptol_sail_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/kush_civic_center_statues.dae</mesh>
<textures>
<texture file="props/kush_statue_lion.png" name="baseTex"/>
<texture file="props/kush_statue_lion_norm.png" name="normTex"/>
<texture file="structural/ao/kush_statue_lion.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ptolemaic Statue 1">
<mesh>props/ptol_civic_centre_statue_female.dae</mesh>
<textures>
<texture file="structural/kush_statues_female.png" name="baseTex"/>
<texture file="structural/ptol_statues_female_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_female_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ptolemaic Statue 1">
<mesh>props/ptol_civic_centre_statue_male.dae</mesh>
<textures>
<texture file="structural/kush_statues_male.png" name="baseTex"/>
<texture file="structural/ptol_statues_male_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_male_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ptolemaic Statue 1">
<mesh>props/ptol_civic_centre_sphynx.dae</mesh>
<textures>
<texture file="structural/ptol_statues_sphynx.png" name="baseTex"/>
<texture file="structural/ao/ptol_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kush_market_fabric.dae</mesh>
<textures>
<texture file="structural/tent_big.png" name="baseTex"/>
<texture file="structural/tent_big_norm.png" name="normTex"/>
<texture file="structural/tent_big_spec.png" name="specTex"/>
<texture file="structural/ao/kush_market.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="base">
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>structural/kush_pyramid_1_paintings.dae</mesh>
<textures>
<texture file="structural/ao/kush_pyramid_1.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="2">
<mesh>structural/kush_pyramid_2_paintings.dae</mesh>
<textures>
<texture file="structural/ao/kush_pyramid_2.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="3">
<mesh>structural/kush_pyramid_3_paintings.dae</mesh>
<textures>
<texture file="structural/ao/kush_pyramid_3.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/kush_temple_amun_back_paintings.dae</mesh>
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
<texture file="structural/ao/kush_temple_amun_back.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/kush_temple_amun_front_paintings.dae</mesh>
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
<texture file="structural/ao/kush_temple_amun_front.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/kush_temple_amun_paintings.dae</mesh>
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
<texture file="structural/ao/kush_temple_amun.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/kush_temple_paintings.dae</mesh>
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ptolemaic Statue 1">
<mesh>props/ptol_temple_statue.dae</mesh>
<textures>
<texture file="structural/kush_statues_female.png" name="baseTex"/>
<texture file="structural/ptol_statues_female_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_female_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/ptol_edfu_paintings_b.dae</mesh>
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_edfu.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<textures>
<texture file="props/hele_gate.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="structures/kushites/wall_gate.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/kush_wonder_paintings.dae</mesh>
<textures>
<texture file="structural/kush_victory_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
<texture file="structural/ao/kush_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -27,6 +27,26 @@
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/blood_06.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="blood-07">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/blood_07.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="blood-08">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/blood_08.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="blood-09">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/blood_09.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="blood-10">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/blood_10.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="blood-11">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/blood_11.dds" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -3,10 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.dae</mesh>
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
</props>
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_01.dds" name="baseTex"/>
</textures>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/dude_head.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_hair_afro_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/head/african_blemmeye_a.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Dudette Head A">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 1">
<mesh>props/new/head_ptol_female.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 2">
<mesh>props/new/head_ptol_female_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="5" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
<variant frequency="5" name="Dreads">
<mesh>props/new/head_female_shorthair.dae</mesh>
<props>
<prop actor="props/units/heads/kush_dread_hair_fem.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="5" name="African Bun">
<mesh>props/heads/head_kush_01.dae</mesh>
</variant>
<variant frequency="5" name="Afro 1">
<mesh>props/heads/head_kush_02.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_hair_afro_1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Dudette Head A">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 1">
<mesh>props/new/head_ptol_female.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 2">
<mesh>props/new/head_ptol_female_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a_dark.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="5" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Red-Hair">
<textures>
<texture file="props/head/african_fem_a_dark_red.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="African-Female-Bald">
<textures>
<texture file="props/head/african_fem_a_dark_bald.png" name="baseTex"/>
<texture file="props/head/african_fem_bald_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="African-Female-Black-Hair">
<textures>
<texture file="props/head/african_fem_a_dark.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="5" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Red-Hair">
<textures>
<texture file="props/head/african_fem_a_dark_red.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Dudette Head A">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 1">
<mesh>props/new/head_ptol_female.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 2">
<mesh>props/new/head_ptol_female_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a_light.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Afro 1">
<mesh>props/heads/head_kush_02_hair.dae</mesh>
<textures>
<texture file="props/head/african_hair_a.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="5" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
<variant frequency="5" name="Dreads">
<mesh>props/new/head_female_shorthair.dae</mesh>
<props>
<prop actor="props/units/heads/kush_dread_hair_fem.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="5" name="African Bun">
<mesh>props/heads/head_kush_01.dae</mesh>
</variant>
<variant frequency="5" name="Afro 1">
<mesh>props/heads/head_kush_02.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_hair_afro_1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Dudette Head A">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 1">
<mesh>props/new/head_ptol_female.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 2">
<mesh>props/new/head_ptol_female_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a_light.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="5" name="Short Hair">
<mesh>props/new/head_female_shorthair.dae</mesh>
</variant>
<variant frequency="5" name="Dreads">
<mesh>props/new/head_female_shorthair.dae</mesh>
<props>
<prop actor="props/units/heads/kush_dread_hair_fem.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="5" name="African Bun">
<mesh>props/heads/head_kush_01.dae</mesh>
</variant>
<variant frequency="5" name="Afro 1">
<mesh>props/heads/head_kush_02.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_hair_afro_1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Dudette Head A">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 1">
<mesh>props/new/head_ptol_female.dae</mesh>
</variant>
<variant frequency="1" name="Egyptian 2">
<mesh>props/new/head_ptol_female_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a_medium.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_beard_small.dae</mesh>
<textures>
<texture file="props/head/kush_healer.png" name="baseTex"/>
<texture file="props/head/kush_healer_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Meroitic Male Hair">
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_meroitic_a.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Meroitic Male Bald">
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_meroitic_b.png" name="baseTex"/>
<texture file="props/head/african_meroitic_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="skull-cap">
<props>
<prop actor="props/units/helmets/kush_skull_cap_cavalry.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Meroitic Male Hair">
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_meroitic_a.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Meroitic Male Bald">
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_meroitic_b.png" name="baseTex"/>
<texture file="props/head/african_meroitic_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/new/dude_head.dae</mesh>
</variant>
</group>
<group>
<variant name="Nuba painted face A">
<textures>
<texture file="props/head/african_nuba_a.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
<variant name="Nuba painted face B">
<textures>
<texture file="props/head/african_nuba_b.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
<variant name="Nuba painted face C">
<textures>
<texture file="props/head/african_nuba_c.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
<variant name="Nuba painted face D">
<textures>
<texture file="props/head/african_nuba_d.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
<variant name="Nuba painted face E">
<textures>
<texture file="props/head/african_nuba_e.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_nubian_a.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Nubian with Red Hair">
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/african_nubian_a_red.png" name="baseTex"/>
<texture file="props/head/african_spec_a.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/heads/hair_kush.dae</mesh>
<textures>
<texture file="props/helmet/kush_hair_red_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="red">
<textures>
<texture file="props/helmet/kush_hair_red_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="black">
<textures>
<texture file="props/helmet/kush_hair_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/heads/hair_kush_fem.dae</mesh>
<textures>
<texture file="props/helmet/kush_hair_red_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="red">
<textures>
<texture file="props/helmet/kush_hair_red_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="black">
<textures>
<texture file="props/helmet/kush_hair_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="double-ostrich-feathers">
<mesh>props/heads/feather_ostrich_2.dae</mesh>
<textures>
<texture file="props/head/feather_ostrich_white.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="simple-ostrich-feathers">
<mesh>props/heads/feather_ostrich_1.dae</mesh>
<textures>
<texture file="props/head/feather_ostrich_white.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="triple-ostrich-feathers">
<mesh>props/heads/feather_ostrich_1.dae</mesh>
<props>
<prop actor="props/units/heads/kush_nubian_ostrich_feathers_a.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/head/feather_ostrich_white.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Model">
<mesh>props/helmet/ptol_quilted.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Kush Red Hair 1">
<textures>
<texture file="props/helmet/kush_hair_red_01.png" name="baseTex"/>
<texture file="props/helmet/kush_hair_red_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/helmet/kush_lion_pelt.dae</mesh>
<textures>
<texture file="props/helmet/kush_lion_pelt.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Model">
<mesh>props/helmet/ptol_quilted.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Kush Metal Helmet 1">
<textures>
<texture file="props/helmet/kush_metal_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/helmet/kush_skull_cap.dae</mesh>
<textures>
<texture file="props/helmet/kush_skull_cap.png" name="baseTex"/>
<texture file="props/helmet/kush_skull_cap_norm.png" name="normTex"/>
<texture file="props/helmet/kush_skull_cap_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/helmet/kush_skull_cap_cavalry.dae</mesh>
<textures>
<texture file="props/helmet/kush_skull_cap.png" name="baseTex"/>
<texture file="props/helmet/kush_skull_cap_norm.png" name="normTex"/>
<texture file="props/helmet/kush_skull_cap_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Bamboo quiver 1">
<mesh>props/kush_scabbard.dae</mesh>
<props>
<prop actor="props/units/weapons/kush_gladius.xml" attachpoint="sword"/>
</props>
<textures>
<texture file="props/weapon/kush_scabbard.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Idle" frequency="1">
<props>
<prop attachpoint="sword"/>
</props>
</variant>
<variant name="Build"/>
<variant name="Build_farm"/>
<variant name="carry_meat"/>
<variant name="carry_food"/>
<variant name="carry_wood"/>
<variant name="carry_metal"/>
<variant name="gather_fruit"/>
<variant name="gather_grain"/>
<variant name="gather_meat"/>
<variant name="gather_tree"/>
<variant name="gather_rock"/>
<variant name="gather_ore"/>
<variant name="gather_ruins"/>
<variant name="gather_treasure"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Bamboo quiver 1">
<mesh>props/kush_quiver_hip.dae</mesh>
<props>
<prop actor="props/units/weapons/kush_quiver_hip_arrows.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/maur_props_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bamboo quiver 2">
<mesh>props/kush_quiver_hip_panther.dae</mesh>
<props>
<prop actor="props/units/weapons/kush_quiver_hip_arrows.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/kush_iar_e_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/shield/kush_beja.dae</mesh>
<textures>
<texture file="props/shield/kush_beja_reinforced_gold_rhino.png" name="baseTex"/>
<texture file="props/shield/kush_beja_reinforced_spec.png" name="specTex"/>
<texture file="props/shield/kush_beja_reinforced_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/shield/kush_beja.dae</mesh>
<textures>
<texture file="props/shield/kush_beja_reinforced_rhino.png" name="baseTex"/>
<texture file="props/shield/kush_beja_reinforced_spec.png" name="specTex"/>
<texture file="props/shield/kush_beja_reinforced_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/shield/kush_beja.dae</mesh>
<textures>
<texture file="props/shield/kush_beja_rhino.png" name="baseTex"/>
<texture file="props/shield/kush_beja_spec.png" name="specTex"/>
<texture file="props/shield/kush_beja_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="egyptian-shield">
<mesh>props/shield/kush_egyptian_01.dae</mesh>
</variant>
<variant frequency="1" name="egyptian-shield-horned">
<mesh>props/shield/kush_egyptian_01_horned.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="special-maps">
<textures>
<texture file="props/shield/kush_egyptian_spec.png" name="specTex"/>
<texture file="props/shield/kush_egyptian_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="brown-cow-pelt">
<textures>
<texture file="props/shield/kush_egyptian_cow_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="black-cow-pelt">
<textures>
<texture file="props/shield/kush_egyptian_cow_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="egyptian-shield">
<mesh>props/shield/kush_egyptian_01.dae</mesh>
</variant>
<variant frequency="1" name="egyptian-shield-horned">
<mesh>props/shield/kush_egyptian_01_horned.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="leopard-pelt">
<textures>
<texture file="props/shield/kush_egyptian_leopard.png" name="baseTex"/>
<texture file="props/shield/kush_egyptian_spec.png" name="specTex"/>
<texture file="props/shield/kush_egyptian_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/kush_nubian_a.dae</mesh>
<props>
<prop actor="props/units/shields/kush_nubian_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-1">
<textures>
<texture file="props/shield/kush_nubian_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="Texture-Tower-2">
<textures>
<texture file="props/shield/kush_nubian_a2.png" name="baseTex"/>
</textures>
</variant>
<variant name="Texture-Tower-3">
<textures>
<texture file="props/shield/kush_nubian_a3.png" name="baseTex"/>
</textures>
</variant>
<variant name="Texture-Tower-4">
<textures>
<texture file="props/shield/kush_nubian_a4.png" name="baseTex"/>
</textures>
</variant>
<variant name="Texture-Tower-5">
<textures>
<texture file="props/shield/kush_nubian_a5.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/kush_nubian_a_back.dae</mesh>
<textures>
<texture file="props/shield/kush_nubian_a_back.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Kush Hexagonal Shield">
<mesh>props/shield/kush_nubian_hex_front.dae</mesh>
<props>
<prop actor="props/units/shields/kush_nubian_hex_back_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kush-hex-wicker-advanced-1">
<textures>
<texture file="props/shield/kush_hex_wicker_a_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-advanced-2">
<textures>
<texture file="props/shield/kush_hex_wicker_a_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-advanced-3">
<textures>
<texture file="props/shield/kush_hex_wicker_a_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-advanced-4">
<textures>
<texture file="props/shield/kush_hex_wicker_a_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-advanced-5">
<textures>
<texture file="props/shield/kush_hex_wicker_a_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-advanced-6">
<textures>
<texture file="props/shield/kush_hex_wicker_a_06.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Kush Hexagonal Shield">
<mesh>props/shield/kush_nubian_hex_front.dae</mesh>
<props>
<prop actor="props/units/shields/kush_nubian_hex_back_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kush-hex-wicker-basic-1">
<textures>
<texture file="props/shield/kush_hex_wicker_b_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-basic-2">
<textures>
<texture file="props/shield/kush_hex_wicker_b_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-basic-3">
<textures>
<texture file="props/shield/kush_hex_wicker_b_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-basic-4">
<textures>
<texture file="props/shield/kush_hex_wicker_b_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Kush Hexagonal Shield">
<mesh>props/shield/kush_nubian_hex_back.dae</mesh>
</variant>
</group>
<group>
<variant frequency="0" name="kush-hex-wicker-advanced-1">
<textures>
<texture file="props/shield/kush_hex_wicker_back_a_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-advanced-2">
<textures>
<texture file="props/shield/kush_hex_wicker_back_a_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-advanced-3">
<textures>
<texture file="props/shield/kush_hex_wicker_back_a_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-advanced-4">
<textures>
<texture file="props/shield/kush_hex_wicker_back_a_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-advanced-5">
<textures>
<texture file="props/shield/kush_hex_wicker_back_a_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-advanced-6">
<textures>
<texture file="props/shield/kush_hex_wicker_back_a_06.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Kush Hexagonal Shield">
<mesh>props/shield/kush_nubian_hex_back.dae</mesh>
</variant>
</group>
<group>
<variant frequency="0" name="kush-hex-wicker-basic-1">
<textures>
<texture file="props/shield/kush_hex_wicker_back_b_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-basic-2">
<textures>
<texture file="props/shield/kush_hex_wicker_back_b_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-basic-3">
<textures>
<texture file="props/shield/kush_hex_wicker_back_b_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-basic-4">
<textures>
<texture file="props/shield/kush_hex_wicker_back_b_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Kush Hexagonal Shield">
<mesh>props/shield/kush_nubian_hex_back.dae</mesh>
</variant>
</group>
<group>
<variant frequency="0" name="kush-hex-wicker-elite-back-1">
<textures>
<texture file="props/shield/kush_hex_wicker_back_e_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-elite-back-2">
<textures>
<texture file="props/shield/kush_hex_wicker_back_e_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-elite-back-3">
<textures>
<texture file="props/shield/kush_hex_wicker_back_e_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="kush-hex-wicker-elite-back-4">
<textures>
<texture file="props/shield/kush_hex_wicker_back_e_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Kush Hexagonal Shield">
<mesh>props/shield/kush_nubian_hex_front.dae</mesh>
<props>
<prop actor="props/units/shields/kush_nubian_hex_back_e.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kush-hex-wicker-elite-1">
<textures>
<texture file="props/shield/kush_hex_wicker_e_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-2">
<textures>
<texture file="props/shield/kush_hex_wicker_e_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-3">
<textures>
<texture file="props/shield/kush_hex_wicker_e_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-4">
<textures>
<texture file="props/shield/kush_hex_wicker_e_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-5">
<textures>
<texture file="props/shield/kush_hex_wicker_e_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-6">
<textures>
<texture file="props/shield/kush_hex_wicker_e_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-7">
<textures>
<texture file="props/shield/kush_hex_wicker_e_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-hex-wicker-elite-8">
<textures>
<texture file="props/shield/kush_hex_wicker_e_08.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Ptolemies Thureos Basic">
<mesh>props/shield/ptol_thureos_curved.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="thureos-cow">
<textures>
<texture file="props/shield/ptol_thureos_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="thureos-cow-2">
<textures>
<texture file="props/shield/ptol_thureos_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-1">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-2">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-3">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-4">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-5">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-6">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-7">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush-thureos-cow-8">
<textures>
<texture file="props/shield/kush_thureos_nubian_cow_08.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/kush_spear_blade.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan Two-Handed Ax">
<mesh>props/kush_axe.dae</mesh>
<textures>
<texture file="props/weapon/prop_weap_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="long-gladius-bloody">
<mesh>props/weap_gladus_a.dae</mesh>
</variant>
<variant frequency="1" name="long-gladius">
<mesh>props/weap_gladus_b.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/kush_khopesh.dae</mesh>
<textures>
<texture file="props/weapon/khopesh_diffuse.png" name="baseTex"/>
<texture file="props/weapon/khopesh_norm.png" name="normTex"/>
<texture file="props/weapon/khopesh_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="kush_maces_a_01">
<mesh>props/kush_maces_a_01.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_a_02">
<mesh>props/kush_maces_a_02.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_a_03">
<mesh>props/kush_maces_a_03.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_b_01">
<mesh>props/kush_maces_b_01.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_b_02">
<mesh>props/kush_maces_b_02.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_b_03">
<mesh>props/kush_maces_b_03.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_c_01">
<mesh>props/kush_maces_c_01.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_c_02">
<mesh>props/kush_maces_c_02.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_c_03">
<mesh>props/kush_maces_c_03.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_d">
<mesh>props/kush_maces_d.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_d_bronze">
<mesh>props/kush_maces_d_bronze.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_d_bronze_stripes">
<mesh>props/kush_maces_d_bronze_stripes.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_e">
<mesh>props/kush_maces_e.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_e_bronze">
<mesh>props/kush_maces_e_bronze.dae</mesh>
</variant>
<variant frequency="1" name="kush_maces_e_bronze_stripes">
<mesh>props/kush_maces_e_bronze_stripes.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kush_quiver_hip_arrows.dae</mesh>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/weapons/blades/spear_blade_b.xml" attachpoint="blade"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="spear-ball-darkgold">
<mesh>props/weap_shaft_wood_a.dae</mesh>
</variant>
<variant frequency="1" name="darksilver">
<mesh>props/weap_shaft_wood_b.dae</mesh>
</variant>
<variant frequency="1" name="lightgold">
<mesh>props/weap_shaft_wood_c.dae</mesh>
</variant>
<variant frequency="1" name="medsilver">
<mesh>props/weap_shaft_wood_d.dae</mesh>
</variant>
<variant frequency="1" name="medgold">
<mesh>props/weap_shaft_wood_e.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_barracks.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_blacksmith.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame_catapult.xml" attachpoint="fire"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/ptol_civic_centre.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/civic_centre_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/civic_centre_statue_male.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/civic_centre_statue_female.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/civic_centre_statue_sphynx.xml" attachpoint="root"/>
<prop actor="particle/sparks.xml" attachpoint="fire1"/>
<prop actor="particle/flame_firepit_1.xml" attachpoint="fire1"/>
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire1"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="fire1"/>
<prop actor="particle/sparks.xml" attachpoint="fire2"/>
<prop actor="particle/flame_firepit_1.xml" attachpoint="fire2"/>
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire2"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="fire2"/>
<prop actor="props/special/eyecandy/obelisk_b.xml" attachpoint="obelisk1" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/obelisk_b.xml" attachpoint="obelisk2" maxheight="20" minheight="-20"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned2"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/civic_centre_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/civic_centre_statue_male.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/civic_centre_statue_female.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/civic_centre_statue_sphynx.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_civic_center.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/kushites/civic_centre_lion_statues.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kush_civic_center.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_corral.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_corral.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kush_defense_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kush_defense_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/generic_wooden_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_dock.dae</mesh>
<props>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/ptol_elephant_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_1"/>
<prop actor="fauna/elephant_african_forest.xml" attachpoint="horse_2"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_elephant_stable_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/barracks_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_farmstead.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kush_fortress.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>structural/kush_house_1.dae</mesh>
<textures>
<texture file="structural/ao/kush_house_1.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="2">
<mesh>structural/kush_house_2.dae</mesh>
<textures>
<texture file="structural/ao/kush_house_2.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="3">
<mesh>structural/kush_house_3.dae</mesh>
<textures>
<texture file="structural/ao/kush_house_3.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="4">
<mesh>structural/kush_house_4.dae</mesh>
<textures>
<texture file="structural/ao/kush_house_4.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_market.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/market_fabric.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_market.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic sail">
<mesh>structural/ptol_ship_merchant_sail.dae</mesh>
<textures>
<texture file="props/ptol_sail_eagle.png" name="baseTex"/>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/ptol_sail_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>
<prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kush_sentry_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kush_sentry_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="structural/kush_pyramid_small.xml"/>
<variant file="structural/kush_pyramid_large.xml"/>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
</textures>
<props>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>structural/kush_pyramid_1.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_1.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="2">
<mesh>structural/kush_pyramid_2.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_2.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="3">
<mesh>structural/kush_pyramid_3.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_3.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="4">
<mesh>structural/kush_pyramid_4.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_4.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>structural/kush_pyramid_small_1.dae</mesh>
<textures>
<texture file="structural/ao/kush_pyramid_small_1.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="2">
<mesh>structural/kush_pyramid_small_2.dae</mesh>
<textures>
<texture file="structural/ao/kush_pyramid_small_2.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/ptol_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_range_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/barracks_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kush_defense_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_defense_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/ptol_temple.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_statue.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_statue.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/ptol_stable.dae</mesh>
<props>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_1"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_2"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_stable_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/barracks_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_storehouse.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
<texture file="structural/kush_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_temple.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_temple_amun_back.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_2_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_temple_amun_back.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_2_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_temple_amun_front.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_3_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_temple_amun_front.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_3_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_temple_amun.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_amun_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_temple_amun.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_amun_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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