forked from mirrors/0ad
# Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486. Update some sound group files to sound better for rough testing. Clean up CSoundGroup a tiny bit. This was SVN commit r7437.
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@@ -63,6 +63,7 @@ public:
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m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_ObstructionManager, noParam);
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m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_Pathfinder, noParam);
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m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_ProjectileManager, noParam);
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m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_SoundManager, noParam);
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m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_Terrain, noParam);
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// Add scripted system components:
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