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# Initial audio integration with new simulation system.

Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
This commit is contained in:
Ykkrosh
2010-04-04 21:24:39 +00:00
parent 7275071785
commit cfca28cab0
15 changed files with 276 additions and 61 deletions
+1
View File
@@ -63,6 +63,7 @@ public:
m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_ObstructionManager, noParam);
m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_Pathfinder, noParam);
m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_ProjectileManager, noParam);
m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_SoundManager, noParam);
m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_Terrain, noParam);
// Add scripted system components: