forked from mirrors/0ad
New Blemmye camp for Kushites
Issue: https://github.com/0ADMods/kushites/issues/63 This was SVN commit r21275.
This commit is contained in:
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>structural/tent_kush_props.dae</mesh>
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<props>
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<prop actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/tent_greek.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kush_mercenary_camp_01.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="structures/tent_kush.xml" attachpoint="kush_tent_01" minheight="-20" maxheight="20"/>
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<prop actor="structures/tent_big.xml" attachpoint="kush_tent_03" minheight="-20" maxheight="20"/>
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<prop actor="structures/tent_arab.xml" attachpoint="kush_tent_02" minheight="-20" maxheight="20"/>
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<prop actor="structures/tent_arab.xml" attachpoint="kush_tent_04" minheight="-20" maxheight="20"/>
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<prop actor="props/special/eyecandy/well_woodbit.xml" attachpoint="camel_barrier_01" minheight="-20" maxheight="20"/>
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<prop actor="props/special/eyecandy/well_woodbit.xml" attachpoint="camel_barrier_02" minheight="-20" maxheight="20"/>
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<prop actor="units/persians/trader.xml" attachpoint="camel_01" minheight="-20" maxheight="20"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root" minheight="-20" maxheight="20"/>
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<prop actor="units/persians/trader.xml" attachpoint="camel_02" minheight="-20" maxheight="20"/>
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<prop actor="fauna/goat.xml" attachpoint="goat_01" minheight="-20" maxheight="20"/>
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<prop actor="fauna/goat.xml" attachpoint="goat_02" minheight="-20" maxheight="20"/>
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<prop actor="flora/trees/palm_cretan_date_patch.xml" attachpoint="palm_tree" minheight="-20" maxheight="20"/>
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<prop actor="props/flora/shrub_tropic_palm.xml" attachpoint="plant" minheight="-20" maxheight="20"/>
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<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="fire_camp" minheight="-20" maxheight="20"/>
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<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="fire_camp" minheight="-20" maxheight="20"/>
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</props>
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/tent_greek.dae</mesh>
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<props>
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<prop actor="props/structures/kushites/tent_props.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/tent_greek.png" name="baseTex"/>
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<texture file="structural/tent_greek_norm.png" name="normTex"/>
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<texture file="structural/tent_greek_spec.png" name="specTex"/>
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<texture file="structural/ao/tent_greek.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -17,7 +17,7 @@
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</Resources>
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</Cost>
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<Footprint>
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<Square width="25.5" depth="25.5"/>
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<Square width="29.0" depth="29.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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@@ -34,7 +34,7 @@
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="23.5" depth="23.5"/>
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<Static width="29.0" depth="29.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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@@ -64,7 +64,7 @@
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</Sound>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/mercenaries/camp_egyptian.xml</Actor>
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<Actor>structures/mercenaries/camp_blemmye.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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