forked from mirrors/0ad
Split ScriptRuntime and ScriptInterface code to separate files.
The runtime is becoming more and more important in the JSAPI. As a result, we also have more functionality on the runtime level and having the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make sense anymore. ScriptInterface.cpp also has become quite a large file and pulling out the runtime part makes it a bit smaller. Refs #2462 This was SVN commit r15961.
This commit is contained in:
@@ -18,6 +18,7 @@
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#include "precompiled.h"
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#include "ScriptInterface.h"
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#include "ScriptRuntime.h"
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// #include "DebuggingServer.h" // JS debugger temporarily disabled during the SpiderMonkey upgrade (check trac ticket #2348 for details)
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#include "ScriptStats.h"
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#include "AutoRooters.h"
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@@ -43,8 +44,6 @@
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#include "valgrind.h"
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#define STACK_CHUNK_SIZE 8192
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#include "scriptinterface/ScriptExtraHeaders.h"
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/**
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@@ -54,390 +53,6 @@
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* directly accessing the underlying JS api.
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*/
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////////////////////////////////////////////////////////////////
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/**
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* Abstraction around a SpiderMonkey JSRuntime.
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* Each ScriptRuntime can be used to initialize several ScriptInterface
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* contexts which can then share data, but a single ScriptRuntime should
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* only be used on a single thread.
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*
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* (One means to share data between threads and runtimes is to create
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* a ScriptInterface::StructuredClone.)
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*/
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void GCSliceCallbackHook(JSRuntime* UNUSED(rt), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
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{
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/*
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* During non-incremental GC, the GC is bracketed by JSGC_CYCLE_BEGIN/END
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* callbacks. During an incremental GC, the sequence of callbacks is as
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* follows:
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* JSGC_CYCLE_BEGIN, JSGC_SLICE_END (first slice)
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* JSGC_SLICE_BEGIN, JSGC_SLICE_END (second slice)
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* ...
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* JSGC_SLICE_BEGIN, JSGC_CYCLE_END (last slice)
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*/
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if (progress == JS::GC_SLICE_BEGIN)
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{
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if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
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g_Profiler.Start("GCSlice");
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g_Profiler2.RecordRegionEnter("GCSlice");
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}
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else if (progress == JS::GC_SLICE_END)
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{
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if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
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g_Profiler.Stop();
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g_Profiler2.RecordRegionLeave("GCSlice");
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}
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else if (progress == JS::GC_CYCLE_BEGIN)
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{
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if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
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g_Profiler.Start("GCSlice");
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g_Profiler2.RecordRegionEnter("GCSlice");
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}
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else if (progress == JS::GC_CYCLE_END)
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{
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if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
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g_Profiler.Stop();
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g_Profiler2.RecordRegionLeave("GCSlice");
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}
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// The following code can be used to print some information aobut garbage collection
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// Search for "Nonincremental reason" if there are problems running GC incrementally.
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#if 0
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if (progress == JS::GCProgress::GC_CYCLE_BEGIN)
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printf("starting cycle ===========================================\n");
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const jschar* str = desc.formatMessage(rt);
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int len = 0;
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for(int i = 0; i < 10000; i++)
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{
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len++;
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if(!str[i])
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break;
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}
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wchar_t outstring[len];
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for(int i = 0; i < len; i++)
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{
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outstring[i] = (wchar_t)str[i];
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}
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printf("---------------------------------------\n: %ls \n---------------------------------------\n", outstring);
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#endif
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}
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class ScriptRuntime
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{
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public:
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ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger):
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m_rooter(NULL),
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m_LastGCBytes(0),
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m_LastGCCheck(0.0f),
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m_HeapGrowthBytesGCTrigger(heapGrowthBytesGCTrigger),
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m_RuntimeSize(runtimeSize)
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{
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m_rt = JS_NewRuntime(runtimeSize, JS_USE_HELPER_THREADS);
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ENSURE(m_rt); // TODO: error handling
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JS_SetNativeStackQuota(m_rt, 128 * sizeof(size_t) * 1024);
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if (g_ScriptProfilingEnabled)
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{
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// Profiler isn't thread-safe, so only enable this on the main thread
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if (ThreadUtil::IsMainThread())
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{
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if (CProfileManager::IsInitialised())
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{
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JS_SetExecuteHook(m_rt, jshook_script, this);
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JS_SetCallHook(m_rt, jshook_function, this);
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}
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}
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}
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JS::SetGCSliceCallback(m_rt, GCSliceCallbackHook);
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JS_SetGCParameter(m_rt, JSGC_MAX_MALLOC_BYTES, m_RuntimeSize);
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JS_SetGCParameter(m_rt, JSGC_MAX_BYTES, m_RuntimeSize);
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JS_SetGCParameter(m_rt, JSGC_MODE, JSGC_MODE_INCREMENTAL);
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// The whole heap-growth mechanism seems to work only for non-incremental GCs.
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// We disable it to make it more clear if full GCs happen triggered by this JSAPI internal mechanism.
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JS_SetGCParameter(m_rt, JSGC_DYNAMIC_HEAP_GROWTH, false);
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JS_AddExtraGCRootsTracer(m_rt, jshook_trace, this);
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m_dummyContext = JS_NewContext(m_rt, STACK_CHUNK_SIZE);
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ENSURE(m_dummyContext);
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}
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#define GC_DEBUG_PRINT 0
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void MaybeIncrementalGC(double delay)
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{
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PROFILE2("MaybeIncrementalGC");
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if (JS::IsIncrementalGCEnabled(m_rt))
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{
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// The idea is to get the heap size after a completed GC and trigger the next GC when the heap size has
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// reached m_LastGCBytes + X.
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// In practice it doesn't quite work like that. When the incremental marking is completed, the sweeping kicks in.
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// The sweeping actually frees memory and it does this in a background thread (if JS_USE_HELPER_THREADS is set).
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// While the sweeping is happening we already run scripts again and produce new garbage.
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const int GCSliceTimeBudget = 30; // Milliseconds an incremental slice is allowed to run
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// Have a minimum time in seconds to wait between GC slices and before starting a new GC to distribute the GC
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// load and to hopefully make it unnoticeable for the player. This value should be high enough to distribute
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// the load well enough and low enough to make sure we don't run out of memory before we can start with the
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// sweeping.
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if (timer_Time() - m_LastGCCheck < delay)
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return;
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m_LastGCCheck = timer_Time();
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int gcBytes = JS_GetGCParameter(m_rt, JSGC_BYTES);
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#if GC_DEBUG_PRINT
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std::cout << "gcBytes: " << gcBytes / 1024 << " KB" << std::endl;
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#endif
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if (m_LastGCBytes > gcBytes || m_LastGCBytes == 0)
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{
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#if GC_DEBUG_PRINT
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printf("Setting m_LastGCBytes: %d KB \n", gcBytes / 1024);
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#endif
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m_LastGCBytes = gcBytes;
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}
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// Run an additional incremental GC slice if the currently running incremental GC isn't over yet
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// ... or
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// start a new incremental GC if the JS heap size has grown enough for a GC to make sense
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if (JS::IsIncrementalGCInProgress(m_rt) || (gcBytes - m_LastGCBytes > m_HeapGrowthBytesGCTrigger))
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{
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#if GC_DEBUG_PRINT
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if (JS::IsIncrementalGCInProgress(m_rt))
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printf("An incremental GC cycle is in progress. \n");
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else
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printf("GC needed because JSGC_BYTES - m_LastGCBytes > m_HeapGrowthBytesGCTrigger \n"
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" JSGC_BYTES: %d KB \n m_LastGCBytes: %d KB \n m_HeapGrowthBytesGCTrigger: %d KB \n",
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gcBytes / 1024,
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m_LastGCBytes / 1024,
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m_HeapGrowthBytesGCTrigger / 1024);
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#endif
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// A hack to make sure we never exceed the runtime size because we can't collect the memory
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// fast enough.
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if(gcBytes > m_RuntimeSize / 2)
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{
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if (JS::IsIncrementalGCInProgress(m_rt))
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{
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#if GC_DEBUG_PRINT
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printf("Finishing incremental GC because gcBytes > m_RuntimeSize / 2. \n");
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#endif
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PrepareContextsForIncrementalGC();
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JS::FinishIncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME);
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}
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else
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{
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#if GC_DEBUG_PRINT
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printf("Running full GC because gcBytes > m_RuntimeSize / 2. \n");
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#endif
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JS_GC(m_rt);
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}
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}
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else
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{
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#if GC_DEBUG_PRINT
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if (!JS::IsIncrementalGCInProgress(m_rt))
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printf("Starting incremental GC \n");
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else
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printf("Running incremental GC slice \n");
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#endif
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PrepareContextsForIncrementalGC();
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JS::IncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME, GCSliceTimeBudget);
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}
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m_LastGCBytes = gcBytes;
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}
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}
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}
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void RegisterContext(JSContext* cx)
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{
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m_Contexts.push_back(cx);
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}
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void UnRegisterContext(JSContext* cx)
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{
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m_Contexts.remove(cx);
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}
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~ScriptRuntime()
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{
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JS_RemoveExtraGCRootsTracer(m_rt, jshook_trace, this);
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JS_DestroyContext(m_dummyContext);
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JS_DestroyRuntime(m_rt);
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}
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JSRuntime* m_rt;
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AutoGCRooter* m_rooter;
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private:
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// Workaround for: https://bugzilla.mozilla.org/show_bug.cgi?id=890243
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JSContext* m_dummyContext;
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int m_RuntimeSize;
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int m_HeapGrowthBytesGCTrigger;
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int m_LastGCBytes;
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double m_LastGCCheck;
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void PrepareContextsForIncrementalGC()
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{
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for (std::list<JSContext*>::iterator itr = m_Contexts.begin(); itr != m_Contexts.end(); itr++)
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{
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JS::PrepareZoneForGC(js::GetCompartmentZone(js::GetContextCompartment(*itr)));
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}
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}
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std::list<JSContext*> m_Contexts;
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static void* jshook_script(JSContext* UNUSED(cx), JSAbstractFramePtr UNUSED(fp), bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
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{
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if (before)
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g_Profiler.StartScript("script invocation");
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else
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g_Profiler.Stop();
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return closure;
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}
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// To profile scripts usefully, we use a call hook that's called on every enter/exit,
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// and need to find the function name. But most functions are anonymous so we make do
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// with filename plus line number instead.
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// Computing the names is fairly expensive, and we need to return an interned char*
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// for the profiler to hold a copy of, so we use boost::flyweight to construct interned
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// strings per call location.
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// Identifies a location in a script
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struct ScriptLocation
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{
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JSContext* cx;
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JSScript* script;
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jsbytecode* pc;
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bool operator==(const ScriptLocation& b) const
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{
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return cx == b.cx && script == b.script && pc == b.pc;
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}
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friend std::size_t hash_value(const ScriptLocation& loc)
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{
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std::size_t seed = 0;
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boost::hash_combine(seed, loc.cx);
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boost::hash_combine(seed, loc.script);
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boost::hash_combine(seed, loc.pc);
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return seed;
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}
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};
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// Computes and stores the name of a location in a script
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struct ScriptLocationName
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{
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ScriptLocationName(const ScriptLocation& loc)
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{
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JSContext* cx = loc.cx;
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JSScript* script = loc.script;
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jsbytecode* pc = loc.pc;
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std::string filename = JS_GetScriptFilename(cx, script);
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size_t slash = filename.rfind('/');
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if (slash != filename.npos)
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filename = filename.substr(slash+1);
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uint line = JS_PCToLineNumber(cx, script, pc);
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std::stringstream ss;
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ss << "(" << filename << ":" << line << ")";
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name = ss.str();
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}
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std::string name;
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};
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// Flyweight types (with no_locking because the call hooks are only used in the
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// main thread, and no_tracking because we mustn't delete values the profiler is
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// using and it's not going to waste much memory)
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typedef boost::flyweight<
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std::string,
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boost::flyweights::no_tracking,
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boost::flyweights::no_locking
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> StringFlyweight;
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typedef boost::flyweight<
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boost::flyweights::key_value<ScriptLocation, ScriptLocationName>,
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boost::flyweights::no_tracking,
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boost::flyweights::no_locking
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> LocFlyweight;
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static void* jshook_function(JSContext* cx, JSAbstractFramePtr fp, bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
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{
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if (!before)
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{
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g_Profiler.Stop();
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return closure;
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}
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JSFunction* fn = fp.maybeFun();
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if (!fn)
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{
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g_Profiler.StartScript("(function)");
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return closure;
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}
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// Try to get the name of non-anonymous functions
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JSString* name = JS_GetFunctionId(fn);
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if (name)
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{
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char* chars = JS_EncodeString(cx, name);
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if (chars)
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{
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g_Profiler.StartScript(StringFlyweight(chars).get().c_str());
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JS_free(cx, chars);
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return closure;
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}
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}
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// No name - compute from the location instead
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JSScript* script;
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uint lineno;
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JS_DescribeScriptedCaller(cx, &script, &lineno);
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ENSURE(script == fp.script());
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ScriptLocation loc = { cx, fp.script(), JS_LineNumberToPC(cx, script, lineno) };
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g_Profiler.StartScript(LocFlyweight(loc).get().name.c_str());
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return closure;
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}
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static void jshook_trace(JSTracer* trc, void* data)
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{
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ScriptRuntime* m = static_cast<ScriptRuntime*>(data);
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if (m->m_rooter)
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m->m_rooter->Trace(trc);
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}
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};
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shared_ptr<ScriptRuntime> ScriptInterface::CreateRuntime(int runtimeSize, int heapGrowthBytesGCTrigger)
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{
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return shared_ptr<ScriptRuntime>(new ScriptRuntime(runtimeSize, heapGrowthBytesGCTrigger));
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}
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////////////////////////////////////////////////////////////////
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struct ScriptInterface_impl
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{
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@@ -1227,6 +842,11 @@ bool ScriptInterface::LoadScript(const VfsPath& filename, const std::string& cod
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return ok;
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}
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shared_ptr<ScriptRuntime> ScriptInterface::CreateRuntime(int runtimeSize, int heapGrowthBytesGCTrigger)
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{
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return shared_ptr<ScriptRuntime>(new ScriptRuntime(runtimeSize, heapGrowthBytesGCTrigger));
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}
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bool ScriptInterface::LoadGlobalScript(const VfsPath& filename, const std::wstring& code)
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{
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JSAutoRequest rq(m->m_cx);
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@@ -1477,11 +1097,6 @@ void ScriptInterface::DumpHeap()
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fprintf(stderr, "# Bytes allocated after GC: %u\n", JS_GetGCParameter(GetJSRuntime(), JSGC_BYTES));
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}
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void ScriptInterface::MaybeIncrementalRuntimeGC(double delay)
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{
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m->m_runtime->MaybeIncrementalGC(delay);
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}
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void ScriptInterface::MaybeGC()
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{
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JS_MaybeGC(m->m_cx);
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