diff --git a/source/simulation2/components/CCmpPathfinder_Tile.cpp b/source/simulation2/components/CCmpPathfinder_Tile.cpp index 507b2b0832..273e716a81 100644 --- a/source/simulation2/components/CCmpPathfinder_Tile.cpp +++ b/source/simulation2/components/CCmpPathfinder_Tile.cpp @@ -30,7 +30,7 @@ #include "renderer/TerrainOverlay.h" #include "simulation2/helpers/PriorityQueue.h" -typedef PriorityQueueList, u32> PriorityQueue; +typedef PriorityQueueHeap, u32> PriorityQueue; #define PATHFIND_STATS 0 diff --git a/source/simulation2/components/CCmpPathfinder_Vertex.cpp b/source/simulation2/components/CCmpPathfinder_Vertex.cpp index c35edbf396..e35c4b8367 100644 --- a/source/simulation2/components/CCmpPathfinder_Vertex.cpp +++ b/source/simulation2/components/CCmpPathfinder_Vertex.cpp @@ -325,7 +325,7 @@ CFixedVector2D CCmpPathfinder::GetNearestPointOnGoal(CFixedVector2D pos, const C // cost of a virtual call inside ComputeShortPath) } -typedef PriorityQueueList PriorityQueue; +typedef PriorityQueueHeap PriorityQueue; struct TileEdge {