forked from mirrors/0ad
Support the <float/> property in actors
This was SVN commit r7883.
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@@ -318,7 +318,9 @@ void CCmpVisualActor::Interpolate(const CSimContext& context, float frameTime, f
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m_Hidden = false;
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CMatrix3D transform(cmpPosition->GetInterpolatedTransform(frameOffset));
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bool floating = m_Unit->GetObject().m_Base->m_Properties.m_FloatOnWater;
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CMatrix3D transform(cmpPosition->GetInterpolatedTransform(frameOffset, floating));
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m_Unit->GetModel().SetTransform(transform);
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m_Unit->UpdateModel(frameTime);
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