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forked from mirrors/0ad

mauryan range and workshop

This was SVN commit r20492.
This commit is contained in:
LordGood
2017-11-21 13:22:04 +00:00
parent 4e8eac9857
commit c6356b41b4
12 changed files with 181 additions and 0 deletions
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks a struct b">
<mesh>structural/maur_range_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_range_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks a struct b">
<mesh>structural/maur_workshop_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_workshop_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Barracks A">
<mesh>structural/maur_range_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/range_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_small_b.xml" attachpoint="shield_1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield_2"/>
<prop actor="props/units/shields/maur_small_b.xml" attachpoint="shield_3"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield_4"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_range_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="props/structures/mauryans/stable_struct_b.xml" attachpoint="root"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Barracks A">
<mesh>structural/maur_workshop_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/workshop_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shield_1"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_workshop_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="props/structures/mauryans/stable_struct_b.xml" attachpoint="root"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_range">
<Footprint>
<Square width="25.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<SpecificName>?</SpecificName>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/mauryans/range.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_workshop">
<Footprint>
<Square width="30.0" depth="30.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<SpecificName>?</SpecificName>
</Identity>
<Obstruction>
<Static width="29.0" depth="29.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/mauryans/workshop.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>